Ice Worm Leviathan

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Ice Worm Leviathan

Ice Worm Leviathan

@IceWormLevi

I want snow stalkers (parody account)

4546B เข้าร่วม Mayıs 2026
36 กำลังติดตาม65 ผู้ติดตาม
ToonHive
ToonHive@ToonHive·
Official Kickstarter parody promo for ‘Chimptopia’ by @calmdown_robby, launching June 20th. The animated sitcom follows three 20-something friends as they scramble to make enough money to avoid eviction from their landlord, Chimp. Link ⬇️
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Ice Worm Leviathan
Ice Worm Leviathan@IceWormLevi·
@harper033_ //gues she doesn't have a son then in more ways then one //the best way you can to get back at her is live your best life as a woman once you get out of there //I'm sorry your "mom" is like this
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harper
harper@harper033_·
genuinely the most hateful message I’ve ever received
harper tweet media
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AL-AN
AL-AN@alanprecursor·
Why am I getting a lot of questions about how I reproduce
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Cero
Cero@DemihumanCero·
@Pirat_Nation It's funny because Nobody in the first game thought to be dominators after defending themselves against like a stalker or sandshark Also Alien Isolation has multiple tools for the Xeno that actually work.. Also.. guns for the androids??? Actual defense n not a shitty flare????
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Subnautica 2 Design Lead Anthony Gallegos recently explained the reasoning behind the game’s no-killing policy in an interview with MinnMax. Gallegos said the decision was not made because the studio opposes violence in games: “We’re not like ‘we’re a game about pacifism’ or ‘we’re a non-violent studio’the studio was founded by modders who made Half-Life mods, and their first mods were all about shooting aliens.” Instead, he said the team had two main goals. The first was to shape how players interact with the world: “Our intent, actually, was two things. One, we wanted to avoid giving players the attitude that they were dominators over the world, because the message of the game was very much about people learning to live in parallel with the world they’re in.” Gallegos also explained that the team wanted to preserve the sense of danger and tension and cited SOMA and Alien: Isolation as major inspirations: “We’re really inspired by games like SOMA and Alien: Isolation.” “If [SOMA] ever gave players the means to fight things, no matter how intentionally miserable they made the experience, players would always be like ‘it’s always better to master the crappy combat than it is to deal with the constant threat of the thing’.” According to Gallegos, removing creature killing helps maintain the feeling of vulnerability and encourages players to survive, adapt, and coexist with the alien ecosystem rather than simply eliminating every threat they encounter.
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
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Needler Mango
Needler Mango@NeedlerMango·
I'm sorry I got followed by fucking w h a t ?
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Ice Worm Leviathan
Ice Worm Leviathan@IceWormLevi·
//LGBTQ+ people now have a stat boost
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TITAN.
TITAN.@FountainsTitan·
Rough draft of @alanprecursor as the titan from Deltarune, going to actually animate smth this time
TITAN. tweet media
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Needler Mango
Needler Mango@NeedlerMango·
Needler Mango is gonna try drawing but she has shaky needles so the lines go everywhere. Give me ideas on what to draw please, doesn't have to be subnautica related
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Needler Mango
Needler Mango@NeedlerMango·
//I have a secret evil main account out there if anyone who I've gotten closer to want to follow me on that one but like I don't do anything there
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