Back to doing some work on Posthuman in my spare time. Got inspired by Resident Evil and added an inspect screen for the first time you pick up a new item.
The Steam versions of RE1-3 work on Steam Deck, but you’ll need to make a custom input layout or use one of the community added ones. The default Deck layout doesn’t work correctly.
Outside of that, it works pretty well on Deck!
Sigh - time for the usual follow up:
1) I selected easy just to see how the game controls felt. I’ve beaten RE1-RE3 many times - I still have my PS1 discs.
2) D-pad is the intended way to play, but I wanted to test if the port supported the sticks.
a quick update on my RE9 story video. i ran into a unfortunate issue that rendered all of my voice over unusable. that's an hour and a half of lost audio btw. im working extremely hard to make up for this. that being said the video will be very worth the wait 😎
A message to all our fans from the Resident Evil series executive producer, Jun Takeuchi, on our 30th anniversary.
Our deepest thanks and appreciation to all of you. 🌿❤️
A message to all our fans from the Resident Evil series executive producer, Jun Takeuchi, on our 30th anniversary.
Our deepest thanks and appreciation to all of you. 🌿❤️
Six years of The Only Thing They Fear Is You. 🔥
Shoutout to all the amazing people who have covered, jammed, joked, memed, remixed, recreated, reimagined, and celebrated it over the last six years who I couldn’t fit into the video. 🙌
Tag your favourites below 👇✨
@Crit_Nobody I agree. While survival horror isn't the only genre impacted (character action games as well) I really miss the fixed cinematic angles which we had before "cinematic" became meaningless like "immersive" is today. Truly unique presentation, framing the action like a movie does.
Disregarding their individual quality; is anyone else tired of AAA survival horror games feeling the same? Publishers saw the success of RE2R and copied it which makes the genre blend together. Indie fills the void, but I'm craving some high budget fixed camera angles man
@UnderTheMayo Healthy way to view it, Mayo. People who post these types of comments often do it with ill will. They've no intention of understanding your point, they just want a tussle. As a clever Twitter user once said, blocking them is the equivalent of closing a window to keep flies out.
I kinda feel liberated lately. In the past if someone tried to tell me I'm ruining the game by modding the FOV, I'd argue and make my case.
Now my response is just "blow me".
Take issue with what I focus on in videos? Don't care. Comment like a dick? Banned. Easy.
@horrorvisuals@TheSphereHunter It's not the mere inclusion of parries, it's their importance and balance in the game's extremely tight combat loop. I don't think any RE game in recent memory has a challenge as deep and worth mastering as RE4R does.
I can think of many games. If we're talking shooting mixed with melee, you have Space Marine 2. Follow up kills, you have The Last of Us 2. Parry systems are pretty much ingrained in every other game these days.
I can just go to the most popular page on Steam and find so many games that look and play like RE4R. It's an immensely fun game, but you are not being "real" with me here.
I prefer the original. Remake is great, but it plays and looks like everything else these days. The original however, has a unique identity that's quite not like anything else.
It's slower and has a nice blend of tank + modern controls. I think it's just better.
@DaveOshry idk man, as someone whose overall favorite series ever is DOOM, this shit doesn't exactly stand out to me as a glowing recommendation
My #1 concern here is that the armor seen on the Slayer in this is what we have to look forward to with the upcoming TDA DLC. And like... what?
The Requiem for Raccoon City is almost upon us! Check out my 100% spoiler free no frills video on the game. Requiem is something really special. It manages celebrate to a franchise 30 years old while also being something totally new! RTs appreciated
youtu.be/vxEuMkpB7XI