Karol Melchior Krok 🧙‍♀️🔥

2.7K posts

Karol Melchior Krok  🧙‍♀️🔥 banner
Karol Melchior Krok  🧙‍♀️🔥

Karol Melchior Krok 🧙‍♀️🔥

@KKroQ

Fly guy doing stuff to make #Witchfire @TheAstroCrew awesome. Award winning game/level designer of #BOUNDPS4 @plasticdemo. VGames = Applied Simulation Theory.

Warszawa, Polska เข้าร่วม Mayıs 2014
376 กำลังติดตาม420 ผู้ติดตาม
Karol Melchior Krok  🧙‍♀️🔥
Most of gameplay systems are in place, most of maps are in place. Might i say with a dose of restraint - WE'RE FUCKING COOKING! WE'RE COOKING! THE ONLY THING LEFT IS FOR YOU: TO TELL US WHAT YOU WOULD LIKE MORE OF. JUST LET US PLEASE YOU THE WAY YOU LIKE TO BE PLEASED.
The Astronauts@TheAstroCrew

Revelations lands tomorrow - before it arrives, catch up on everything you need to know in our spoiler-free guide to Witchfire 0.9. Read it here: theastronauts.com/2026/06/road-t… #Witchfire

English
2
1
2
57
Karol Melchior Krok  🧙‍♀️🔥
We are full steam ahead to a future similar to music industry. More and more summer hits will be made by a kid with a laptop.
English
0
0
0
17
Karol Melchior Krok  🧙‍♀️🔥
And I also don't see any huge studios / publishers taking a bet on AI in any meaningfull way to deliver something new, not something cheaper. So sorry but no death of the middle Imo. For a very long time now i find it extremely unlikely that 60+ teams are the ones to survive.
English
1
0
0
36
Karol Melchior Krok  🧙‍♀️🔥
Middle will be fine. Middle knows how much room it has. It's the big that doesn't have any room to grow, and struggles with risk n development costs Tech advancement makes middle more probable to be the new big Any 1 thinking that current big can become bigger pls explain how?
Del@TheCartelDel

Death of the Middle

English
1
0
0
73
Karol Melchior Krok 🧙‍♀️🔥 รีทวีตแล้ว
Igor Chrzanowski
Igor Chrzanowski@Lysy231pl·
Prosty przykład, dla wszystkich, którzy bazują na peakach. Dziś po 3 latach twórcy ogłosili 1 MILION sprzedanych kopii.
Igor Chrzanowski tweet media
Polski
8
1
69
7.3K
Karol Melchior Krok  🧙‍♀️🔥
@MechaKittn Its a growth trap. U have apple tree that takes whole garden, More Trees = More Apples. Cut tree, plant 5. In 10 years expects 5x income from the same/less ground held. Suprised pikachu face when it doesn't happen. Data is worthless when dev cycle lasts for 5-10 years.
English
0
0
0
47
Meka┊VTuber 🧬✨
Meka┊VTuber 🧬✨@MechaKittn·
I’d love to hear from any Western developers: why does this keep happening? Game development is a business. Businesses run on data. And the data clearly shows this approach fails over and over. The audience you’re appealing to isn’t the target market, the spending demographic. Vocal online activism (media, social media, consultants) punches above its weight in visibility but doesn’t translate to proportional sales. So why keep forcing it?
Not Akira@AkiraToriyama

When South of Midnight launched, many gamers pointed out Sweet Baby Inc involvement. Now the Studio behind the game is shutting down. Time and again, the gaming industry choose to ignore what the players actually want. Instead of focusing on giving us great games, companies keep chasing trends that follows an agenda that we gamers REJECT. This are great news overall, because we are protesting with our wallets, and we are winning this fight. The market has spoken once again, and we did it LOUD AND CLEAR.

