GingerJay91

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GingerJay91

GingerJay91

@GingerJay91

🎨Content Creator | 🎮Twitch Extension & Game Developer |🔥UGC Developer for @Fortnite | 🤝Twitch Affiliate | 💛LEGO Lover | 🔎 Business - [email protected]

Rhode Island, USA เข้าร่วม Ocak 2018
525 กำลังติดตาม1.4K ผู้ติดตาม
MERICA MEMED
MERICA MEMED@Mericamemed·
Bro had two minutes while his mom was in the post office
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GingerJay91
GingerJay91@GingerJay91·
@dummblond We make the wrong people famous to often… sad
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Ko-fi
Ko-fi@kofi_button·
Why did you become a creator? ✨
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Brave
Brave@BraveBuilds·
34 today 🎈 Gorgeous wife. 4 rad kids. Still playing LEGO. Still obsessed with video games. What a blessing.
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GingerJay91
GingerJay91@GingerJay91·
It’s official!
GingerJay91 tweet media
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GingerJay91
GingerJay91@GingerJay91·
@flamingbunny77 “Better at developing games” nowadays it doesn’t matter even about gameplay, it’s all about promotion which again is money and in turn not fair to a new creator starting out vs a established. If your gonna build on an engine in a game why not just an it the engine itself
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Skeleton-_-Bones
Skeleton-_-Bones@flamingbunny77·
@GingerJay91 I don’t agree at all. It’s still fair. You just have to become better at developing games, it’s full on engine now. It’s no longer a in-game little map maker. It’s a in depth engine with so much potential. If you see it as unfair, your hearts just not in it.
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GingerJay91
GingerJay91@GingerJay91·
For me UEFN destroyed Creative mode Personally I found the experience a lot better when we all had the same assests to create experiences with It was more creative, more passion, more community
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GingerJay91
GingerJay91@GingerJay91·
@flamingbunny77 I think your missing my point, back then it was fair, UEFN makes it unfair, as you even stated yourself I have over 120 million plays and 30+ maps that have supported me for 6 years now, im not saying UEFN is bad, im saying it’s what killed the fairness to creative
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Skeleton-_-Bones
Skeleton-_-Bones@flamingbunny77·
@GingerJay91 I think you’re looking at creating a little bleak. Of course budget helps, but you have to start somewhere. Some of the biggest games me and my friends play on Steam were made by a indie dev with no budget or team. Start small, make something fun, and if it fails. Try again.
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GingerJay91
GingerJay91@GingerJay91·
@flamingbunny77 Yes there are millions of free, but those who have the income (top map creators) are always gonna have the funds to make the ladder It’s a tough road for smaller creators who don’t have the funds and are now left with the bare minimum Each update was a new reason to build
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Skeleton-_-Bones
Skeleton-_-Bones@flamingbunny77·
@GingerJay91 I agree, but UEFN is also free to develop in and you can find millions of free assets online or just create your own. While everyone was on the same playing field with 1.0, every map felt same-y and limited. UEFN allows talented devs to make full on games.
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GingerJay91
GingerJay91@GingerJay91·
@flamingbunny77 Everyone is entitled to their own opinions! I don’t disagree with you either cause your are right, it’s new and just under controlled , but there is potential, im not saying that at all! As an OG 1.0 creator, it was just a fair game when everyone had the same things to use!
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Skeleton-_-Bones
Skeleton-_-Bones@flamingbunny77·
@GingerJay91 UEFN has only been around for 2 years, there’s still a lot to workout. The payment of map creators is also really new, but necessary. You have to give Epic time to figure this out. It’s an extremely new market. Roblox to this day has issues.
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GingerJay91
GingerJay91@GingerJay91·
@flamingbunny77 The maps may, the community won’t It’s been 6+ years in this battle and sadly most are just starting to recognize The economy is the problem, releasing creators pay was another nail in the coffin Now with discovery this far in shambles the coffin is getting buried
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Skeleton-_-Bones
Skeleton-_-Bones@flamingbunny77·
@GingerJay91 UEFN has a lot of potential and features, but it’s in an infancy. Great maps take time to develop and we only see slop rn because the good maps take longer. People have made full on live events in UEFN and with epic adding more features. It’s going to get better.
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GingerJay91
GingerJay91@GingerJay91·
Remember when there were only 4-5 creative maps in a player created hub…. The good ole days of creative mode…
GIF
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GingerJay91
GingerJay91@GingerJay91·
Wise words…. Sucks this is the outcome of everything we worked for I wish all creators who are struggling the best luck and life Hopefully our time will come again with something new in the future I hate seeing the community this way It’s time to work on US
Wertandrew 🛸@Wertandrew

