Jonas Wagner

1.1K posts

Jonas Wagner banner
Jonas Wagner

Jonas Wagner

@29a_ch

Open source and web enthusiast. Interested in rust, go, typescript, gfx, audio, guitars, games, paragliding and bikes. https://t.co/vJLNSEILM5

Zurich, Switzerland เข้าร่วม Mayıs 2010
275 กำลังติดตาม1.7K ผู้ติดตาม
Jonas Wagner
Jonas Wagner@29a_ch·
@rohrich_steven Hey Steven, I'm glad to hear you like the time stretch player. Feel free to send me an email with suggestions. I'll gladly consider them for future updates. Cheers, Jonas
English
0
0
1
17
SJR Media Group - Steven Rohrich
SJR Media Group - Steven Rohrich@rohrich_steven·
@29a_ch I just used your voice stretcher. Really amazing application that is so simple to use. I have high end software programs that do less than your program. I would love to work with you and brainstorm. Having different picks for graphics ie; VU Meter, Pitch. dB, over time too.
English
1
0
0
16
Jonas Wagner
Jonas Wagner@29a_ch·
Produced a pretty bug while changing some old graphics code. :)
Jonas Wagner tweet media
English
1
1
11
468
Jonas Wagner
Jonas Wagner@29a_ch·
@JacobJoaquin I think github.com/ashima/webgl-n… is where I first saw that. What I find interesting is that it while it does reproduce the code fairly exactly, including comments, it leaves out the copyright notices. Would be interesting to know whether that was intentionally trained in RLHF :)
English
0
0
3
855
Jacob Joaquin
Jacob Joaquin@JacobJoaquin·
I asked ChatGPT to "Create a Perlin noise function in GLSL" and this was the results. And I bet there are more than a few of you that recognize precisely where this code was pulled from.
Jacob Joaquin tweet media
English
19
16
210
57.7K
Jonas Wagner
Jonas Wagner@29a_ch·
The sun rising over the alps. Another shot from my over-engineered #rustlang hill shading path tracer. I didn't properly account for the curvature of the earth but I think it looks quite pretty. :) The DEM used is ASTGTM v003.
Jonas Wagner tweet media
English
1
2
8
667
Jonas Wagner
Jonas Wagner@29a_ch·
@nyuriks Where do you think this could be useful? The use case I initially had in mind is for maps for a paragliding weather forecast site. :)
English
0
0
0
9
Jonas Wagner
Jonas Wagner@29a_ch·
Having a bit of fun over engineering hill shading by path tracing digital elevation maps with an atmospheric simulation. (: Coded in #rustlang and running on the CPU. Very slowly.
English
2
3
26
2.8K
Jonas Wagner
Jonas Wagner@29a_ch·
@nyuriks I think as it is it would only make sense to prerender hill shades. Building an interactive webg(pu|l) version with perspective projection could be fun though. It's been a long time since I've played with terrain LOD. 10 years judging from the URL. :) 29a.ch/sandbox/2012/t…
English
0
0
0
26
Jonas Wagner
Jonas Wagner@29a_ch·
@ludikalell In it's current form it wouldn't make much sense. This took about an hour to render on 16 cores - it's far from real time. It also depends on gdal which probably doesn't want to be compiled to wasm without a fight. But the 1000x speedup to realtime is surely possible so maybe. :)
English
0
0
1
53
Hannes K
Hannes K@ludikalell·
@29a_ch Any chance we‘ll ser this in the browser via wasm and webgl2 (or even WebGPU)?
English
1
0
0
68
Jonas Wagner
Jonas Wagner@29a_ch·
@kinkeyding You could automate it using any web automation/testing tool. Alternatively I could give you the relevant bits of javascript that do the dithering in case it helps. There is also an unfinished version two around in case you want to give it a try: 29a.ch/sandbox/2021/d…
English
0
0
1
18
KDING MODS
KDING MODS@kinkeyding·
@29a_ch I found your tool ditherliciois very useful for converting denoised manga scans. Is there a way I could implement this tool to batch export files?
English
1
0
0
30
Jonas Wagner
Jonas Wagner@29a_ch·
@philkellr Training models with a more narrow scope also seems to be within reach. But there is also no denying that not having access to the amounts of data, labor and compute available to big tech companies is limiting.
English
0
0
1
4
Jonas Wagner
Jonas Wagner@29a_ch·
@philkellr The largest language models are out of reach for most hobbyists such as myself even if there seems to be some progress arxiv.org/abs/2101.06840 Fine-tuning smaller models is definitely doable and can yield surprisingly good results.
English
1
0
1
6
Jonas Wagner
Jonas Wagner@29a_ch·
@philkellr But it's actually something I struggle with as well as I spend more time playing with deep learning. Training costs are high and I can't offer inference for 100'000 people on a little hetzner box. The UX of trying to run it on the client is generally quite bad as well. :(
English
1
0
1
39
Jonas Wagner
Jonas Wagner@29a_ch·
@philkellr Floating between pytorch and tensorflow. I don't really have a strong preference either way. What about you?
English
1
0
1
21
Philipp Keller
Philipp Keller@philkellr·
@29a_ch what's your new golden hammer? What are you using for ML?
English
1
0
0
8
Jonas Wagner
Jonas Wagner@29a_ch·
@philkellr In those rare moments where I have a bit of time to spare at work I play around with tutti and ricardo data. :) So in short running around mildly whacking things with my new golden hammer. :D
English
1
0
1
32
Jonas Wagner
Jonas Wagner@29a_ch·
@philkellr At this stage it's just playing around. Tried to model (tube) guitar amps. Playing around with a learned version of smartcrop.js. Want to try to use a GAN for tuning the phase-vocoder in the timestretch player and experiment with "neural paint brushes" on top of stable diffusion.
English
1
0
0
49
Jonas Wagner
Jonas Wagner@29a_ch·
@philkellr Hey Philipp (: It's 29a, mostly the time stretch player thing that gets users. Mostly static, mostly cached. Keeps it cheap and somewhat maintainable. :)
English
1
0
1
11
Philipp Keller
Philipp Keller@philkellr·
Anyone daring to share your monthly #buildinpublic costs? Me: 31$ for AWS (lighsail+s3) 6$ / month for domains (6 in total) 13$ / month subscriptions around twitter ---- 50$ total
English
62
4
115
33.5K
Jonas Wagner
Jonas Wagner@29a_ch·
@GuitarKidGames @threejs It's a random initial velocity, a random force field based on 3D simplex noise with a little bias towards the center so fewer particles escape. :)
English
0
0
2
50
Sophie
Sophie@sophies_games·
@29a_ch @threejs That's really cool. How do you make them move like that?
English
1
0
1
115
Jonas Wagner
Jonas Wagner@29a_ch·
Made a little GPU particle system with @threejs. 16'777'216 particles dancing in a force field. Somehow completely forgot how much I enjoy playing with particles. :)
English
9
15
206
17K