Tomas Ferreras
236 posts

Tomas Ferreras
@tfdev__
dev at @basementstudio
Buenos Aires, Argentina Присоединился Ağustos 2024
232 Подписки178 Подписчики

Just updated my three-mediapipe-rig npm module so you can create a face that deforms with the video in @threejs. This opens the possibility to all sorts of interesting effects and mechanics. Link to the demo below, no preloader so wait a bit. Questions? just ask.
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@mustache_dev what about basement.studio/lab -> insert konami code?
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Built this in 2 hours … lol 🫣
You can load your 3D architecture model, drop it anywhere on Google Maps, and render it at real locations…from any perspective you want. Day and night.
All browser-based.
Shoutout to @GoogleAIStudio and @OfficialLoganK Gemini 3.1 pro Preview is finally back on track after 3 rough weeks 🦾 Totally worth the wait though.
My clients are gonna love this one. And I’m only 2 hours into the project. Wild
@GeminiApp @threejs @elonmusk @googlemaps @EHuanglu @icreatelife
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Creating a multiplayer game on @v0 using @threejs and @liveblocks
Models/textures/tracks/environments/physics, everything is being created by v0.
The key part was asking v0 to create automation scripts to export logs/screenshots so it can iterate on its own.
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@SadlyItsBradley Love discovering someone out there is exploring something similar without even knowing each other 🐝💡x.com/tfdev__/status…
Tomas Ferreras@tfdev__
It's late at night, everyone's already asleep, and I'm just looking for an excuse to test xr-postprocessing bloom. Probably not the most impressive use case and definitely not the most productive one, but a relaxing and fun one. 🫴✨ #threejs #webxr
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Tomas Ferreras ретвитнул

Added mediapipe hand detection on top of this experiment and now I cannot stop playing with it.
mediapipe-panels.vercel.app
Bautista Berto@berto_bau
Stage dives into WebGPU Render Targets + TSL hardcore-tsl-webgpu.vercel.app #webgpu #tsl #threejs
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Tomas Ferreras ретвитнул

Built an online MSDF Font Generator!
Generate your MSDF font data (bitmap font + atlas texture) out of your ttf/otf files with full control over resolution and precision. Preview your text mesh in a WebGL scene to make sure every glyph is perfectly sharp.
Léo@leomouraire
Just shipped a new feature for three-msdf-text-utils package 🚀 You can now load a .ttf file and generate bitmap font data + MSDF atlas textures at runtime, directly in the browser.
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@matiNotFound hope we can play multiplayer by the end of the month
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I like books and beers, so I made a website about my favorite books and… beers. Yeah, that’s it.
books-and-beers.vercel.app
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Tomas Ferreras ретвитнул

I've been spent a lot of late nights working on this WebGPU water shader over the last 2 months.
And tonight, I think I finally nailed it.💪🏻
✅ Join the waitlist and get 20% OFF at launch
threejsroadmap.com/assets/realist…
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