English
16
7
65
11.2K
Karol Melchior Krok  🧙‍♀️🔥
It's always the same mistake, over and over again. Someone exec side thinks there can be more that one Fifa, WoW, GTA. That any great game idea can become one with extra money. It cannot. But at same time - I doubt any sane dev will say no to 50+ mil extra than what they need.
MoiDawg@MoiDawg

You can make "brilliant" and unique games that don't fit the typical AAA narrative. But you shouldn't be surprised that if you spend $60 million in dev salaries over almost a decade and only generate a few million in sales that you're not going to be in business much longer.

English
1
0
1
128
Karol Melchior Krok  🧙‍♀️🔥
User Aquisition. Najsilniejsze generacje konsol były zbudowane zróżnicowanym portfolio mid gier stworzonych dla konkretnych ludzi, którym potem sprzedawało się "duże i ambitne" gry z dużym ryzykiem. Ten model przestał działać - ale głównie dlatego że nie jest realizowany xD
Karol Laska@karol_laska

Nie wiem, na co Xbox liczył przy projektach Double Fine i Ninja Theory, ale teraz na pewno zaczął liczyć pieniądze. To nigdy nie były system sellery – to autorzy wyjątkowych, ale hermetycznych gier. Spokojnie, sztuka się obroni. To nie pierwsze rodeo Tima Schafera.

