Frame 120

13 posts

Frame 120

Frame 120

@Frame_120

PaintLight Blender Addon coming soon... Subscribe to my newsletter and be notified of the release: https://t.co/BHj19EDSO4

เข้าร่วม Kasım 2025
55 กำลังติดตาม796 ผู้ติดตาม
Frame 120
Frame 120@Frame_120·
@Loniyke Thanks! The free extension you mention helps you make / place lights. With my addon, PaintLight, you can still place the light wherever you like, the light painting / masking mechanism is separate and offers it's own independent control, per light. They can be used together.
English
0
0
1
158
Loniyke
Loniyke@Loniyke·
@Frame_120 Looks cool. There is a blender extension "Light Painter" seems to do something similar.
English
1
0
5
729
Frame 120
Frame 120@Frame_120·
Added layers to my Blender addon that lets you paint light directly in the viewport. You can adjust opacity, blend mode, and move the layers in world space. #b3d
English
17
166
2.2K
95.8K
Danielvfx
Danielvfx@Daniel_VFX·
@Frame_120 This looks amazing . When it get released?
English
1
0
1
1.1K
Frame 120
Frame 120@Frame_120·
@TibayAron Thanks! It affects the light source itself.
English
0
0
1
84
Tibay Áron🎨🖥️
Tibay Áron🎨🖥️@TibayAron·
@Frame_120 Oh wow it's super interesting. How does it work? I mean, do you mask a light source itself or build a mask on the surface? Or is it an entirely different approach?
English
1
0
1
621
1NINE99
1NINE99@DOUBLE9_Web3·
@Frame_120 This is so convenient. Did you develop this plugin yourself?
English
1
0
0
436
Frame 120
Frame 120@Frame_120·
@itsallprims Pretty much. Though it's a bit more than the usual gobo because you can move it around independently of the light, and even parent it to other objects so that your adjustments stick in world or object space.
English
0
0
11
923
Davis
Davis@itsallprims·
@Frame_120 Are you painting a gobo tex with some reprojection from camera space to the light’s perspective?
English
2
0
8
1.9K
Frame 120
Frame 120@Frame_120·
Sneak peak of my Blender addon that lets you paint light directly in the viewport. #b3d
English
101
488
6.1K
291.4K
Frame 120
Frame 120@Frame_120·
@CiucinciuTib Yes! The mask / filter you're painting is independent of the light itself, which you can still rotate and move how you like. I'll be posting more examples soon.
English
0
0
2
460
Frame 120
Frame 120@Frame_120·
@CashVybes_trb It uses all the existing lights in Blender. The example in the video has a single area light.
English
0
0
7
602
GeneralGraphixx
GeneralGraphixx@CashVybes_trb·
@Frame_120 Does this eliminate the use of the standard light in blender
English
1
0
0
910