Dug Fill 🧚‍♂️

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Dug Fill 🧚‍♂️

Dug Fill 🧚‍♂️

@DugFill

Dug the dirt, Fill it in the clouds. Hustle for one life. 2l4r4.wam 0x2Ea3CAa75BfC383FB25e033F07595C148e163dd9

เข้าร่วม Mayıs 2012
6.5K กำลังติดตาม1.9K ผู้ติดตาม
Dug Fill 🧚‍♂️ รีทวีตแล้ว
The real card creator
The real card creator@cardcreator5001·
A little more custom junk wax for us. Look familiar?
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Spurs Culture
Spurs Culture@SpursCulture·
We will be doing a shirt giveaway! 🔹️RT to enter The winner will be announced tomorrow, and can pick from any of these shirts👇🏽
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Fanatics Collect
Fanatics Collect@FanaticsCollect·
An artist created alternative Pokémon PokéCenters 😱 Which one is your favorite? (via yellowbloods/Reddit)
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Polymarket
Polymarket@Polymarket·
BREAKING: Iran begins collecting $2 million in transit fees per vessel for ships passing through the Strait of Hormuz.
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Minnesota Wild
Minnesota Wild@mnwild·
We are heartbroken and join the State of Hockey in mourning the tragic loss of Jessi and her children. May they rest in peace 💔.
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infidelity
infidelity@infidelity_nes·
Hello everyone! I'd like to announce that I'm revisiting Mega Man II from the NES, to the SNES. Only this time, I'm going to attempt to port this over as a 16-bit port. This will NOT be a copy/paste of Wily Wars from the Mega Drive. There will be 2 choices within the port, which is to play the game as either it's original 8-bit version, or the 16-bit version. The 16-bit version will include multi bg layers, parallax horizontal scrolling, my usual QOL features with the L/R/X/A buttons, and more. I'm hoping to have a true, SPC700 soundtrack to accompany the 16-bit version. That is something i'll figure out at the very end of production. As for the gfx, I may look for an artist, or I may pull gfx from Mega Man VII, or Mega Man X, to match the level themes as best as I can. I am not looking to redraw the sprites, but rather have them shaded more to utilize the extra colors that will be available. As of 3-22-26, I've spent the past week starting from scratch re-porting to the SNES, so that I can write down where every palette request, and vram request takes place. With the 16-bit version, it will be using dedicated CGRAM tables, so there won't be my usual CGRAM swap for the 16-bit version, cause that would be a nightmare. For rom hackers, I will be moving all of the Wily 1-6 level data, out of the first 6 bosses level data locations. This will give the hackers more freedom with level construction, with all 14 stages in Mega Man II. This is mostly geared towards more space for 16x16/32x32 blocks. I am also going to be redoing the OAM software sprite flicker. I've had huge success in Super C with literally eliminating software sprite flicker, and I hope to do the same for Mega Man II (just think of the first scroll in Metal Man's stage with the multiple spiked chains that fall from the ceiling) I feel all of this work, will lead me to finally developing my own custom SNES game, something I've had planned ever since December 2022. I will also have MSU1 available for this port, no longer just limited to the "Random" OST as the only MSU1 option, there will be my traditional multiple OST choices with cover art. I want to thank all of you, for taking such an interest in my work! I am very excited with this project, as of this post, I've got the game running all the way to when you select any of the 8 bosses, and their introductions play. I'm literally going through the porting process with one operation at a time, so that along my journey I can prepare when to load either 8-bit data, or 16-bit data. The rom size will still be 4MB, with Hi-ROM/FastROM. That's all the news for now. Thanks for reading, and let's see how this goes for 2026! 🙂
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Mega Hop
Mega Hop@MegahopNFT·
In preparation for his biggest adventure yet, Megahop has gathered all the essential supplies... and some extra carrot-coins for good measure. the wallet checker release tomorrow RT & Drop EVM Wallet!
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Upper Deck
Upper Deck@UpperDeckSports·
Goodwin Champions is now on e-Pack, where athletes, icons and rare finds collide. From soccer phenoms to actors and professional snowboarders, every pack tells a story. You never know who you'll pull!
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K-Dub
K-Dub@MrKdub·
15K MJ Giveaway #10💥 No one did it better than AIR Jordan - let’s see your favorite dunk 🏀 Here’s how to enter: 1. Share this post 2. Drop your favorite NBA dunk gif/image 3. That’s it! 😊 Thanks so much for ALL the support - winner picked on Monday Morning 👀
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Creating Grimoire Groves 🌱
Creating Grimoire Groves 🌱@_StardustTweets·
Only 4 days left until the Grimoire Groves release on Nintendo Switch 🌟 To celebrate we're giving away a few digital copies of the game 🎉 ♥️Like and repost this post 🌎Comment if you are in America, EU or OCE!
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GASH | MLB Golden Era Cards
What’s the single worst-looking or funniest MLB card ever? 😂 Drop your nominations below 👇 I’ll kick it off: 1989 ProCards Keith Comstock – the crotch ball glue masterpiece
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Ozoon
Ozoon@Ozoon_CA·
Drop your guess below and 🔁 for a shot at a $25 bonus! *Must be 🇨🇦 and 18+ with an Ozoon account*
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bubblehead_ripz_cardz
bubblehead_ripz_cardz@BubbleheadRipz·
Giveaway time! 1. Follow 2. Like 3. Repost 4. Follow my YouTube 🔗 in bio We will give this away 26 March 2026 opening day! #thehobby
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Booster Juice
Booster Juice@boosterjuice·
Spring is officially here and we're springing into the new season with a GIVEAWAY to celebrate!🌸✨ We're giving you a chance to win 1 of 10 Booster Juice Gift Baskets filled with swag that will get you ready for the warmer and longer days. To Enter: 💛 Follow us 💛 Like 💛 Tag a friend who you would want to share a smoothie date with (each tag = one entry) Enter to WIN the ultimate swag basket to refresh your routine and fuel your spring adventures.💜💛 Contest runs until 11:59 pm EST on March 26, 2026. We will announce 10 randomly selected winners on March 30th, 2026. This contest is not sponsored, endorsed, administered by, or associated with X. Cross-promoted on other platforms. Open to residents of Canada only, except Quebec. #Boosterjuice #Firstdayofspring #Giveaway #Canada
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