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(C)
PlayerPrefs are the simplest way to store persistent data. No need to handle file loading and saving, just use the PlayerPrefs functions and it will persist the data.
On Windows they are located in the Registry:
Standalone Player: Located at HKEY_CURRENT_USER\SOFTWARE\[company name]\[product name]
In-Editor Play Mode: Located at HKEY_CURRENT_USER\SOFTWARE\Unity\UnityEditor\[company name]\[product name]
You can define the Company Name and Product Name at Edit - Project Settings - Player
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@UnityCodeMonkey What kind of UserPrefs we usually want to save?
The settings of the game?
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@UnityCodeMonkey PlayerPrefabs should be banned, saving in the registry should only be for settings like your resolution and quality no more than that, but some people uses it for the whole game, it can crash windows basically.
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