Cucui | HELLRAISER02

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Cucui | HELLRAISER02

Cucui | HELLRAISER02

@O2HELLRAISER

I am the HELLRAISER, an Smash Mainless, TEKKEN Devil Jin, SF Akuma, MK uuuhh, i go by Helly New PFP by @TBZ_Toxi

เข้าร่วม Ocak 2019
128 กำลังติดตาม76 ผู้ติดตาม
Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@kushan019 Can you copy one chars SS to another? I only know ultra basic mosding so i wouldnt know
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kushan
kushan@kushan019·
Yeah I'm going to have to figure out how to get t8s sidestep into t7.
RiverNileHK | Tekken🔥@TK_RiverNile

People who complain about #tekken8 forgot T7 has - Worse Netcode - Sluggish movements - high dmg, 2~3 touches can end a round - strong stance mix up HEAT let less skilled player a chance to fight back, Veterans can use HEAT to win faster too. T8 is way better then T7

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Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@overflowyouknow That second complaint is cuz old chars rarely had good juggle tools Now so many chars got 1 hit juggle filler, or 2 hit and whatnot Tk4 kaz had crumple loops which was sick, i doubt theyd bring that back tho Tho ground combos would be like SF links so itd prolly be hard to do
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OVERFLOW@overflowyouknow·
It'd be cool if Steve's combos were all on the ground and other characters were airborne juggles for example. If they could gain similar reward that is. Old shorter Tekken juggles were kind of ugly because alot of them involved repeated jab fillers. If they could bring back that length but improve the look that'd be sick.
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OVERFLOW@overflowyouknow·
Is it possible to make a fun fighting game with very little air time and juggles?
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Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@kushan019 Honestly i always thought tejkens RPS was like 'tracking vs linear vs delay' timing or something Not sure if tekken needs an RPS per se
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Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@PhiDXGames Hard part bout throws is that people HATE being grabbed Weirdly theyre kinda comparable to slow lows, yes the grab is frame 12 but 20 frames sorta makes em slower than snake edges without the tracking, evasion and usually not launching Not sure what to do with them
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PhiDX
PhiDX@PhiDXGames·
I think it's pretty elegant how old Tekken games answered turtling with universal mixup grabs and unblockable running tackles I didn't appreciate it at the time, but I think it may have been a mistake to remove those in T7.
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Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@Jesandy1572 Indeed, i think they can do things to make him feel more grabby than rushdowny Crouch throws just a lil connundrum to me
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Jesandy@Jesandy1572·
@O2HELLRAISER Yeah crouch chain grabs would just be variants of either a 1 or 2 break Having extra setups would be nice if that were the case, would just make his char a lil diff than before if anything, but still makes him unique
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Jesandy
Jesandy@Jesandy1572·
Here's what I left in that dcord to make King a grappler with weaknesses again. Pages are in numerical order. Last 2 pages are in the replies. Idk who reads these but hopefully they implement these changes. Been asking for these changes for 2 years. If nothing happens NOW then..
Jesandy tweet mediaJesandy tweet mediaJesandy tweet mediaJesandy tweet media
Michael Murray@mykeryu

Yes, we are reading the threads. Thank you to everyone already participating. This portal is now the only place we are consistently reading, so if you want to be heard, this is the place.

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Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@Jesandy1572 Hm, i see a couple ways to do this: 1. Keeo crouch throws unbreakable, but reduce dmg if comboed into, crouch chain grab starters are breakable (maybe too obtuse) 2. Make all crouch throws breakable, but a couple extra set ups, dont scale in links if they dont already
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Jesandy
Jesandy@Jesandy1572·
@O2HELLRAISER Jaguar Step 2 and FF2 put them in those positions, which is one more than he used to have. It'd be nice to have chain throw starters again from crouch throws but that'd seem pretty OP.
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Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@overflowyouknow I dont know how it works but they really, really should have a bunch of channels for each char, i dont know how big the team is but having some skim through each char might be easier But the idea of community feedback will always be difficult
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OVERFLOW@overflowyouknow·
They may look at actual reports but not the discussion portion. How tf do you filter and make good decisions based off of that?
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OVERFLOW@overflowyouknow·
Yeah there's no way they're skimming through every character and hundreds eventually thousands of conflicting messages on the Feedback Portal. I always knew there was a difference of opinion on characters but it's clear as day in the Discord. I was hoping for more common ground.
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Some Sandman
Some Sandman@somesandman·
@O2HELLRAISER @SesujinIsLost Wavu is unnecessary and its relatively okay in difficulty to do. Ppl will complain about it just u watch Also, yes! You know Shaheen players better than Namco using that logic, smart one you are
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Sesujin
Sesujin@SesujinIsLost·
I feel season 3 was made by two completely different teams On one hand Law has a reason to do just frame DSS now, which was removed in T8 and people have been asking for since release On the other they took away Leo's combo execution completely for no reason Make it make sense
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Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@somesandman @SesujinIsLost Ok wavu is cool (tho if its easy dats less cool) I didnt know he did crouch cancel for tailspin, tho i knew he did for harder combos, it was really cool Giving a new move just for that is kinda wack cuz theres few shaheen players, theyre prolly dedicated enough to do it
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Some Sandman
Some Sandman@somesandman·
@O2HELLRAISER @SesujinIsLost You dont have to cc to land his tailspin anymore; its just another move in his stance as SNK df2 They gave other random buffs that make him easier and better to play. Wr2 is better, his charge move too, he can wavu from stance now D4 used to make punishes whiff at max distance
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Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@PhiDXGames Wait which tech got removed? Patch notes are a lil small on my phone, i know djin can do CD3+4 now for Rise 3 which is simpler but thats still an unbufferable DP input, so i dont know
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PhiDX
PhiDX@PhiDXGames·
Tekken 8 Patch 3.0 is not "a small step in the right direction" but "many steps in vastly different directions" Some characters were nerfed in solid ways that make a lot of sense (Anna CH > elbow, Nina b222, Steve armor, Yoshi 1,1) Other characters got slaps on the wrist, or were ONLY buffed. Weaknesses were intentionally removed. This contradicts the statement of focusing on strengths, weakness, and identity. The only consistent thing was a focus on making things "easier." Unique tech and conversions were removed, offense was streamlined, and a lot of execution checks were completely removed. According to this patch, situational awareness is not something that should be heavily rewarded, and cool things keep getting removed or simplified. Generally the vibes seem down, and I'm personally pretty confused by the direction of the game.
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Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@overflowyouknow If im not mistaken only clive got new animations in general In S2 n 3 i think literally everyone elses new moves are recycled Whether it be their own movelist, tk7 or tag 2...i wonder if its really that hard to add actual new anims
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OVERFLOW@overflowyouknow·
Are we even trying at this point? New move ub1 is just 4, (1). Recycled.
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Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@InVaines Like, fahks new move is mostly for consistency, which is fine Why we adding more stance nonsense? Like, do they just hate us?
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InVaines 20z
InVaines 20z@InVaines·
"Making it easier to continue offense even when blocked." I don't think most of these characters had this problem in the first place.
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Cucui | HELLRAISER02
Cucui | HELLRAISER02@O2HELLRAISER·
@overflowyouknow Its just his air 2+4, so they launch doesnt seem very good but actually good king players should be able to do some nonsense with it
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OVERFLOW@overflowyouknow·
First changes I see are safe steel pedal into stance and quick safe homing high into stance.
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