DevelopedByHappy

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DevelopedByHappy

DevelopedByHappy

@DevByHappy

Roblox Developer, 30M+ visits | Creator of Air Time Trampoline Park

เข้าร่วม Ağustos 2019
205 กำลังติดตาม207 ผู้ติดตาม
DevelopedByHappy รีทวีตแล้ว
PlatinumFX
PlatinumFX@pl4tinumeffects·
Top Roblox dev canon events - Hitting 100 CCU / 1m visits - Crying, cause your game is dying - Get an Indigo buyout request - Getting a good PC for Christmas - No social media - Devex - Getting warned on Roblox - Your inspiration in game development notices your work
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Crypticinvest
Crypticinvest@Crypticinvest1·
Most Roblox devs don’t fail because their games are bad. They fail because they spend 2 years building before seeing if anyone actually wants to play it. On Roblox, speed beats perfection almost every time.
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DevelopedByHappy
DevelopedByHappy@DevByHappy·
@EvanZir I can’t seem to get any followers or likes on anything I post
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Evanbear1
Evanbear1@EvanZir·
To be honest, for me it just took failure. The first real game I worked on was called Jet Wars 2. We spent 2+ years working on it, redoing the plane system, changing out models, etc. We even created a first of its kind cosmetics system using PBR and placable decals. Then when it finally came time to launch it we went up to 400 CCU but the game was so buggy and didn’t have enough features for replaybility it fell off pretty quickly, despite having my Twitch/YT audience to back it up. From that, and even more recent failures I realized that with Roblox especially you should be releasing the MVP (minimal viable product) when you first launch. Release something that doesn’t have all the crazy features, just a general test of the core gameplay loop. Then on top of that, do testing before you launch, bring people in who have some experience playing video games but have no idea of the concept you’ve been building. We just did this last Friday for one of the games we’ve been working on and it was eye opening, so many game design flaws that we thought were fine that our testers were confused by or made the game less fun. In general, the principle that I take now is that you probably won’t come up with the perfect idea, so make something that you feel like is good overall, make an MVP, get people to give you feedback, refine and then release.
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Evanbear1
Evanbear1@EvanZir·
For new Roblox developers trying to figure out how to succeed on the platform, I wanted to share my story. I started playing Roblox when I was 9 years old in February 2013. I hopped the fence to my next door neighbor and best friend’s house, I walk in and he was playing a game on his laptop called Boat Wars. I remember standing behind him watching and asking what he was doing. He told me it was a platform called Roblox. It looked interesting, so I went home and made an account. Almost immediately after starting, my friend and I began using the old Roblox build mode, many of you probably don’t even know what that is. It let you create your own place via the website, not studio, and Roblox would give you building tools in your toolbar to use while walking around like normal. Instead of just playing games, we were messing around building random things together. Truly like digital legos. That’s what really hooked me on the platform. One of the first projects I worked on was a “game” my friends and I made in 2014 called The War Life. It was a huge open world using the old generated voxel terrain, this was before smooth terrain. We built castles, watchtowers and bridges by hand in build mode, added enabled gear so you could use it to fight with, and even created secret caves and underground catacombs. Looking back, it was not that good of a game haha, but to us it felt awesome. I didn’t make any money as a Roblox dev when I was younger. Instead, I started streaming on Twitch in 2015. Over time I grew an audience and met a lot of people in the Roblox community, many of whom I’m still friends with and work with today. There were a few moments early on where I realized Roblox could actually become a real job. One was when I started making money from Twitch. In 2016 I started receiving donations and a few years later unlocking subscriptions and bits, all from streaming Roblox. Many of my top donators were Roblox devs. Even though I wasn’t earning money directly from Roblox it still gave me, and my parents, the idea that earning money on the internet was even possible. Another notable moment was when I went to RDC 2017. I remember going out to dinner and ScriptOn and Widgeon covered a $700+ restaurant bill for a large group of us. As a 14-year-old, that absolutely blew my mind. It’s one thing earning a few hundred dollars from Twitch or music commissions like I did, it’s another to see developers drop that kind of money on dinner while being so kind by paying for everyone. Along the way not everyone believed in what I was doing, there were both online friends and IRL friends who told me things like: “You don’t have enough experience to make a good game.” “You’re not a good game designer.” “What are you going to do after high school? You can’t make enough money to live doing this.” People tried to belittle what I was doing or make it sound unrealistic, and largely they could have been right, but I ignored them. One of the hardest things when you’re starting out is actually releasing something. When you’re new, you feel like everything needs to be perfect before launch. You polish endlessly. Then you finally release… and you realize there were a hundred things you missed. The game flops. Staying motivated after that is hard. But those experiences are part of the process.
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DevelopedByHappy
DevelopedByHappy@DevByHappy·
sometimes the icon it shows you isn't any of the choices for the fullest cup, this is my 5th attempt now
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DevelopedByHappy
DevelopedByHappy@DevByHappy·
This is the most insane Captcha I have ever seen, i've been trying this for 10 minutes and getting nowhere because sometimes its literally impossible. What is this @Roblox ?
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Sondre
Sondre@SondreMOTE·
Finally doing something which I've dreamt of adding since I first started on Shred like... 10 years ago, but was simply not possible: Proper snow
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DevelopedByHappy รีทวีตแล้ว
Twoket
Twoket@Twoket9·
AI devs are cooked. I just wrote a script by hand
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DevelopedByHappy
DevelopedByHappy@DevByHappy·
I feel like right now is simultaneously the best AND worst time to be a Roblox developer. Does that make sense? #Roblox #RobloxDev
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DevelopedByHappy
DevelopedByHappy@DevByHappy·
@Anareloux it’s really depressing and demotivating. It literally kills my motivation when I see some of that stuff because it feels like i’m not doing enough or something
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Ana 🤍
Ana 🤍@Anareloux·
roblox twitter is so depressing its either a chad trying to sell u AI to build games for u or another guy being like generated all these 3d models in 5 minutes who needs to hire artists lul!! what happened to whismy. what happened to "just spent all day on this #robloxdev!"
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majood
majood@eidoojam·
Experimenting with new stuff on a commission! Fisch / fish it maps are popular, get one!😆 Discord contact: majoodie. ❤️ and ♻️ are appreciated!! #Roblox | #RobloxStudio | #RobloxArt | #Blender3d
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Liam Gallagher
Liam Gallagher@liamgallagher·
FOOTBALL CRAZY FOOTBALL MAD cmon city you mad bastards QUADRUPLE vibes in the area LG x
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DevelopedByHappy
DevelopedByHappy@DevByHappy·
Got verified on Roblox yesterday!
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sofi ✮⋆˙
sofi ✮⋆˙@sofislidesaway·
this song is incredibly amazing
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DevelopedByHappy รีทวีตแล้ว
Russ Records
Russ Records@RussRecords_·
the first listen of an album is sacred… that means: 1. don’t shuffle the album (blasphemy) 2. no distractions 3. don’t skip tracks (even if you don’t like em) what else am i missing?
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DevelopedByHappy
DevelopedByHappy@DevByHappy·
If I could go back in time to 2017 me and show him that someday his little trampoline park game would have more online users than Epic Minigames, he would totally lose it. #RobloxDev #Roblox
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DevelopedByHappy
DevelopedByHappy@DevByHappy·
One of the weirdest parts about being a Roblox Developer is explaining your games to people who don’t know much about Roblox
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