GAMEYE

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GAMEYE

GAMEYE

@GameyeVG

GAMEYE is a free, revolutionary way to track every aspect of your videogame addiction. Track what you own, what you’ve beaten, lookup prices and more!

เข้าร่วม Kasım 2016
477 กำลังติดตาม4.6K ผู้ติดตาม
GAMEYE
GAMEYE@GameyeVG·
@theGeekBrocade Not at this time, but we're considering letting people choose decorators in the future
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•Hesperus•
•Hesperus•@theGeekBrocade·
@GameyeVG Is there a way to show play status from the main screen without having to refine it by play status?
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GAMEYE
GAMEYE@GameyeVG·
Finally reached a major milestone. Users can now (optionally, everything is private by default) share their data on the website! All that's left is some polish and bug fixes and we can release mobile sync to the public. Hoping the sharing helps us grow gameye.app/user/GAMEYE_OP…
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Falco Girgis
Falco Girgis@falco_girgis·
Some interesting Sega Dreamcast science I've been doing on the side recently... Here's a direct hardware capture of a tech demo of Bruce's aptly-named "Dreamcast Mesh Shit," featuring assets from... Uhhh... I don't even know where he jacked these from... 😂 ANYWAY, the main thing I've been working on is optimizing the skinning for the animations using my SH4ZAM fast math and linear algebra library, which can easily become one of the primary bottlenecks when running the late 6th generation games on the Dreamcast. My work has been mostly to allow the vast majority of the skinning math to occur in the SH4's XMTRX back-bank of floating-point registers, rather than having to round-trip to and from memory for every operation... Just shaved off a few hundred microseconds per mesh this way, with a lot more room to go. Once I have this stuff SOLID, I plan to bring it back to our DC port of Grand Theft Auto: Vice City, where skinning was one of the major contributors to FPS dips.
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Mr. T
Mr. T@MrT·
The highlight of my MEGACON experience was meeting up with Travis, A-Make-Wish kid back in 1986 who was growing into adulthood. Yes, God answers prayers, it was so good to see him 40 years later, Wow!
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GAMEYE
GAMEYE@GameyeVG·
Impressive pico-8 port of Zaxxon!
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BillyTime!Games
BillyTime!Games@BillytimeG·
After some painstaking work, I finally finished work on a hack for WWF Royal rumble to increase the screen resolution to 320 as opposed to 240. Should be compatible with any of my previous patches. This works a bit as a hybrid. 240 for menus, 320 for gameplay.
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GAMEYE
GAMEYE@GameyeVG·
@lemire This is going to lead to the Star Trek universe where basically all forms of media are forgettable and there are no more shared experiences. I don't think that one is a win.
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Daniel Lemire
Daniel Lemire@lemire·
Let’s be honest here. AI is diminishing the relevance of copyright. You can “AI-clone” just about anything. See a piece of software you like? You can get an AI to write your own version. Want to copy an essay? An AI will write your version. It is (currently) impossible to trace it back. No need to give credit. No need to pay anyone. Soon, this will apply to music, movies, and so forth. The funny thing is that I have been arguing for 15 years that we don’t need copyright.* It impacts open source in several ways, but one of them is that open source was built on copyright. The GPL, for example, is designed to prevent you from using the software unless you share your modifications back. But now that you can erase where the software came from, it becomes a far less relevant license. In my case, I have mostly used open source to spread and test ideas. When people fork, port, or rewrite my software from scratch, I often like it. Maintaining my open-source projects is mostly a cost, not a source of profit. But I know many people who contribute to open-source software as a way to build a reputation. Clearly, preparing a pull request today is much less of an accomplishment if it can be done by prompting an AI. Yet, there are two forces at play. AI makes it easier to build routine software. And the incentives to do it for human beings are lower. So it is likely that we will still get great open-source software... It might simply become more and more just AI generated. Think about how @elonmusk is competing against Wikipedia with @Grokipedia. The same thing might happen to open source. Much of open source software might just be automated. I am on record as stating that AI increases the incentives for individuals or small teams to go with closed-source software. I have no hard evidence yet, but it seems a safe bet. In the past, when I had business ideas, I would often hesitate: Do I really want to spend two months on this? But if I can cut the development time in half by delegating the boring parts to AI, it suddenly becomes much more feasible. Of course, you will still need a moat—and if anyone can just point an AI at your closed-source software and get a working copy, that’s not good. But that's a good thing. We don't need 10,000 todo apps. We need new applications that nobody could have imagined. We need wild new things that AI can't understand. Let us get building !!! *. Daniel Lemire, "Do we need copyright?," in Daniel Lemire's blog, March 22, 2012 lemire.me/blog/2012/03/2…
Ryan Fleury@rfleury

