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No, play time is a viable metric for measuring value.
Once a game meets a certain threshold for engagement, then replayability becomes important.
You can argue all you want that price per hour doesn't matter. But you're not going to spend $100 for a 30-minute game, no matter how good.
We all know indie is winning because of the replayability. Most are some form of roguelite for a reason.
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@CodeRed_dev Rogue night has probably close to 20 hrs playtime and is priced at $9.99. Too low? Just right?
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@CodeRed_dev I have players over 100 hours. Priced at $15.99. The top games in the genre are going for $24.99. I only sold 700 copies but I am still thinking about increasing to $19.99 after 1.0. I hope it is not a risky move.
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@CodeRed_dev "how to farm interactions on gamedev twitter"
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@CodeRed_dev That is wild pricing, I still go by the classic 1$ 1hour
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@CodeRed_dev I vastly underestimated my game's playtime. I put mine at $9.99 thinking people would take 5 - 6 hours to finish it. They're actually spending 35 - 40 hours.
I'm okay with the pricing though. It cost next to nothing to make, and more people get to play it.
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@CodeRed_dev My demo is 30 minutes or so(depending on the player). The full game will be $10 or less. 👽🎳
GIF
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@CodeRed_dev Indie’s should plan on the sales price being their standard pricing, and sales price should be minimum 40%, 50-80% better. If you price ag $19.99 run 60% sales whenever you can.
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@CodeRed_dev My game will last 60 to 85 minutes, I set it at 8.99 and I think it depends on the game's content, right?
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@CodeRed_dev At the moment sitting at $2,99 for 3-5 hours of gameplay: store.steampowered.com/app/3140810/D3…
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@CodeRed_dev Depends. For arcade-style games don’t be afraid to make the game length 30 minutes (per run) and price it 20$.
It is expected to be played repeatedly by practicing, after all.
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@CodeRed_dev Playtime is incredibly important. Not every game has to be endless, but a 1 hour game is $5 in my mind
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@CodeRed_dev Playtime absolutely does correlate to dollar worth
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@CodeRed_dev Testing two price points with a small ad campaign showed clear results every time.
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@CodeRed_dev Mine is only 2 bucks
store.steampowered.com/app/2839450/Tu…
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@CodeRed_dev Personally I would pay ~$2-3 an hour for a game, I feel like that's a fair price.
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@CodeRed_dev I agree.
As an indie dev, it's important to research for how much popular games cost/playtime in your genre.
If you are making a game that is similar to a popular existing game, and you price your game higher.
Why would someone buy your game instead of the proven one?
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@CodeRed_dev I paid $7 bucks for Road to Vostok and Incursion Red River. (These are examples of games I would totally pay $15-20 but paid less due to region)
I am sorry for you, but I won't be paying $25 for less than finished, polished AA game.
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@CodeRed_dev I’m honestly curious what kind of game y’all are playing that you’re beating in less than an hour cause most games are are about a 25-30 hour playtime for me.
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@CodeRed_dev 30 mins to 1 hour? For 25? What games are these?
Such a game better be the best 1 hour of my life otherwise that dev would never see me as a customer again.
I think devs need to compare themselves to other games on the market and then lower their price based on that.
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@CodeRed_dev I’ll humbly tell you my game is worth a $20 prices tag. Not just cause all the context and years of work. But I prices it at under $7
x.com/vistalargagame…
Vista Larga Games | ᯅ@VistaLargaGames
Trouble In Paradise out NOW! No checkpoints. No passwords. Just straight up ass whooping! Can you handle it? Show me how good you are! store.steampowered.com/app/2639680/Tr… #indiegame
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@CodeRed_dev It’s wild: someone might spend $5 on an iced coffee they finish in 30 mins, but will hesitate to buy a $10 game they’d play for hours until it’s 50% off. Not saying it’s wrong, it’s just strange how we decide what “value” looks like.
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@CodeRed_dev We should have some website where people can rate the price qfter you play a demo.
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@CodeRed_dev I paid 15 EURO for Factorio in 2015. The price has only ever slowly gone up. The best time to buy factorio was 11 years ago, the second best time is right now.
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@CodeRed_dev I'm at $2 for 30 minutes and was told it should be free if it's that short 🙄.
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@CodeRed_dev Even outside of Indie you can find good AA devs like Firefly sutdios, StrongHold Cruasders (Arugably the 2nd best Stronghold game) DE verison is only 20 bucks, and that includes classic cruasders AND exrteme, it has DLC thats only 5 bucks each that adds two new lords each.
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@CodeRed_dev A game that short is well within the limits of Steam's refund policy. For that short of a game, the higher it's priced, the more likely people are to request one.
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@CodeRed_dev As someone who has been lucky enough to receive keys for indie games, yes. It’s okay to make a shorter or simpler game if priced accordingly. Expectations follow price.
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@CodeRed_dev I'd gladly put that money if that hour is amazing. The issue is more, is it?
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@CodeRed_dev I always check if the game has a demo or someone uploaded longplays of those indie games just to see if the price tag makes sense.
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@CodeRed_dev I'd be more cautious about regional pricing tbf. Many developers complain, but they usually are priced ABOVE the "AAA" game they're copying, which in turn just makes potential players go "why would I buy the copy over the original for more money?" Especially true in niche genres.
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@CodeRed_dev My latest game usually takes 30 minutes to finish, but some players have taken hours, even dozens of hours, to complete it. Or maybe they were just admiring the characters. (The game was free)
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@CodeRed_dev If some indie devs are so eager for money, they should sell their games cheaper.
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