Zero Percent - Steam Strategy
58 posts

Zero Percent - Steam Strategy
@0PercentSteam
Steam Nerd. Better than your publisher unless they follow me. All games posted are in our community, not random games.
เข้าร่วม Ekim 2025
4 กำลังติดตาม37 ผู้ติดตาม

@AwesomeGamesStd Just peak, I love the art, love the vibes, love the world you are going for, game feels good, UI looks great (health bars), can't wait to see the bosses, .... /endglazebutyoukilledit
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@afrokick @bunjavascript @PixiJS @boshen_c You gotta make sure you get listed properly, then you need to do update one per month (don't spam) and use the feature "major blog". Itch promotes long term games that update it and promote these blogs on front page. :)
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@0PercentSteam @bunjavascript @PixiJS @boshen_c I've tried itch couple of times but it didn't work well for me (~200 or so users in total).
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Making MMO (already published) with @bunjavascript and @PixiJS
- Bun as a game server runtime and tooling(RIP bash)
- Pixi as the lightweight rendering library(it supports KTX as well!)
- SQLite for player's data
- in-memory Redis for leaderboards
- oxlint/oxfmt by @boshen_c
The game includes PvE, global events, Enemies AI etc.
And you know what?
- The server handles 250+ players(ws connections) on a single thread without any troubles(10ms per server frame).
- The client draws thousands of objects(including particles and texts) in a few draw calls
- 0 deps on the server(only bun)
- It costs me $10/month because of cheap german vps + free cloudflare cdn.
I definitely recommend this setup for game development!
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He has several indie hits but his new game is beating all his previous games. store.steampowered.com/app/3199360/Sk… Amazing consistent releases by @8BitSkull
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@afrokick @bunjavascript @PixiJS @boshen_c Consider using itch to gain traffic but you could also host it on your own platform. Link from itch to your game.
For desktop you wanna try to get it on steam, feel free to hit me up if you need suggestions. Hope to see you out there at some point :) !! keep it up
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@0PercentSteam @bunjavascript @PixiJS @boshen_c Thank you! This is a WEB game, you are right. Using Electron/Tauri/etc it could be wrapped into native game. The plan was to test the game on web first and then make mobile/desktop releases.
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@vieko The demo is honestly filled with content, dev giving away game for free at this point lol. but 1.0 looks promising
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@0PercentSteam Thats certainly the more sensible course of action 😅
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@DannyLimanseta cozy games need to explore this contrast more. respect for taking risk and making it more interesting
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It's mostly to use the Under 10$ widget which is why we do it. It helps you stay on new&trending for the full duration and then snowball into discovery queue. It's more stable than a higher price. That said you can of course achieve similar results with higher price, it's just something we use a lot ourselfs :)
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@0PercentSteam Thanks for the tip, noted. My pricing is set, though. As much as I understand the logic behind it, I'm not a fan of underpricing indies while literally everything else costs more and more. I prefer to adjust the regional pricing to be fair instead.
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I must say, I wasn't expecting that my new trailer would be welcomed so warmly. Thank you all! 😭 Now I'm back to fixing and polishing as many things as I can before the release. Stay tuned!
Piotrek - Wishlist Cropdeck 🌱 on Steam!@MadHeadBump
My name is Piotrek, and I am excited to announce that my indie game Cropdeck is coming to Steam on April 28th 😊
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@itsmcqueeb @MheepDev coming out soon dw, he been testing the game a lot and polishing! He's bit scared of release, make sure to show him support on release. It's his first game
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@0PercentSteam I’d play it if it ever, ever, ever came out 😅 Can’t wait @MheepDev ❤️
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@PTgames_dev You will be cool someday and write big blogs
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@StorypaintingFN Your ui reminds me a bit of it, not fully. "You steal enemies' abilities and use them as your own." reminds me of beru :D
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@0PercentSteam Not really but I liked solo leveling it's really cool!
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@0PercentSteam I believe roguelike, as a genre, is very flexible. It's no longer only about killing monsters and getting through the dungeon. The playtest and demo proved that there is *some* market for this game, and it is more than I hoped for my first game :D Thanks!
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@wildcraft_games Meh... true but also you just got a banger game brother. this game looks really good to me. msg me if you need any help with steam, happy to help!
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This post is blowing up again so I'll reiterate - In indie game development, YOU are the marketing.
One person retweeting or sharing a post can cascade into 1000s of wishlists, and that can be life changing for a dev.
If you love indie games and you want to support someone's project, there's no better way than sharing their content with the world.
With that said, here's my indie action RPG - A Short Quest!
Tali (A Short Quest )@wildcraft_games
I don't know if people know just how valuable retweeting indie developers is. It can add 100s of wishlists to an indie game - which can accumulate to mean the difference between a developer being able to finish a game and forcing them back into a 9 to 5 job. Just want to say a huge thank you to all 900 of my followers, most of you joining us in the last couple of weeks. We appreciate you and can't wait for you to try A Short Quest!
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@thomasmahler For me originality or creativity just simply mean discovery. Everything that is possible already exists, you are simply uncovering it.
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In my recent talk with Chris Wilson I mentioned that the ARPG genre was born because Dave Brevik at first tried to copy X-Com and how one developer trying to copy another and then putting their own twist on it is often how powerful new ideas are born.
But I've recently looked at my prototypes from the last 15 years and you can see a clear inspirational starting point in basically all of them - so my approach wasn't that I 'often' did this, but I basically always did.
And now I was wondering if I can actually think of any successful game in the past 30 years or so that didn't get some influence from others and frankly... it's exceedingly rare.
I thought about it for a few minutes and only came up with Tetris and Katamari. And even that isn't quite fair because Tetris was obviously inspired by Pentomino. So not a videogame, but still a game.
And now I've found out that even Katamari was inspired by a japanese sports game named 'tamakorogashi', where students roll a giant ball.
And by the way, this applies to all arts in general. When Kurt Cobain first designed the sound for Smells Like Teen Spirit, a track that back in the 90s was seen as introducing a whole new sound, his starting point was to write a song that the Pixies could've come up with.
So... unless someone here can come up with an absolutely original game that was made in the past 30 years, I think we should all think long and hard about what this means.
Are humans actually incapable of coming up with new ideas that aren't inspired by what came before? Are we all - for lack of a better term - just pattern matching? 🤔
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