LetKyle

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LetKyle

LetKyle

@LetKyle

Builds Ideas💡 UGC Developer in UEFN/FNC Creates Games, Storys, Worlds & Experiences Keep Trying & Moving⏩ Stay Ahhhsome✌💀 Spooky Stuffs⚰️ Tattoo Enthusiast✒️

Illinois, USA เข้าร่วม Kasım 2019
830 กำลังติดตาม2.2K ผู้ติดตาม
ทวีตที่ปักหมุด
LetKyle
LetKyle@LetKyle·
ITS FINALLY OUT! ⚔️5806-6430-0158🛡️ Go on a Adventure! We all had a a lot of fun building something Ahhhsome with @chartisgames for @Wizards HUGE Thank yous! So Proud of all of us on @CrypticGlitchFN rn! The Realms are calling🔔 👇More details and Screen shots in thread♻️
Tommy Marcus@tommytaketwo

INTRODUCING D&D DUNGEON DEATHRUN: NOW LIVE 5806-6430-0158 Journey through five epic worlds filled with quests, traps, treasure, and mystery… Incredibly proud of @CrypticGlitchFN for building such a wonderful game: @AfoveaFN, @dom_zaddy, @LetKyle, @FavouriteFork, @SugarSlain

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LetKyle@LetKyle·
@squall_NwCo first is leader board among friends, the 2nd is the progress of both rival factions
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Squall
Squall@squall_NwCo·
@LetKyle is this the mondial top or friend list top? Just curious, i don't fully know the displays we have available
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LetKyle
LetKyle@LetKyle·
Im doing my part
LetKyle tweet mediaLetKyle tweet media
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Johan Vinet
Johan Vinet@johanvinet·
Also, LUNARK is human-made, frame by frame. No AI involved, just pure dedication and love for the craft. 🥰
Johan Vinet@johanvinet

No double jumps, no hand-holding, just pure, methodical platforming in a gorgeous sci-fi world. 🌙 My love letter to the cinematic platformer of the 90s #LUNARK is $3.99, its lowest price ever (80% OFF!). (Check this out @Wario64 😘!) #LinkBelow #SteamSpringSale #PleaseRT

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Surprise KiKoZl
Surprise KiKoZl@K1K000ZL·
We just built a live bridge between Substance Painter and UEFN. 🎨→🎮 Paint in Substance → click Sync → see it in UEFN. In real time. • Auto FBX import + spawn • PBR Material with Material Instances (no recompile on sync) • Smart sync only changed textures get reimported • Per-texture-set materials auto-matched to mesh slots Open source. Dropping soon. #UEFN #FortniteCreative
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
These indie devs are making a 1930s-inspired open-world survival game. - Farm crops, manage sanity & temperature - Every animation is hand-drawn - Survive, craft, and command creatures It's called Kalit. Would you play this?
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Immature
Immature@ImmatureGamer·
Game devs overthink this way too much. Just publish the game. Worst case, nobody plays it. Best case, it blows up and changes everything. You’ll never know which one it is unless you ship it.
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BluDrive | Matt
BluDrive | Matt@BluDriveFN·
🚧Cable Generator (UEFN Python Tool)🚨 📌Place start and end markers 🔍Choose the prop to use for the cable 🔧Set how much it should bend 👷Meshes generated in an ISM for performance Continuing to build out my procedural toolset! #UEFN #Fortnite
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Jackson Clayton | UEFN
Jackson Clayton | UEFN@JKClayton_FN·
The first Custom Creator BF6 Portal experience is officially live! Had a blast joining the level design team at @CreatorsCorp to push the boundaries of what’s possible on the platform. Super rewarding to see the team's work out there for such a massive audience on Twitch! #LevelDesign #GameDev #BF6Portal
Battlefield@Battlefield

The first Custom Creator BF6 Portal Experience is live now with @TheBurntPeanut! @RNGingy. @shroud. @OfficerFatassTV. Squad up. Pistols only. 45 seconds to prep. Then 28 Defib hunters rush in. Jump in and try it yourself in Portal. 🥜 Watch it go down here: twitch.tv/theburntpeanut

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Indie Game Joe
Indie Game Joe@IndieGameJoe·
These indie devs are making a survival-horror game where you must keep your smartphone charged by riding a bicycle to escape. - Your phone only charges while you are pedaling - It’s your only source for GPS, light, & messages - Don't look behind you It's called Quite a Ride.
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Tom Jank
Tom Jank@tomjank·
#UEFN Morning Warmup Built a UI hero select with the various options from the Star Wars Hero Device! Hope we get some more heroes or even the option to make our own. Feels like we are missing a Luke or Obi-wan to have more Lightside jedis.
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Olivier_101
Olivier_101@olivier_101·
Someone is waving at you
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Enderbite
Enderbite@Enderbite·
I may have been up to something over the past couple of weeks 👀 I had the privilege to work on the level design for this new Battlefield game mode alongside the talented people @CreatorsCorpgg
Battlefield@Battlefield

The first Custom Creator BF6 Portal Experience is live now with @TheBurntPeanut! @RNGingy. @shroud. @OfficerFatassTV. Squad up. Pistols only. 45 seconds to prep. Then 28 Defib hunters rush in. Jump in and try it yourself in Portal. 🥜 Watch it go down here: twitch.tv/theburntpeanut

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Comp 🐟
Comp 🐟@CompleFN·
Buying a saber from the black market. 🤫 Made a fun hilt selection menu system. Still a lot of content to play around with! #UEFN #starwars #Fortnite
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DWDFN (Dustin)
DWDFN (Dustin)@duos_with_dad·
I’m excited to finally share what I’ve been building all day! UEFN Magic Mesh This is a personal tool I built to improve my optimization workflow inside UEFN. It scans your project, detects all Static Meshes, and gives you real data, including how many instances of each mesh you’re actually using. Now here’s where it gets interesting. Before this, if I wanted to use ISMs to replace Fortnite assets, the workflow was time consuming. Find the asset → export → open in UE → migrate → reimport → then finally use it Not anymore! With Magic Mesh, I can take actors in my project and instantly export and import those meshes straight into my Content Browser, organized and ready to go. From there, replace → convert → harvest into ISMs The entire workflow just got cut down to minutes. This is the kind of tooling that actually makes optimization even more enjoyable for me. And this is exactly the type of workflow I would have covered in an ISMs and Optimization talk at Unreal Fest. It’s not too late to rethink that talk! @FNCreate @EpicGames Curious what you think about this tool, @TimSweeneyEpic @MarkRein And seriously, thank you for building the tools that make stuff like this possible
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