Pulsewith

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Pulsewith

Pulsewith

@Pulsewithaudio

Music & sound for games. Currently: The Loopler (wishlist: https://t.co/O2c4QtNTzD) Alias of Justin Skomarovsky. CoD main title music & more

เข้าร่วม Şubat 2026
28 กำลังติดตาม7 ผู้ติดตาม
Pulsewith รีทวีตแล้ว
Michael Duan
Michael Duan@e_Zinc·
Gameplay based: if you’re gaining points rapidly, pitch them up as you go. If it’s a hard hit, etc. Material sounds: modern games don’t do this anymore but physically based sounds for each material. Physics impacts, hits, etc. Fatigue: for long play type games, need to have enough bass, not blow out your ears with high pitched noises, and have a mix of long/short tail as needed. It’s something TV/film sound designers won’t understand at first since their media isn’t designed to be as replayable. Ego fantasy: should always serve the player’s ego and fantasy.
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MJ
MJ@MjTheHunter·
Any advice for sound effects for games? Not talking about creating them but every other aspect. Common pitfalls Any advice is appreciated
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Pulsewith
Pulsewith@Pulsewithaudio·
Left some general advice here on unifying sfx with each other and the music
Pulsewith@Pulsewithaudio

@MjTheHunter SFX and music guy here: - Don't use pitch randomization on sfx that are melodic - Carve space in your music for the sfx to live: A) lower the "mid" using mid-side processing in your music, then have the sfx in mono. B) Cut EQ in your music then boost the same in sfx cont...

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Pulsewith
Pulsewith@Pulsewithaudio·
@MjTheHunter - Pay attention to tonal balance: if some sfx are especially bright and others are dark with no reason for it to be that way, use EQ to try to make that brightness/darkness more equal in tone. Slight saturation/compression on your sfx group can help "glue" them together AMA :)
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Pulsewith
Pulsewith@Pulsewithaudio·
@MjTheHunter - Give your sfx a sense of space but don't overdo it: A) Use reverb, but decays of 100ms to 600ms max for standard environments. B) Consider collapsing reverb for your main sfx to mono, then use a stereo reverb for more special sfx. C) use the same style reverb for all cont...
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Bubblepunk
Bubblepunk@BubblepunkAD·
Found my Balatro
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Pulsewith
Pulsewith@Pulsewithaudio·
@poncle_vampire I was saying it couldn't be done. Glad to have pushed you to new heights 🕊️
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Vampire Survivors 🦇
Vampire Survivors 🦇@poncle_vampire·
Vampire Survivors Public Beta Update 📢 Steam Public Beta has been updated to 1.15.100! it's time to tuna in and explore the waters 🌊 ✨ QoL updates 🐎 New characters & weapons 🎣 Fishing 🗺️ New stage + more!
Vampire Survivors 🦇 tweet media
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Pulsewith
Pulsewith@Pulsewithaudio·
All the cool people, whether they're former AAA, or music & sound guys, or even both of those things, are working in indie now. (Also I dunno OP's dev arc but they made a very cool game, go demo it)
2 Left Thumbs@2_left_thumbs

@LordVerkins 2026 is set to continue the trend of indie dominance!

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2 Left Thumbs
2 Left Thumbs@2_left_thumbs·
@LordVerkins 2026 is set to continue the trend of indie dominance!
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Pulsewith รีทวีตแล้ว
『HARF-WAY』の中の人@こうゆう
「メビウスの輪」の上を無限に走ってスコアを稼ぐローグライク。特定の箇所にゲートを設置して何度も通過することで能力アップを倍掛けしていく形。スピードを上げて通過回数を増やせば、凄まじいスピードでバフが掛かって脳汁が溢れます。無限ループの使い方が上手くてめちゃくちゃツボでした。
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Pulsewith
Pulsewith@Pulsewithaudio·
@HyperFoxStudio Anyway those are my thoughts after playing for a while. I know you must be stressed with the upcoming release and I don't mean to add to it, but I thought it's best to tell you some things maybe you can address in early access.
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Pulsewith
Pulsewith@Pulsewithaudio·
@HyperFoxStudio I find the art and setting absolutely gorgeous. I love the character art, the landscapes, and the dialogue. There's a sense of mystery that wraps me in. But then I find it gets too difficult right away. The game seems to tell me I'm off on an adventure, so I feel...
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Pulsewith
Pulsewith@Pulsewithaudio·
@HyperFoxStudio So I feel that there's a bit of a clash between my expectations and how they're set, and the difficulty. However, I am not great at twin stick combat. For Gungeon I play with the controller aim assist. I do heavily appreciate that you have actual native controller support...
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Pulsewith
Pulsewith@Pulsewithaudio·
@HyperFoxStudio @clemmygames I'm playing the demo. But the steam page discord link is expired. Do you still have a discord for the game?
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