Ryan Jones-Richardson

152 posts

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Ryan Jones-Richardson

Ryan Jones-Richardson

@Stryking

Vehicle Production Artist at Lighthouse Games Previously a Vehicle Artist on @ForzaMotorsport Working on @Halo_Reborn_Mod

United Kingdom เข้าร่วม Mayıs 2012
313 กำลังติดตาม408 ผู้ติดตาม
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Ryan Jones-Richardson
Ryan Jones-Richardson@Stryking·
Hey #PortfolioDay I'm Ryan! I'm a Vehicle Artist with Experience on Forza Motorsport & Forza Horizon and hard surface is my bread and butter. I'm looking for work so let me know if you think I am a good fit!
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Joseph Mallozzi 🏴‍☠️
Joseph Mallozzi 🏴‍☠️@BaronDestructo·
STARGATE RETURNS! Yes, it’s true.  14 years after the franchise aired its last episode (SGU’s “Gauntlet”), a new Stargate series has been greenlit by Amazon.  And it’s not a reboot or a wholesale reimagining that will wipe the slate clean on 17 seasons and some 350 hours of Stargate history.  It’s a new series that will be the perfect jumping-on point for first-time viewers while, at the same time, honoring the existing past.  And the reason for that is because this new series was created by longtime franchise veteran Martin Gero who worked on SG-1, Atlantis and Universe, writing such notable fan favorites as The Storm, The Eye, Duet, First Strike, Be All My Sins Remember’d and many more. Joining the production of the new series is Brad Wright, co-creator and co-showrunner of all that came before – Stargate SG-1, Atlantis, and Universe.  Martin has kindly offered yours truly a role on the project as well and I have happily accepted. Martin has been developing this show for a while now.  A little over a year ago, he reached out and asked “Want to read something cool?”.  That something, it turned out, was his pilot script for the new Stargate series.  Now I obviously can’t say too much about the content at this point – but I can assure you that it embraces everything that made the original Stargates so great: heart, humor, rich mythology, exploration, action, adventure, compelling/endearing characters, and that overall sense of optimism and fun that made you fall in love with Stargate. You are all in for a treat. Eventually. Now putting this production together is going to take some time even though Martin has already done a lot of the preliminary heavy lifting, writing the pilot script and series overview that details the show, its world and characters, as well as his plans for the first season and beyond.  Between now and the series premiere somewhere down the line, the writers room must be assembled, stories need to be spun, scripts written, prep started, crew hired, actors cast and, eventually, a new Stargate series produced. It will take a while but Martin shares my philosophy when it comes to dialing in the fandom, so expect to receive updates throughout the prep, production, and post process.  Concept art, behind-the-scenes photos, videos and insights, breaking news and much much more! Get ready.  We’re heading through the gate one more time. Chevron Eight is locked!
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Ryan Jones-Richardson
Ryan Jones-Richardson@Stryking·
So far, I have my opinions about the art direction they took as a fan & artist, I saw some cool Unreal stuff. For Halo Reborn, this is a good learning opportunity for comparison I have renewed confidence that we can make Halo feel fresh both in art and new layers of gameplay
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Halo@Halo

Halo: Campaign Evolved arrives in 2026. Experience enhanced gameplay, additional missions, and new features on Xbox Series X|S, PlayStation 5, and PC. Watch our #HaloCE Roundtable Reveal for more: 💫 aka.ms/HCEReveal

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Ryan Jones-Richardson
Ryan Jones-Richardson@Stryking·
New Assault Rifle model I've been working on in Plasticity.
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Corey
Corey@CoreyLaddo·
Time to choose...
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James Naughton
James Naughton@JamesNaughton98·
Heres a render for one of the assets in my fan art environment in UE5 I'm posting next week!
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Jack Ferris
Jack Ferris@2204Design·
Keep pushing to the town of Voi, Chief. #HaloSpotlight
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Ryan Jones-Richardson
Ryan Jones-Richardson@Stryking·
Some car interiors I worked on for Forza Motorsport and Forza Horizon 5
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Crisp
Crisp@ILoveAGoodCrisp·
This should feel wrong but it doesn't
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Jakob Eirich
Jakob Eirich@jakobeirich·
Building this was so much fun, I'll probably do another cargoship soon
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Ryan Jones-Richardson
Ryan Jones-Richardson@Stryking·
@LateNightHalo The right one is a improvement, logos should be equally recognizable and scalable at lower or higher resolutions (zoomed in or out) adding too fine of details muddies the design and makes it harder to read.
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LateNightGaming
LateNightGaming@LateNightHalo·
Did you know 343 didnt reuse the original Bungie UNSC logo? Despite it looking similar, its actually a modernization of the original logo with many tweaks and differences. Which one do you prefer? (Left, Bungie) (Right, 343)
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Ben Bolton
Ben Bolton@boltondynamics·
Just a light casual meme for some laughs.
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Josh H.
Josh H.@mangafigurines·
Fuck it, NX1.
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robert loebel
robert loebel@robertloebel·
so cool to see my film ripped in a super small resolution with some bad music and almost 40 mill people see it like this. really love social media meme culture
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Andrew Price
Andrew Price@andrewpprice·
@Stryking Great video thanks! What the hell was that wireframe sticker thing though?! Is that an old school scanning method?
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Andrew Price
Andrew Price@andrewpprice·
Vehicle modellers: What's your workflow for a common car? SubD, poly modelling or something else? And are you typically starting with photos, blueprints or photo/laser capture?
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Gio Nakpil
Gio Nakpil@GioNakpil·
Created in @Substance3D Modeler using my favorite muscle/spline tool for the primary to tertiary forms. Took it to @maxonzbrush for further refinement and details.
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