Polski
0
0
1
65
Karol Melchior Krok  🧙‍♀️🔥
@georgebsocial @thomasmahler As long execs believe that gaas / franchise stablization is a solution not a disease - there will be no return to form for neither of big players Strongest generations and biz across industry were built on midgames -> AAA. No euro/jap/us/chinajank = no pull = no hook = no money.
English
0
0
0
53
George Broussard
George Broussard@georgebsocial·
Yeah. Xbox has been in decline since the 360, sadly. I'm not sure MS as a company has the DNA (and taste) to fix it. I do think they can be brutal with cuts and budgeting and make sweeping cuts to costs. But can they make a console (with exclusives) that make people buy hardware and can they nurture and create IP? Really not sure on either of those. I just look how they managed Halo post Bungie. Not great. They do need to do less and probably bigger tentpole exclusives and maybe a couple of really boutique artful studios, but as it is they are pretty bloated and burning cash and they lack the dna to fix it, imo. I wish everyone well but if I worked at MS in a game studio, and survived, I'd live cheap as possible and bank all the M$ cash I could and ride it as long as I could, and build as large a buffer as I could. End of the day in cold math - MS has had 25 years to do something and half of that time has been downhill and stagnant. It's all hardware ppl wanna buy + games people wanna buy. I also think Gamepass is the biggest mistake they ever made and is a huge net negative for game developers and just cheapens videogames. Gamepass is their big innovation in the last 10 years. I'm not sure MS can nurture the creative talent you speak of. They've had it and squandered it. And they are going to blame everyone but themselves. Their solution will be to churn and burn (and tbf, some of that is necessary) but I feel it's largely going to be in vain while putting a zillion people out of work.
English
3
3
32
2.8K
thomasmahler
thomasmahler@thomasmahler·
It’s heartbreaking to see what’s happening at Xbox right now. A lot of great people are being affected, and I don’t want to minimize that. But if we’re being honest, this has felt like a long time coming and I’m not sure this is the end of it. It may just be the beginning of a much larger reset across the industry. In the long run, I actually think that reset could be good for games and good for gamers. Xbox has struggled for a long time to identify, empower, and protect the key creative people and teams who could have kept the brand at the top. Even when we were making Ori with Xbox, it was clear that the main focus was still Halo, Gears, and Forza - even though gamer excitement around Halo and Gears had already cooled heavily after Bungie and Epic moved on from those franchises. The newer installments simply didn’t reproduce the same cultural impact those series once had. Meanwhile, Ori and the Blind Forest and Ori and the Will of the Wisps became two of the most critically acclaimed Xbox-published games after the 360 era. I always secretly hoped that Microsoft would see the value in what we delivered, that they'd selfishly turn Ori into their Mickey Mouse or a Mario'esque mascot. I emailed Phil plenty of times making my argument that Xbox should have their eyes on delivering magical experiences for kids and families as well, like Disney and Nintendo always have. Ori and Moon could've been the start of something new, but the powers to be were probably too focused on the past for that to happen. We’re still incredibly proud of what we delivered during our Ori era. Our partnership with Xbox produced two games that many players still see as shining stars in the Xbox catalogue. Microsoft still owns an absolutely insane catalogue of franchises. The potential is still enormous. The problem is and has always been that great games are not made by IP. They’re made by people. People who have passion and love for this medium, that understand what gamers truly want. If I were in charge of Xbox right now, I’d also radically slim down, refocus and try to bring back the passion for gaming that clearly existed in the Xbox halls during the 360 era. Xbox should be one of the strongest publishers in the world. With the brands Microsoft owns, that should honestly be fairly straightforward. But nostalgia alone is not enough. Nostalgia can get people to look into your direction, but after that, you still have to deliver the goods. You still have to make products that get players genuinely excited. Products that make gamers literally salivate. And to do that, Xbox has to bet on the right people. They need to find the Miyamotos, Tezukas, Sakurais, etc. within their own ecosystem - the people who actually speak the same language gamers do - and then support them, protect them, and trust them. Bet on those people - Not just IP. We've clearly seen now what happens when you own all the best IP in the world, but don't have the right people in charge to actually service those titles. The formula is really not that complicated: Ship better games than your competition. That’s it. If you consistently do that, you win. And given the scale that Xbox is operating at, they could win HUGE. Of course, pulling off a full reset inside a giant corporation is brutally difficult. But we’ve seen it done before. Apple in 97 was nearly dead and Steve Jobs turned it around by simplifying the company, focusing on beloved brands and shipping products people couldn’t wait to get their hands on. The playbook is already written out for you. From the outside, to people like me, it still looks like Xbox is sitting on an absolute goldmine. They just need to put the right people in charge of mining that gold.
English
138
226
1.6K
123.3K
Karol Melchior Krok  🧙‍♀️🔥
@TheCartelDel @TheAndyCortez On one end, I agree, on other, this is an extremely flawed metric of anything imo. Bigger problem with PD was that it looked generic af, gameplay smelled fake, and the hook wasn't there (imo). Microsoft and Ubi choosing the same strategy of big n establised is not smart imo.
English
0
0
0
53
Del
Del@TheCartelDel·
@TheAndyCortez Yeah... I always pointed to Perfect Dark only hitting 800k views on their reveal trailer as something to be concerned about for something THAT expensive.
English
5
2
98
4.5K
Sos "Wishlist Lazy Kickers" Sosowski
@archonik To co napisałeś bardziej pasuje do "dormant" niż "resident". Also, ten tytuł, podobnie jak "Final Fantasy" czy "Metal Gear Solid" wymyślali japończycy więc jest szansa że nie ma tam lingwistycznego sensu ponad "sounds nice"
Polski
2
0
28
1.9K
𝚂𝚒𝚛 𝚁𝚎𝚝𝚛𝚘 𝙳𝚊𝚍𝚍𝚢 ❦
Jedna z najtrudniejszych fraz do przetłumaczenia. Skłaniałbym się w ku "Osiadłe zło" albo "zakorzenione", ewentualnie "utajone". Tytuł implikuje miejsce, które emanuje subtelnie złą energią. Niewidoczną ale odczuwalną. Żadne z tych określeń nie oddaje idealnie oryginalnego sensu.
Lance McDonald@manfightdragon

You can judge someone's English language comprehension by how they parse the phrase "resident evil".

Polski
60
4
252
34.4K
Karol Melchior Krok  🧙‍♀️🔥
How many years did it took from gutenbergs bible for europe to fix illiteracy? 350 years. Reformation took 50! ~2 work-lifetimes of people! And for us - the change will be harder than for them. Humanity has a insane sunk cost fallacy to deal with here in order to advance.
English
0
0
0
23
Karol Melchior Krok  🧙‍♀️🔥
But the reach of AI is deeper and will be far more impactfull. The spread of printing press revolution was limited by infrastructure. But now - that infra is global. There is no limit to lies, and the truth as well. Even on Tobago people know Epstein didnt kill himself.
English
1
0
0
35