
Max ¯\_(ツ)_/¯
40.8K posts

Max ¯\_(ツ)_/¯
@MaximumADHD
Formerly CloneTrooper1019. Longtime Roblox Power User & Professional Loose Cannon. Engineer @RELICSxyz. Currently working on: The Stalker 2! ❤️@MochiSpirit
(27, He/Him) เข้าร่วม Kasım 2017
1.7K กำลังติดตาม80.5K ผู้ติดตาม

@EXMEMBERS11123 It’s a pretty cool feature in all fairness, it just requires the eyes and mouth of the avatar to be properly mapped.
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@MaximumADHD so basically
we are losing the capacity of use 2d faces for avatars, only for something that probably people will use only for trolling?
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Okay seriously can Roblox stop punishing the people who actually went out of their way to make the faces animated and go after the people who were specifically doing 2D face bypasses?
I know this is a hot take, but I’m pretty sure that’s like 99% what their issue was.
Reverse_Polarity@ReverseRBLX
This is what an "undetected" left eye looks like. It's probably a cage issue of course, but I can't be 100% sure because there is 0 feedbacking. I've done everything I can imagine to the cage and had no luck.
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@EXMEMBERS11123 it’s literally makeup, you can test it right now in the avatar setup plugin.

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@MaximumADHD until they decide to do a move smart which i doubt it will happen soon
will still saying thats literally a fucking waste
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@MaximumADHD again
what was the porpuse of the update
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Max ¯\_(ツ)_/¯ รีทวีตแล้ว


@Fiorikto I would if I didn't have bills to pay, but I'll still open source it lol.
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Would you guys buy this if I made it a plugin?
I hesitated to release it at the time, mainly because it’s kind of a pain in the ass to use currently. But I think it’s kinda neat lol.
Max ¯\_(ツ)_/¯@MaximumADHD
Now that EditableMesh supports bones and skinning, it's possible (albeit difficult) to import source engine models into Roblox directly with a plugin written in Luau. I did it this weekend for the lulz. #RobloxDev
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this didn't work because I fucked up the geometry/uv somehow while I was sculpting it.
anyone else want to help me save this dynamic head lol
Max ¯\_(ツ)_/¯@MaximumADHD
I sculpted my own cage mesh for him manually. This is one of the cage meshes of All Time
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Max ¯\_(ツ)_/¯ รีทวีตแล้ว

I sculpted my own cage mesh for him manually.
This is one of the cage meshes of All Time

Max ¯\_(ツ)_/¯@MaximumADHD
chat idk if I can save him
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Max ¯\_(ツ)_/¯ รีทวีตแล้ว
Max ¯\_(ツ)_/¯ รีทวีตแล้ว

@MaximumADHD Good luck getting the avatar team to listen. Every time anyone has tried giving feedback to them internally and externally they stick their fingers in their ears and go "LALALALA I CANT HEAR YOUU" while doubling down on their designs.
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@MaximumADHD I believe this is an issue with uniontypes, as this works fine.
You can also use typecasting, for example baz = {} :: Foo, which seems to be more lenient.

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