Nico

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Nico

@BillyRex96

Technical Artist - Game Dev & UI Designer, cofounder of @slimeteamdev

เข้าร่วม Mayıs 2013
2.6K กำลังติดตาม288 ผู้ติดตาม
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Andrés Poveda
Andrés Poveda@3DPoveda·
Quick breakdown of my process for creating tileable sculpted materials in ZBrush workflow 👇 Clean tiling, strong surface detail, and game-ready results. Full breakdown: artstation.com/artwork/YG3P5X Open to work (freelance / full-time) 🚀
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deopixel
deopixel@DeoPixel·
got too lazy to finish it #pixelart
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Nathan Fowkes Art
Nathan Fowkes Art@NathanFowkesArt·
Zion National park Utah.
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絵を描く人
絵を描く人@Mo1HNumjeU45057·
Still life
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Lem
Lem@lempabustan_art·
Daily sketch 444 - Environment study #sketch #digitalart
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Kellan Jett
Kellan Jett@kjettpack·
Pleinair Paintings I made in Meteora, Greece. Amazing fusion of landscape and man made structures. Went there in 2019 to see the Greek Orthodox Monasteries.
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Foyezes
Foyezes@Foyezes·
Another episode of the Godot PBR Mastery Series is out! Learn how to optimize 5 textures down to just 2, using Channel Packing! You can easily optimize textures by combining them using channel packing, reducing GPU and storage overhead. Full video in comments!
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N*Kim
N*Kim@nkim_illustrate·
How I paint Leaves 🍃
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Nathan Fowkes Art
Nathan Fowkes Art@NathanFowkesArt·
Central California hills sketch.
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Debjit Dutta
Debjit Dutta@DebjitDuttaart·
Old Coal Mine Painting study
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⭐️ Alina ⭐️
⭐️ Alina ⭐️@alinalal_·
photo study
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Illustrator Ming
Illustrator Ming@caisimingart·
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LYDIA ZANOTTI // PHRISK
LYDIA ZANOTTI // PHRISK@PHRISK3D·
2 hour study in substance designer
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Anton Fadeev
Anton Fadeev@shant_elife·
Four pieces, one location. More patreon.com/shant
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Mirza Beig
Mirza Beig@TheMirzaBeig·
✍️ I wrote an article/tutorial on programming FAST[ER], SINGLE-LOOP blur shaders with noise. -- aka, an example of stochastic sampling. We start with a basic radial blur, make it stupidly performant, and then apply the same principle to a 2D blur that would otherwise be a nested double-loop, and/or separable multi-pass operation. We even explore it's utility in volumetric rendering, and for glass. As usual, there are lots of pretty pictures, media, and interactive code to learn from. It's all there for you, to just copy-paste, tweak, whatever... ✨💖
Mirza Beig@TheMirzaBeig

x.com/i/article/2027…

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Mikko Tyllinen
Mikko Tyllinen@MikkoTyllinen·
←sketch final→
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Sparseal
Sparseal@sparseal·
Introducing Wafer A new 3D texturing software focused on stylized, hand-painting and NPR assets. Built for extreme performance, compatibility and energy efficiency. Now available for iPad
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