Holydh

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Holydh

Holydh

@Holyd_h

Developing VR games, mods and tools.

France เข้าร่วม Nisan 2021
20 กำลังติดตาม606 ผู้ติดตาม
ทวีตที่ปักหมุด
Holydh
Holydh@Holyd_h·
Unexpectedly satisfying stress test of my physic based game prototype - up to 200K physic driven enemies Full video in better quality here : youtube.com/watch?v=MNwSmc…
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Holydh
Holydh@Holyd_h·
@thomas_voland Luke Ross GTA 5 vr mod is still available on his github, the dmca happened because he was charging for his mods, he only had to ditch the paid version. I don't charge anything for this mod and nothing in it's files belongs to R*. My mod *should* be allright.
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Holydh
Holydh@Holyd_h·
@At0mium_ Merci pour ta fièvre contagieuse du gamedev alimentée depuis l'époque jvc <3 Mais dis moi c'est par où les médocs pour calmer cette obsession maintenant ?😂
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Holydh
Holydh@Holyd_h·
Optimization master level self granted😎 Stable smooth 90 fps in VR for 20k physic enemies, their 60K mecanic squid tentacles, up to 40k floating physic collectibles. 🥳Oddly relaxing visually. Video in better quality : youtube.com/watch?v=-DnwGW…
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Holydh
Holydh@Holyd_h·
Following previous post, build performance allows to crank the numbers up so here's some smoothly colliding swarms composed of 40K dynamic physic bodies. #UnityDOTS #ECS #Indiedevs #indiegame #gamedev
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Holydh
Holydh@Holyd_h·
Back again with some optimizations : I think I found ECS physics' secret sauce. 20 000 physic entities - 130fps in editor (previously 90) #UnityDOTS #ECS #indiegame #gamedev
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Holydh
Holydh@Holyd_h·
Still pushing Unity Dots Physic limits. 25k physic driven enemies + more than 50k physic collectibles + VFX graphs & Shader graphs = absolute chaos ! I should decrease these numbers a bit for VR to keep a stable 90fps w/o asw but looks like I could increase it for flatscreen. \o/
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Holydh
Holydh@Holyd_h·
WIP - Unity DOTS - Matrix inspired massive VR shooter experience - Thousands of enemies driven by physic.
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Holydh
Holydh@Holyd_h·
@WindygekoTV I hate to bring bad news but, this project is kinda dead. I'd love to work on it but I need to pay the bills and recreating everything from scratch takes way too much time. I'm waiting for the official Bonelab modding SDK to port and continue my Boneworks mod there.
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Small Gecko 2.0 - Pre Debut
Small Gecko 2.0 - Pre Debut@WindygekoTV·
@Holydh2 Even so I've been playing your MGS Boneworks mod since back in 2019 and every year I make sure to check out the updates but to see that a standalone is being worked on is more than I ever could've hoped for! Keep up the hard work and be sure to ping me when new updates go live;3
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Holydh
Holydh@Holyd_h·
wip : a few AI and audio bug fixed, Famas model remeshed for VR, some pause menu settings added, aim and fire npcs animations fixed for famas and Soliton test.
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Holydh
Holydh@Holyd_h·
@WindygekoTV np. I shared the latest build (the choking mechanic one) with the input layout here : discord.com/channels/67103… It was just a test build so, far from bug free, only one soldier spawn and if I recall correctly, the radar position is off due to debugging on flatscreen.
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Holydh
Holydh@Holyd_h·
@DerpedCrusader @charshenton Probably at some point according to @charshenton , once the rendering efficiency will be improved. For now it can be converted into a mesh to be used traditionally.
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Charlie Shenton
Charlie Shenton@charshenton·
Gaussian Splatting in VR, all code written by me from scratch on DX12 + OpenVR. 2x2016x2240 res, no clever multi-view stuff yet so just running the whole render pipeline once per eye. Left the frame timer on so you can see I've been truthful about my perf :D
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