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Code Monkey
Code Monkey@UnityCodeMonkey·
Where are PlayerPrefs actually saved on Windows? A) Game install folder B) User data C) Registry (answer in reply below)
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Code Monkey
Code Monkey@UnityCodeMonkey·
#### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### (C) PlayerPrefs are the simplest way to store persistent data. No need to handle file loading and saving, just use the PlayerPrefs functions and it will persist the data. On Windows they are located in the Registry: Standalone Player: Located at HKEY_CURRENT_USER\SOFTWARE\[company name]\[product name] In-Editor Play Mode: Located at HKEY_CURRENT_USER\SOFTWARE\Unity\UnityEditor\[company name]\[product name] You can define the Company Name and Product Name at Edit - Project Settings - Player
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Serie
Serie@ZerieMythicElf·
@UnityCodeMonkey PlayerPrefabs should be banned, saving in the registry should only be for settings like your resolution and quality no more than that, but some people uses it for the whole game, it can crash windows basically.
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