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Beamable
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Beamable
@Beamable
We provide the infrastructure and tools to launch live games faster, monetize smarter, and operate at scale.
Boston, MA เข้าร่วม Nisan 2020
913 กำลังติดตาม331.6K ผู้ติดตาม
Beamable รีทวีตแล้ว

Star Trek Timelines just hit 10 years and $100M lifetime revenue.
That kind of staying power shaped a lot of the thinking behind @Beamable
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@paytkaleiwahea @DrewBleam Every game built on Beamable, who has a Discord Community, should be utilizing @KizunaPulse!
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@DrewBleam You the man! Let's get on a call here soon, Trapper wants to do something for sure
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Top games are installing this tool right now!
Some close friends of mine built the Community Intelligence tool that every studio lead and Community Manager dreams of.
STUDIOS, if you're using Discord to build a community around your game, this is BUILT FOR YOU and it's free.
Payton@paytkaleiwahea
The most powerful Discord tool in the world is now free Here's what you should be doing with it
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Join us for brunch on Tuesday in San Francisco if you're interested in connecting with Mobile Founders about the state of the industry!
RSVP link in comments.
Beamable@Beamable
"Your design is actually an emergent property of the underlying monetization mechanism." What happens when the monetization method is encapsulates most desirable retention mechanism in gaming? Our latest article explores 👇
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@WarpedPage In an online landscape of slop interactions, Gaming will remain one of the greatest outlets for LIVE engagements with other humans!
GIF
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Blog post exploring the stickiest retention method in gaming:
beamable.com/blog/mobile-mo…
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Backend Infrastructure Now Decides Mobile Game Winners
In Part 1 of this two-part @pgbiz special, myself and @flackboy sit down with Jon Radoff, CEO of Beamable
Jon makes the case for treating infrastructure as a strategic lever rather than a technical burden and for recognising that games are no longer products you ship, but businesses you operate.
Peggy, Brian and Jon explore what @skillz acquisition of @Beamable backend and LiveOps technology means for developers, and how bringing together competition systems, identity, payments and scalable backend services can reduce operational risk while freeing teams to focus on what actually differentiates their game.
In this episode, you’ll understand:
• Why velocity and behavioural signal now outweigh feature roadmaps
• How backend decisions directly impact runway, trust and long-term scalability
• What unified competition, identity and LiveOps systems unlock for 20-person studios
• Why socially connected mechanics are no longer reserved for massive teams
• How creator-driven ecosystems like Roblox are resetting player expectations
Watch the full episode on:
YouTube: youtube.com/watch?v=3ixgYQ…
Spotify: open.spotify.com/episode/5n0u2s…
Apple: podcasts.apple.com/gb/podcast/poc…

YouTube
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Beamable รีทวีตแล้ว

Introducing Skillz Pro SDK, the next evolution of competitive game development. Build with greater creative control on Skillz’s proven competition infrastructure.
Connect with us at GDC or learn more: lnkd.in/gWRP-DxQ
#Skillz #MobileGaming #CompetitiveGaming #GDC2026
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Beamable รีทวีตแล้ว

Innovation at the Frontier of Gaming x.com/i/broadcasts/1…
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Skill-based gaming has potential to totally reshape the mobile monetization framework.
Our CEO, @jradoff is diving in with the Founder of ePlay Studios, LIVE NOW!
Jon Radoff 👾/acc 🎮 Metavert@jradoff
I'm LIVE with Justin Graysmark to discuss Cash Games / Skill-based gaming x.com/i/broadcasts/1…
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Beamable Unity SDK 5.0 is live!
This release focuses on stability, long-term support, and a cleaner local development workflow.
✅ .NET 10 (LTS) Support
✅ Unity 6.3 (LTS) support
✅ Upgraded to Beamable CLI 7.0
Full breakdown + changelog:
beamable.com/blog/unity-sdk…

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