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Code Monkey
Code Monkey@UnityCodeMonkey·
Here's something most new game devs miss: your first game is NOT your masterpiece, it's your bootcamp! Over 28,000 devs launch just 1 game and then quit, often missing out on ALL the lessons that come with shipping game 2, 3, 10... The biggest lesson? Experience compounds. You learn scope, estimating timelines, design feedback, marketing, basically you get better at literally every aspect of making a game the more games you make. One common misconception is how some devs just find success instantly with their first game. While this can happen it is extremely rare. For example I remember years ago hearing the conversation of how Angry Birds was such a hit and came out of nowhere, but that's because most people don't actually know they made 50(!) games before that one! Personally I made 40+ Flash Games before my first Steam release where it finally made enough money to make a living. If I had stopped after game #1 (or #10) I never would have become an indie dev. So my advice to you is publish more games! Every game you make improves your skills which in turn improves the odds that your next game will find success! Best of luck!
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BROK UNIVERSE 🐊🐀
BROK UNIVERSE 🐊🐀@COWCATGames·
@UnityCodeMonkey I'm actually noticing the opposite around me. Devs who got a "good enough" success with their first game, then it went down no matter that they put more efforts/experience in the next ones. There's more and more competition and it's more and more complicated to get visibility.
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Dbug
Dbug@DefenceForceOrg·
@UnityCodeMonkey And even the earlier games can make a bit of money over the long run if the next games are successful some people will check out the earlier games when they are discounted (or are cheap enough).
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SeaCritSauce
SeaCritSauce@SeaCritStudio·
@UnityCodeMonkey I respect your commitment to giving good advice that you know is going to piss off 50% of the people reading it
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Hambone
Hambone@The_Hambone1988·
@UnityCodeMonkey You are giving me hope CM, idk if that’s a good thing lol
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Panda Dev
Panda Dev@pandaDevHQ·
@UnityCodeMonkey Do you know what the time frame is for those 28k? Steam lifetime? Just curious
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UKNON Jones - OUT NOW!
UKNON Jones - OUT NOW!@uknonjones·
@UnityCodeMonkey I saw your post last time, I wanted to comment but I didn't in the end. Messages like that are really hard to hear, lol. And are you suggesting we make completely different games each time, or is just making better games in the same genre enough?
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JellyLion
JellyLion@JellyLionStudio·
@UnityCodeMonkey Good thing to say, I needed this just now as I'm updating my first for-surely-aiming-for-comercial release lol
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Jo
Jo@jogamedev·
Agreed, and not only does your experience compound but you're also able to reuse lots of stuff from earlier games making later games much easier to create!
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