Kiwi was featured when UEFN came out with a pretty fun map and was promoted by Fortnite on so many channels. So has the quality bar increased and he can't compete now? Has the market become more saturated? This is a great ecosystem, but there is 0 creator representation anymore, and only a few services drag it down from an otherwise incredible UGC space. Epic is smart and they will eventually figure it out (and/or listen), but for now this is directly affecting the people who supported the tools from day 1, people who helped it grow with patience and endurance. Those people not only do not get a thank you anymore (as seen with all the recent UE Fest rejections, I guess we only mattered year 1 for marketing purposes), but they are treated to impossible scenarios where they have to detach their artistic values that previously worked, to adapt to a shallow creator meta developed by the community that was attracted by the "make money" ads, and an unknown algorithm that constantly shifts and is potentially bugged but cannot be reported, and is faceless to the value that games represent. It's not too late to fix this Epic, but more work is needed than before strangely, which means the ecosystem health has taken two steps back the past 2 years (decline started when Discovery launched IMO). The more you delay this, the more work you ll need to bring it back. - Epic is afraid of scammers, so they don't share what makes Discovery work, in fear of exploitation. This creates too many unknowns when publishing, making it feel like you need "luck" to succeed. Fix: Epic shows fully how Discovery works, adds a community advisory and moderation program (which are also moderated), and adds/enforces strict rules on people who exploit the system. - A major incentive of being a "noble" creator was that Epic may contact you and offer collaborations for projects, or involve you in events. This alone gave a major reason not to exploit the system for money grabs, and instead focus on quality and education (as a creator). But since UEFN came out and a little after that, they stopped collabs with creators and stopped events too, mainly because they stumbled on a few bad apples. So now that incentive is no more, making everyone rely on "I'll do one project to fund the project I really want to make" mentality, then the second part is then drained by the first due to the live service element required. Fix: bring back collabs with creators, host more "gamejam" events where the creators that contributed the most the past three months (and don't pick new ones everytime for the sake of diversity, pick ones that have actually earned it, new and old) are invited to an event to build a map for XYZ (maybe e-sports events, to also involve the competitive community). Just look at 2019 Creative under Zak Phelp's leadership, it was perfect and literally all content creators were going crazy for Creative back then, it was THE content farm and part of Fortnite's explosive growth. Atm, NO content creator actively plays UEFN maps that I know of, and that's a huge red flag (maybe I am not well-researched in the space, but I wasn't back then either). - Monetization is strongly tied to FOMO practices, with CCU numbers and promotion playing the biggest part to earn more as a map maker. This pushes creators into marketing/addictive mechanics, rather than fun or the game itself, which in turn makes Epic not want to promote creators altogether due to the low-quality standards they have, and the overall ecosystem content down spirals. Sure, more short-term players could be good, but focusing on quality will bring the truly loyal players to the ecosystem. Now that audience thinks Fortnite is for kids, and nobody can convince them otherwise at this stage. Fix: Diversify content, add more age groups to the rating system, add filters for artstyles and moods, add servers that players can join and be treated with constant content they can play. Provide more ways to play like a map shuffle mode that only focuses on new content, make access easier and faster for them. - Market saturation, market maturity and discovery algorithm all have contributed in creators making the same few types of maps that allow them to hit the BR audience, then Fortnite never diversifies that way, cycle repeats. It's so bad now that not even Epic themselves can do it. This also causes creators who do want to innovate and put a lot of effort into a project to not get something in return. Fix: Epic hosts competitions with monetary rewards and judges (no player voting) rate entries based on the essence of great/fun game design instead of how popular and addicting a game is (which is the current metrics for success), then adds curated lists in Discovery that are prime position and are event-related (think ludum dare) and post the winning entries there. This will incentivize new developers (and old) to compete and try new things, as the hooks of the algo do not apply on these games, then the games themselves, in time, will attract different audiences through word of mouth and content creation. To finish off and go back to the original topic, Epic for now needs to respect those who were here during the dark times of Creative and went through the storm, helped build this ecosystem brick by brick, and allowed UEFN to be considered as a option. And truth to be told, those creators are still here and are still watching, some may even still want to help to bring back another golden age of creativity for Fortnite. But you can't have a relationship without both parties caring for each other. Favoritism goes both ways, we choose Fortnite over everything else, every day. We are loyal and we love what we do to the point of addiction. Personally, I made it here through hard work and enjoying the games I make, and so did Kiwi. But the only difference is that we don't get an award, a reward, heck even a thank you in this ecosystem (at least lately), just a slap in the face and an occasional ask for another bug report. I am disappointed.

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GingerJay91
GingerJay91@GingerJay91·
@FnPuzzler It’s a long tough road, good for you for taking the wheel and navigating to a better spot
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GingerJay91
GingerJay91@GingerJay91·
@dummblond Agreed, it was a fun run, I just went back full time myself, hoping to stream in off time, keep your head up! Our time will come again, first we need to focus on us!
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Dummblond
Dummblond@dummblond·
Interviews start next week. Fulltime game dev life is officially over. Back to the real world again and a real fulltime job. It was a good 5 year run but this is not sustainable anymore. 🫡
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abizzle5 🍅
abizzle5 🍅@abizzle5_·
Guys, I’m gonna be a father in august and it’s a boy!!
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GingerJay91
GingerJay91@GingerJay91·
@klmerola Now that I have some positive thoughts about actually reading, I’m gonna try something fantasy!
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