No, I wouldn't say that at all. I think his reasoning for his own work is perfectly sound, though I disagree with its universal application. I agree with John in that reputation building, social change, career advancement, and so on is downstream of gift-giving, but only if the "chain of custody" is actually preserved, which when used as training data, it's not. The problem with that is that it makes the already-low incentives of gift-giving close to 0. Now, when publishing code openly, it is much more like a completely anonymous donation. Some people will still be selfless about it, but obviously, this will just result in vastly less gift-giving. Furthermore, given the lack of "chain of custody", there is the question of whether or not it is ethical that John's altruism is being assumed for all open source authors, via AI companies assuming all open source code is indeed a gift, free to feed into their systems. In my mind, the *general* answer is no. Codebases are like property with specifically outlined license requirements. I don't see AI as "learning" in the same way a human does, but more like an information compression system (which is why you can reconstruct licensed code with the license stripped using these systems). Obviously if I zip/unzip some licensed code, that doesn't revoke the license. In any case, this all means that the economic non-viability of open source development has become even more dramatic, and so this move by AI companies - whether you think it's acceptable or not - will move a lot of development behind closed doors.

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GAMEYE
GAMEYE@GameyeVG·
@valigo @ilushastahp To be fair you wouldve found lerp without an llm too! Animation system standard
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Valentin Ignatev
Valentin Ignatev@valigo·
@ilushastahp yeah, little proud and stupid at the same time is a good description of a feeling :D
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Valentin Ignatev
Valentin Ignatev@valigo·
I desperately need to learn more math. Recently I invented "lerp" from first principles. Would have saved some time if I knew its industry-standard name :/
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Philip Summers
Philip Summers@heyphilsummers·
There are a lot of Easter eggs hidden throughout HDGG: Mega Man. This is the only one I'll ever tell you about.
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Red Art Games
Red Art Games@RedArtGames·
Our development studio worked on SUPER BOMBERMAN COLLECTION for quite a while!  Red Art Studios not only ported the game to modern consoles but also added new features like the UI, New Game Modes, and even an interactive 3D reproduction of the original game box and manual! 😌 Preorder your physical copy here 👇  bit.ly/SuperBomberman…
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GAMEYE
GAMEYE@GameyeVG·
Some interesting results on our "popular games" section today! I doubt this will still happen once sync is open to everyone. But still an interesting insight into our beta users (about 3k people).
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GAMEYE
GAMEYE@GameyeVG·
@WolfsKumite The remote control that could control anything movie was my jam!
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GAMEYE
GAMEYE@GameyeVG·
3/ The biggest parts left to release sync to the public are a better collection landing page and the ability to set allow/deny lists (by default your data is all private and unshareable).
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GAMEYE
GAMEYE@GameyeVG·
2/ You can now add and edit items on the website, though a bit clunky atm. No batch adding or editing, no reports, no backlog on the website yet. But if you are a sync beta user, your edits on the site will sync back to your mobile app.
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GAMEYE
GAMEYE@GameyeVG·
1/ 5.08.00 out for both Android and iOS! The update pushes massive cart scanner improvements particularly for Android -- iOS could still be tighter but works like a champ. For sync, we are getting extremely close.
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FrontierAstro
FrontierAstro@FrontierAstro·
When Frontier First Encounters launched in 1995, it was a DOS-only game in 320x200 resolution. Some 30 years later, we can all enjoy the same brilliant game in much greater detail, thanks to some enterprising and talented coders. Details of FFED3D are at tinyurl.com/FFED3D-AJ
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GAMEYE
GAMEYE@GameyeVG·
@Cristian_S_0401 Best to come to the discord. Both of those items are not easily approvable though we should be able to get them in. We receive about 500 entries a day and just like a test tend to approve the easiest stuff first
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Cristian Silva
Cristian Silva@Cristian_S_0401·
@GameyeVG estou há dias cadastrando meu Headset Gamer JBL Quantum 910 Wireless... e também um Super Classic Mini Vídeo Game TV SN-01, e não está aparecendo no aplicativo. O Headset eu ja tentei o cadastro dele 5x, e nada de ser aprovado. O que acontece?
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