Spens
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if you have Augusta in your team you can use her basic attack chain to counter Hyvatia phase 2 domain attack
her basic attack chain almost sinks with the Hyvatia attack pattern
#WutheringWaves #WuWa #Wuwaプラス
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Mdrr je vous jure quand j'ai regardé jojo pour la première j'étais choqué que ça venais de là
kayne@kayn3_
wait, the to be continued meme originated from jojo’s???😭
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@SpencerPyri @SSS_XIV @euphemians @saintsansanto Oh so we can't? We can't compare other Gacha game with our Gacha game because we have other category in our game, so we need to compare our game with other game that has the same match of categories as ours?
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@1j92js9Js92b8a @SSS_XIV @euphemians @saintsansanto Genshin category: Openworld Rpg gacha game. But you only retained Gacha and only compare with other Gacha which is stupid.
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@SpencerPyri @SSS_XIV @euphemians @saintsansanto Yeah, a game that popularized the Gacha industries.
There's a reason why category exist and why some excels in their respective category and not by a whole.
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@1j92js9Js92b8a @SSS_XIV @euphemians @saintsansanto It's the case, the base of Genshin is 95% BOTW. Of course the scenario isn't you dumbass.
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@SpencerPyri @SSS_XIV @euphemians @saintsansanto You THINK that BoTW did 95% of the works, which ISN'T the case, I never said it was innovative, I only said, did Genshin copied ALL of the thing I mentioned out off BoTW.
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@SpencerPyri @SSS_XIV @euphemians @saintsansanto That's why I said the Gacha industry aren't I? I admit, Genshin did not make any revolutionary works outside the Gacha industry. But I did said it was in the Gacha industry where Genshin made revolutionary works.
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@1j92js9Js92b8a @SSS_XIV @euphemians @saintsansanto Bro thinks his game is so innovative coz they have different themed region like every RPG in history....
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@SpencerPyri @SSS_XIV @euphemians @saintsansanto Liyue, Inazuma, Sumeru, Fontaine, Natlan, and Nod Krai.
Does BoTW shares the SAME THEME as ALL of those regions.
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@1j92js9Js92b8a @SSS_XIV @euphemians @saintsansanto And it was already done by the video game industry, the one you are supposed to care about. Unless you only play gacha games 😂
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@SpencerPyri @SSS_XIV @euphemians @saintsansanto Quite literally, no companies has made what HoYo did with Genshin back in 2020. It was quite literally, revolutionary in the Gacha industry.
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@1j92js9Js92b8a @SSS_XIV @euphemians @saintsansanto Gerudo, Goron, Zora all are region with different theme and different inspiration.
But i can say the same about the dragon quest games, the tales of games, the final fantasy games. If you really think Genshin invented the wheel i suggest you to play other video games.
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@SpencerPyri @SSS_XIV @euphemians @saintsansanto Because they never did, name one thing that Genshin shares the similarities with Zelda WITHOUT mentioning the game mechanics and it without being more than 5 years old.
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@1j92js9Js92b8a @SSS_XIV @euphemians @saintsansanto Sure impossible for any company to imagine doing an open world on mobile. Hoyo has a superior brain and we should bow to them.
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@SpencerPyri @SSS_XIV @euphemians @saintsansanto Genshin quite literally inspired many Gacha games like WuWa, AKE, and much more due to immense popularity of Genshin Impact.
Without the popularity of Genshin Impact, most modern Gacha games wouldn't even exist.
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@1j92js9Js92b8a @SSS_XIV @euphemians @saintsansanto Yeah and you just described every different region of your game and their inspiration like it's something Zelda never did.
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@SpencerPyri @SSS_XIV @euphemians @saintsansanto You said Zelda did 95% of work for Genshin Impact. Which is false, back then perhaps but now Genshin has its own identity.
SSS said "such as?" asking for an example, I gave him an example of what Genshin get their inspiration from outside of BoTW.
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@1j92js9Js92b8a @SSS_XIV @euphemians @saintsansanto Why are you bragging about something almost any rpg game have?
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La famille Todoroki a une excellente conclusion, Izuku gagne non pas grâce au scénario mais grâce à un sacrifice logique et expliqué, All Might se fait construire une armure par Dave et Melissa ce qui est complètement cohérent, et enfin Bakugo n'est jamais "revenu à la vie" faut arrêter cette zumba, il a failli canner oui mais a été sauvé par Edge Shot (chose qu'on sait dès le chap suivant son ko d'ailleurs).
Vous pouvez ne pas apprécier l'arc final y'a pas de soucis, mais dire qu'il pue la merde serait simplement mentir il y a une différence entre un avis subjectif et un fait objectif, la fin n'est pas bullshit, le message de l'œuvre n'est pas détruit, les persos ont un très bon développement et d'excellentes conclusions. Vous pouvez dire que selon vous il n'y a pas eu assez de mort du côté des protas et je le comprends, cependant dire que la fin "pue la merde" pour ça c'est purement faux.




𝗣𝗔𝗚𝗘 𝗦𝗛𝗢𝗡𝗘𝗡 & 𝗦𝗘𝗜𝗡𝗘𝗡@pageshonen_
@Billzigard Jjk : tellement de questions sans réponse comme l’origine de Sukuna la fin est bâclé le scénario pour vaincre Sukuna est foiré Mha : la famille Todoroki, izuku qui gagne grâce aux scénario, all might il nous sort une armure électronique de Ali express Baguko qui revient à lavie
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@SpencerPyri @euphemians @saintsansanto Even if BoTW did 95% of the job, it was just on version 1.X, from 2.X and onwards, Genshin just did its own thing and take inspire from other things.
One more thing to mentioned, Genshin is an on-going game while BoTW is a finalized game.
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@euphemians @saintsansanto You know that BOTW did 95% of the job and we don't even use the term Zelda-like. Stop pretending Genshin defined a genre.
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oh, absolutely not.
genshin impact was heavily inspired by breath of the wild; this has been talked to death by the community and confirmed by the developers themselves.
to deny that i think would be dishonest in any conversation.
however, i think again that it would be fine to have a term like "genshinlike" because many open world gacha games just follow genshin's formula.
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@erinsefni Après tu vas pas faire un fan account du 1, le jeu est quasiment injouable de nos jours
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@DonQuichotte130 Comment montrer qu'on est une sous-merde en 2 min. Bravo la sous-merde
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@devz_zach @Samael_1110 @NJthe2nd Waypoints are not new. Same for the statues. I don't know why you are bragging about a percentage. Elemental reaction is not an innovation.
Story telling is really poor compared to most of the game in the market.
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@Samael_1110 @NJthe2nd World exploration - waypoints, statues that unlock chunks of map, percentage exploration, elemental reactions.
Gameplay - there's too much but mainly Elemental reactions and world interactions.
Story telling - play the game and its obvious what they did
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The term "Open-World Games" already exists, so no.
euphemia ✧๋٠࣪⭑@euphemians
you know the term "soulslike"? i feel like the term "genshinlike" should be a category, too.
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