Blackcloudrising.eth

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Blackcloudrising.eth

Blackcloudrising.eth

@Blackcloudrisin

Something is coming. It's not what you expect . . .

เข้าร่วม Temmuz 2022
350 กำลังติดตาม81 ผู้ติดตาม
Blackcloudrising.eth รีทวีตแล้ว
Origins TCG
Origins TCG@origins_tcg·
Who wants to get an early look at the Origins TCG demo?
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Origins TCG
Origins TCG@origins_tcg·
Who can hit the god pack???
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Blackcloudrising.eth รีทวีตแล้ว
Origins TCG
Origins TCG@origins_tcg·
What's your mood today?
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Thanks Pacey. We're always full steam ahead behind the scenes. And these updates went out over the weekend no less. Yes, we will probably adjust that in the near future when or just after #Hordes goes live. As I have mentioned in the past, the system will change once #Hordes is live moving away from the staking bonuses to another type of system - one much more exciting in my opinion. The minimum requirement can then be removed because the need for a minimum number of tiles to be staked to ensure minimum reward is met will be obsolete. While the new system could theoretically reduce rewards, the upside is much, much bigger than the current reward rate. More details will be disclosed as we close in on the #Hordes release, but over all there will be many ongoing benefits available to #Players who stake their properties both for #Hordes & other features.
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Blackcloudrising.eth รีทวีตแล้ว
Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#Earth2 quietly released #E2V1 0.5.8.2 around 18 hours ago. Please check out the article for full details including some important reminders for #Players gaining first access🌍✌️ earth2.io/news/e2v1-upda… For such a major live software deployment involving gameplay systems, multiplayer infrastructure, backend services, APIs & persistent world systems - things went extremely smooth! Very proud of the team! Thank you for everyone's patience & support during both the development phase & the subsequent releases! We will continue to monitor #RT8 as we push forward toward the next Reality Thread! #Earth2 #E2V1 #OpenWorld #gaming #DigitalEarth #Metaverse $ESS #PlayerDriven #EcoSim
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Hi WindMoon. You will need Blue Energy to craft most of the weapons needed for #Hordes. So a strategy for that would be arming yourself with a spear and shield, some good quality cooked meals, then start off targeting smaller properties with a low level, small horde spawn, or a slightly larger property but with a group to work together. Even though you will craft weapons in the open world outside of the #Hordes game, those weapons will only be usable in the actual #Hordes game. This approach means that #Players will need to build up heroes in certain localities, but in doing so, giving them advantage in those localities as they will have better weapons locally (unless they buy or travel with weapons).
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Blackcloudrising.eth รีทวีตแล้ว
Origins TCG
Origins TCG@origins_tcg·
One card a day until our Steam demo launches: Day 1
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
No problem at all & glad to hear you've been looking forward to this release THE ARCHITECT! We are leveraging cloud providers for a variety of services, but mostly using our own developed BE to run a vast majority of what gets processed inside of Earth 2 at present. Ray tracing and high fidelity visuals do not really fit into the cloud service approach we are using, so not quite sure what you mean there. But if you just mean general ray tracing, then yes you can already see that active inside #E2V1, most prominently with the sunlight and moonlight systems - the lighting & shadows are pretty breathtaking. I especially love it when using the wingsuit close the ground and seeing the shadow cast from the sunlight real time at speed - delicious ..
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Blackcloudrising.eth รีทวีตแล้ว
Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Thanks Jolly Roger! Without locking anything in too rigidly just yet and keeping a few surprises aside for later, the general direction looks something like this: 1. Full global Hordes system (huge release) 2. Initial shopping system (i.e in game shops Players can place on their properties to sell items) 3. Raw material generation via Weaver (Eco Sim OUs) 4. This will lead to tech style buildings we've displayed in the past - including storage buildings. Would be great to get building blocks live too. 5. Initial app store app release 6. A number of early property based mini-games (I needed Hordes live first before the mini-game systems come online, as Blue Energy from Hordes is required for it). 7. Wingsuit (which also needed Hordes due to blue energy) 8. Some other cool methods of transportation not publicly revealed yet also needed blue energy 9. Global gameplay system using resources from EcoSim (not revealing this just yet but I am very much looking forward to this one as with a number of the other features above) There are a few other things not in the list which I plan to release in upcoming RTs, so won't take long to find out about those, and I have probably missed something as I don't have notes in front of me so just going by memory, but above is a general indication of what I'd like to get live if we continue getting enough support to keep expanding the team etc.
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article🌍✌️ 👉earth2.io/news/reality-t… The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support🙏 I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less. No hype. No announcements for announcements. Just real systems, real gameplay and real progress. The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been. While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term. This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000km² world. Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally. During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved). Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more. A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online. Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here: 🌱 Growing a Garden 🍳 Kitchens & Advanced Recipes 🏖️ Global Scale Multiplayer Beach Balls with full Environmental Physics 🧟 Hordes Scanner 📡 My Property Scanner 📜 In-World Quest Creation 🎒 Superior Backpack 💧 Water Bottle & Survival Improvements ⚛️ Gaia Pulse Reactor ⚡ Massive Performance & UI/UX Improvements 🎭 Character & Multiplayer Optimisation Everything is coming together, step by step. As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the team’s efforts & focusing on long term development properly. This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours. IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward. If any major issues arise our team has always fixed them quickly in the past, so just give them space please. Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more! It makes it all the more worth the while. Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature! #Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
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