Simon Fuchs

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Simon Fuchs

Simon Fuchs

@SF_simonfox

Artist @ Valve. Tutorial creator - views & opinions are my own

Seattle, WA เข้าร่วม Ekim 2011
1.2K กำลังติดตาม8.6K ผู้ติดตาม
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Simon Fuchs
Simon Fuchs@SF_simonfox·
My new Blender Drone tutorial is out now! I`ll teach you how to create a current-gen, hardsurface Drone model for videogames in Blender and Substance Painter. For the next 72 hours, get it for 20% off: bit.ly/3vu5h6P More images on artstation: bit.ly/2OzR9Z5
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Chris Bischoff - Animal Use Protocol
Something that helps me rapidly produce models is making my own simple texture atlas kits. Ill start with a high res kit - and then make an atlas to match it by rendering out the 'top' views. This ensures the textures are matched - and the elements can be easily mixed as needed. And honestly, often I don't even touch the mid poly pieces - building with the cards is very quick, and the meshes are optimized out the gate.
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Arby
Arby@RajaArbyK·
@SF_simonfox Hi Simon, in the blender drone tutorial how do you see through your object so you can see the reference plane with the model wireframe over it?? the x ray option isn’t doing anything for me and i’m not able to model whilst looking at the reference at the same time.
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Mariusz Tarkowski | FUMES dev
Mariusz Tarkowski | FUMES dev@m_tarkovsky·
🔥 FUMES is OUT NOW in Early Access on Steam 🔥 Please like and retweet! Thank you guys for your support! 🙏 Link below 👇
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Simon Fuchs
Simon Fuchs@SF_simonfox·
@henningsanden Nice and clean, this would also work well with the bevel shader in Marmoset - Big timesaver for things like that
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Henning Sanden
Henning Sanden@henningsanden·
Low and High poly
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Henning Sanden
Henning Sanden@henningsanden·
Im having fun with a simple prop: Blender and Marmoset
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◭ Lucas Annunziata ◮
◭ Lucas Annunziata ◮@Annunziata3D·
Absolutely WILD! The first new IP I've shipped in ~7 years releases today in less than an hour. Very grateful to be part of such a great team getting to work on a super cool game. Hope y'all like it
Wildgate@playwildgate

Get ready Get hyped And ✨LET'S GOOOOOO✨ Wildgate officially releases July 22! To celebrate this last day before launch, here are some of our favorite gameplay clips from creators and players like you. 🔥 wildgate.gg/EnterTheReach

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MACHINƎ
MACHINƎ@machin3io·
Slide-Extend via Smart Vert in #MACHIN3tools #b3d Versatile, powerful Vertex Manipulation without ever changing the Transform Pivot and Orientation.
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Pilgrim
Pilgrim@ArtOfPilgrim·
I think indenting layers within folders in @Substance3D would greatly improve readability. When folders are open, it’s often unclear which folder layers belong to. Colours help, but I don’t always use them since they’re not automatic. This is especially noticeable with large stacks.
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Europa 🦋 Out Now!
Europa 🦋 Out Now!@EuropaGame·
7 years ago, I started making my dream game while balancing a AAA dev job. Today, it's finally out on Steam and Switch. Making Europa has changed my life, and I hope you love it as much as I've loved making it. 💖
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Simon Fuchs
Simon Fuchs@SF_simonfox·
Ever wondered how to set up breakable glass in Counter-Strike 2? We shipped an uncompiled example file with the latest patch. You can open it in ModelDoc to recreate the setup. \workshop\content_examples\breakable_glass\breakable_glass_01.vmdl
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Flo
Flo@flowlee_art·
This is what 1 year of progress can look like🌳
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passivestar
passivestar@passivestar_·
You can cook a dreamUV hotspot atlas in ucupaint just by baking a texture on a bunch of boxes 🥰 You get game-ready edgewear on any geometry in one click made entirely in Blender. Both addons are free and open-source too Blender became so goated its not even funny anymore
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Dylan Donaldson
Dylan Donaldson@Zertox3D·
A breakdown of my recent personal project! Software used: Blender, Houdini, Liquigen, Gaea, Ae, Ps. Models and tools: Quixel, BigMediumSmall, Polyganiq, Geo-Scatter, Fox Renderfarm, Neat Video Denoiser, Mixamo.
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