Shatter-Fantasy-Studio

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Shatter-Fantasy-Studio

Shatter-Fantasy-Studio

@ShatterFantasy

Shatter Fantasy studio is a small group of indies working together on small Unity 2D projects. Youtube https://t.co/CePKnuu2EJ…

United States เข้าร่วม Ekim 2016
323 กำลังติดตาม205 ผู้ติดตาม
Shatter-Fantasy-Studio
Shatter-Fantasy-Studio@ShatterFantasy·
@thomasbrushdev Couple questions to speed up helping. 1. What version of Unity are you using? You might of ran into a certain thing related to Reuse Collision Callbacks on certain versions. 2. Just in case of rendering a rendering issue desyncing with collision. Which pipeline are you using.
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Thomas Brush
Thomas Brush@thomasbrushdev·
Calling out into the wilderness for help: why might collision randomly stop working in a Unity build of a game. After about 1 hour of gameplay, certain collision just STOPS working for SOME objects (doors and crates, in my case). The only way for it to start working again is by closing the application entirely. This is significant because: the player controller that has this problem is RESPAWNED entirely fresh and new if you go back to the main menu. So you'd think the issue would fix itself once going back to the main menu. Which makes me think it's something wrong with the render pipeline of physics entirely. Some kind of corruption. Any thoughts?
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Shatter-Fantasy-Studio
Shatter-Fantasy-Studio@ShatterFantasy·
@TheMirzaBeig Heads up some of the videos you shared on the Notion site is private so people can't watch the videos you shared.
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Shatter-Fantasy-Studio รีทวีตแล้ว
Mirza Beig
Mirza Beig@TheMirzaBeig·
Paopu fruit w/ realtime shaders. ✨ > from Kingdom Hearts. I'm not sure how this [fictional] thing would taste or what would happen after. Maybe you think you can 'glide' off the balcony like Sora. 💀
Mirza Beig@TheMirzaBeig

I love 💖 seeing those stylized/NPR Blender scenes and models— rendered with beautiful sparkles, sketch outlines, and custom 'crystallized' lighting. ✨ Here's what I came up with in #Unity3D! Volumetric, w/ 3D models @magic_chromatic. 🧵 #gamedev #indiedev #realtimevfx

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Shatter-Fantasy-Studio
Shatter-Fantasy-Studio@ShatterFantasy·
@mjfree Please note this was a software to test generating ballots. It would need some tweaks to mimic a real election ballot, but this was made at the end of 2020. People could easily get bored. Just sharing these links to sit back and eat some popcorn from the possible debate.
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Shatter-Fantasy-Studio รีทวีตแล้ว
Wintergatan
Wintergatan@wintergatan·
After 8 years I Finally solved it!
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Shatter-Fantasy-Studio รีทวีตแล้ว
zack
zack@zack_overflow·
Projects that every programmer must do once in their lifetime: - compiler/interpreter - game engine - database - mini operating system - some 3d graphics project - utf-8/16 string encoding and decoding - neural net
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Shatter-Fantasy-Studio รีทวีตแล้ว
Lane || Boot.dev
Lane || Boot.dev@wagslane·
I've heard the arguments for using "foo/bar/baz" in coding examples aaaaaand... ...they're shit. foo/bar/a/b/c are just lazy examples. Examples should be better, they should be closer to *actual* examples that you'd *ackshually* see somewhere. i've said my peace
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Shatter-Fantasy-Studio รีทวีตแล้ว
Programmer Humor
Programmer Humor@PR0GRAMMERHUM0R·
itBeLikeThisSometimes redd.it/1im4gqx
Programmer Humor tweet media
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Shatter-Fantasy-Studio รีทวีตแล้ว
ThePrimeagen
ThePrimeagen@ThePrimeagen·
look at yourself as an eternal junior developer just be willing to learn and to work on the things others say are too hard
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Shatter-Fantasy-Studio รีทวีตแล้ว
Pearlision👀
Pearlision👀@Pearlision·
last sprite for today king slime :3
Pearlision👀 tweet media
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Shatter-Fantasy-Studio รีทวีตแล้ว
NOTimothyLottes
NOTimothyLottes@NOTimothyLottes·
2025: Apparently we need to path trace everything realtime (instead of baking) so we can make worlds dynamic, but since we are path tracing, we have no GPU time for physical simulation to make things actually dynamic
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Shatter-Fantasy-Studio รีทวีตแล้ว
DiscussingFilm
DiscussingFilm@DiscussingFilm·
GameStop has made a post about the ongoing PlayStation Network outage. “Bet y’all want physical copies now”
DiscussingFilm tweet mediaDiscussingFilm tweet media
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Shatter-Fantasy-Studio รีทวีตแล้ว
Kevin Naughton Jr.
Kevin Naughton Jr.@KevinNaughtonJr·
your professional goal should be to be able to delete your linkedin
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Shatter-Fantasy-Studio รีทวีตแล้ว
Simplex
Simplex@simplex_fx·
@SebAaltonen Never tought that CryEngine and “runs perfectly well on any modern system” will be in the same sentence ever😅
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Shatter-Fantasy-Studio รีทวีตแล้ว
Garrett Johnson
Garrett Johnson@garrettkjohnson·
Microsoft's "Deep Zoom Image" format is used at JPL for displaying high res M2020 images & is now supported in 3d-tiles-renderer! The renderer is pretty generic so it turns out its not too difficult to adjust it to support other tile formats via plugin. #webgl #threejs #3dtiles
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