leo im
2.2K posts


@MediumReginald Very true but i think she is somehow even better in magnolia
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the slayyyter needle drop in this nearly killed me
Conner O'Malley@conner_omalley
Irish Zionism
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@Sosowski @ptrschmdtnlsn very much not the case, the GameCube had only 3 MB of video memory, making deferred shading effectively impossible - this and every other game on the system AFAIK use forward shading
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@ptrschmdtnlsn The reason this was popular was deferred shading that had virtually unlimited free lights
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I'm confused, can't you just put the four vertex lights mentioned into a uniform, then do the vertex lighting mentioned here in the vertex shader? I feel like I'm missing something really basic, we can still do all the same stuff cheaply with a programmable pipeline.
Boundary Break@BoundaryBreak
I think the most shocking revelation ive noticed in the 2020s is that evolution of graphics is kind of non linear. Some effects that were easy in early 3D engines are surprisingly awkward or expensive on modern platforms Video example source: @kiwitalkz
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@VasusenaKA @Hacaosuka_Works the few spots on this model where triangles are explicitly used here are in service of reducing polycount/edge loops on features where, with modern geo budgets, you could definitely afford to use quads instead
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@VasusenaKA @Hacaosuka_Works the topology here was mostly modeled out as quads, it's just been converted into triangles upon export - in places where it's not there seems to have been a lot of ngon usage (generally considered bad practice in realtime assets)
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@LeoIM2 This made it impossible to optimize searching the word list based on starting letter for example, so I search the entire word list when a block is added or moved. I search a fraction of the full list each frame to mitigate lag, but the more words I add, the more frames it takes
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@SinksAdventure I sent in the words I ran across playing the demo through the google form!
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@LeoIM2 If there were really glaring word omissions though I'd love to include them, there is a word submission system in the settings menu of the game, or you can just reply with them here if you'd like!
Thank you for playing and for the feedback I really do appreciate it :)
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@SinksAdventure Curious about the comment here on optimization being a factor - is your word detection algorithm O(n) complexity (n being lexicon size here)? O(log n) should be possible with a binary search, potentially faster. Happy to do a code review if it's a Unity project.
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@LeoIM2 Thank you I'm really glad you liked it! I did intentionally omit many 3-letter words included in scrabble, preferring words more commonly used day-to-day.
I mostly made this decision for optimization reasons, but I also just prefer fewer obscure words being included in the game
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@roryisconfused Aaliyah's rendition of "Choosey Lover" by the Isley Brothers is another good example of a pop song which modulates down a full step
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@roryisconfused the Donna Summer version of MacArthur Park goes a full step down on its last chorus
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@Harmful_Logic "ay, men," because The Winstons' "Amen, Brother" is a cover of the Jester Hairston song "Amen," where it is pronounced so: youtu.be/lJyh27LsFWs?t=…

YouTube
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