Joey Pla

81 posts

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Joey Pla

Joey Pla

@JoeyPla

Working on Psyko, a motorcycle shooter in VR

Montreal, Canada เข้าร่วม Temmuz 2012
177 กำลังติดตาม25 ผู้ติดตาม
Nilesh Trivedi
Nilesh Trivedi@nileshtrivedi·
@ID_AA_Carmack @michael_nielsen How robust is this evidence? Many builders are after all motivated by the negative attributes of existing things. For example, Satoshi created Bitcoin because of the negatives of Fiat money. How optimistic were they really?
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Michael Nielsen
Michael Nielsen@michael_nielsen·
What's the deepest discussion of the *harms* caused by secure messaging platforms, by one of the *creators* of those messaging platforms?
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Joey Pla
Joey Pla@JoeyPla·
@jtoresson This isn't THAT far from what's happening on Steam. The amount of GOOD (I know, subjective) titles releasing every year isn't increasing at an alarming rate IMO, not compared to uni projects/asset flips/beginner work. Its competitive, but I don't like the sentiment of dread.
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Johan // Raw Fury
Johan // Raw Fury@jtoresson·
@JoeyPla I mean, if the top 5% are the only ones who make enough money to keep a smallish company alive then it's grim no matter how many new devs come in imho.
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Joey Pla
Joey Pla@JoeyPla·
@jtoresson I know this is an extreme example, but if I inject 10000 extra game releases and have them all make $100, I exaggerate the inequality between bottom and top makers.
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Joey Pla
Joey Pla@JoeyPla·
@jtoresson The latter seems more relevant, and more true; titles from 2023 are also competing with previous years. I'm not stoked about the stats, all I'm saying is that for a particular skill-level of developer, percentiles changing don't matter much.
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Joey Pla
Joey Pla@JoeyPla·
@merlino_games Such nostalgia. My favorite level in the game. And Fett my favorite boss fight. So happy you posted this
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Beardo Benjo
Beardo Benjo@BeardoBenjoYT·
What game am I playing here? Wrong answers only 🤣😅
Beardo Benjo tweet media
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Joey Pla
Joey Pla@JoeyPla·
@RobinVanina If you're working on a project for people who lack vision, you can cull everything, and if want the big savings, scrap your render loop completely!
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Robin Vanina
Robin Vanina@RobinVanina·
Fellow devs, what is your #1 game optimization tip? Like this one thing that was an absolute game changer for you 💪 Share it below 👇👇 #gameDev #indieDev #UnrealEngine
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Joey Pla
Joey Pla@JoeyPla·
@MrZulubo Congrats man, I just got into the first one. Such a bright future ahead of you.
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Joey Pla
Joey Pla@JoeyPla·
Enemies with frontal shields prevent you from doing damage straight on. You have to either switch your gravity to get 'under/over' them, or, as seen at the end, you can change their gravity instead. I thought this was cool and has some potential. #gamedev
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Joey Pla
Joey Pla@JoeyPla·
@RaccoonGameDev @thomasbrushdev Naw. It would push me even further down into an abyss of despair, while it withers away along with everything else I couldn't finish.. and my competence.
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Thomas Brush
Thomas Brush@thomasbrushdev·
Thoughts?
Thomas Brush tweet media
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Joey Pla
Joey Pla@JoeyPla·
@Love2Code youtube.com/watch?v=9A5TVh… This one goes over things I found not to be evident at first. Things like doing your clipping properly in clipspace pre w-divide or following rasterization rules (which if not handled, you get holes between triangle edges)
YouTube video
YouTube
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Maxime Chevalier
Maxime Chevalier@Love2Code·
What is the best tutorial that you know of explaining how to implement a software rasterizer?
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