SwordfishiesStudio(TheJackBlade)

1.6K posts

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SwordfishiesStudio(TheJackBlade)

SwordfishiesStudio(TheJackBlade)

@TheJackBladeFN

| Fortnite Creator Code: swordfishies | Maps Over 1.2 Million Minutes Played | Unique Players: over 100K |

Texas, USA เข้าร่วม Şubat 2023
271 กำลังติดตาม464 ผู้ติดตาม
ทวีตที่ปักหมุด
SwordfishiesStudio(TheJackBlade)
SwordfishiesStudio(TheJackBlade)@TheJackBladeFN·
@PixelatedDreamz is making Project Kingdom his Magnum Opus at this rate We’re only a few days into V3 now and this is the result so far. Can’t wait to do the world biomes!
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SwordfishiesStudio(TheJackBlade)
@ImmatureGamer Custom items has some big UI issues. Don’t have enough confidence in it yet to adopt. Will be very cool once it’s more stable, can see where they’re going with it
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Immature
Immature@ImmatureGamer·
🌟 Fortnite Ecosystem v40.20 Update Summary 📅 April 16, 2026 🎮 New Features & Systems: 1️⃣ Custom Items & Inventory (BETA) • You can now publish islands using custom inventory systems • Fully replace or modify the default inventory • Create custom items with unique properties • Build systems like economies, crafting, progression • This is one of the biggest unlocks for new game types 2️⃣ Verse UI Upgrade (Major) • UI events can now pass parameters (int, float, logic) into Verse • UI is no longer just signaling, it can send real data • Enables: • Difficulty selectors • Toggles and settings menus • Quantity pickers ⚠️ Rolling out but not fully live yet despite early claims 3️⃣ AI NPC Conversations (Experimental) • New Conversations system (formerly Persona device) • Create AI-powered NPCs with voice and memory • NPCs can: • React to player input • Adapt to gameplay in real time • Trigger events and systems ⚠️ Still experimental, cannot publish with this yet 🎮 Gameplay & Device Updates: 🔸 Class Selector Device • New option to toggle Zone Activation VFX 🔸 Hero Device (Star Wars) • Full control over health, shield, and movement speed 🔸 Guard Spawner Dialogue Expanded • New character types like Stormtroopers, Mandalorians, Clonetroopers 🔫 Weapons & Content: • New weapon: Enhanced Harpoon Gun 🏗 New Prefabs & Galleries: • Clawsy Lodge set • Winterfest Golden Coast set 🛠 Workflow & UEFN Improvements: 🔹 Push Changes Optimization • Faster and more reliable • Errors surface earlier instead of mid-process 🔹 New Debug Command • Invulnerability toggle 🔹 Editor Improvements • Faster session startup • Fixes for snapping, undo, and matchmaking cancel 📊 Creator Economy Update: 📈 New ARPPU Metric • Average Revenue Per Paying User now in Creator Portal • Helps you understand: • Monetization depth per player • Impact of updates and economy changes 🌐 Fortnite Communities Updates: • Add moderators to your team • Ban users with time limits • Search communities by name • Pin posts and lock replies • Read-only channels • Improved in-game post visuals ⚠️ Important Changes / Heads Up: 🚨 Follow a Developer Button Being Removed (v40.30) • Device stays, but follow CTA is gone • New follow prompt moves to Exit flow 🚨 Rocket Racing Templates Removed • Cannot create new ones • Existing maps still supported 🛠 Community Bug Fixes (Highlights): • Physics collision issues fixed • Item validation bugs resolved • Star Wars item selection fixed • UI bugs and crashes addressed • Weapon and gameplay inconsistencies fixed 👉 Reminder: Epic is clearly acting on community reports, keep submitting bugs ⚠️ Known Issues / Limitations: • Custom Inventory conflicts with some island settings • Star Wars asset path changes may break Verse setups • AI Conversations not publishable yet • Some UI and physics edge cases remain
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SwordfishiesStudio(TheJackBlade)
Project: Kingdom's development continues with frame rate damage calculations in melee combat. Requires some extraordinary fine tuning, but it's coming along well! As you can see, I have a "weakened" animation before he actually reaches 0 health
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SwordfishiesStudio(TheJackBlade)
@TactFNC The only reason I didn’t bid to join y’all is because my vision for Ballistic succession is different, I wanted to see movement and abilities. Credits can be done in Verse or even as Stat Creator logic. Replicating Ballistic is doable, just labor intensive
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TactFNC
TactFNC@TactFNC·
@TheJackBladeFN I'm not the verse dev on the project, so I'm honestly not sure.
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TactFNC
TactFNC@TactFNC·
So slight problem! With custom items enabled, the inventory is forcefully docked to the right side of the screen which messes with the Ballistic UI. Unless Epic gives us this control anytime soon, we need to make the choice for either; -New Player HUD UI -No Custom items
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アラン・サイジョー
ゼルダの伝説 ムジュラの仮面でロックビルの、この場所で剣を振ると「おおおおおお」っと言いながらゆっくり落下します。 またCボタンの大妖精の剣を振った時にBボタン押しっぱなしにすると…なんと普段は出来ない回転斬りの溜めが可能になります。
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Brandibuilds
Brandibuilds@Brandibuilds·
I offer Fortnite map playtests for UEFN creators with feedback on gameplay flow, retention, level design, visuals, accessibility, and bugs. I’ve playtested for @[OMEGA] DirectingPete and @OmegaCreationsX. Small $20 | Medium $30 | Large $40 DM me. #UEFN #Fortnite
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Immature
Immature@ImmatureGamer·
🚨 Custom Items are coming to Fortnite in v40.20 (Beta) Creators will be able to: • Build fully custom inventories • Create items with unique behaviors • Design economies, crafting, and progression systems
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SwordfishiesStudio(TheJackBlade)
@slowpokeprof I have genuinely grown to love Sneaseler as a legitimately viable alt to Weavile. The typing, concept, design, all great. I just wish the Shiny version looked more like Weavile like how it’s Hisuian Sneasel Shiny looks like the Johto version. Dire Claw is actually fun
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Des ! || #1 SWSH fan
Des ! || #1 SWSH fan@slowpokeprof·
i do not and will never understand the hate for this thing, its a sneasel evolution adapted to climbing hence the larger claws and more slender body, which didnt survive bc it was big and clunky and was outcompeted by regular weavile which is smaller and faster
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Person108
Person108@PersonthePerso2·
Nintendo please bring back on foot gameplay with Star Fox 🙏 When done right it can compliment the ship gameplay and be a fun way to explore these worlds
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SwordfishiesStudio(TheJackBlade)
@princessrutos Great Bay is just obnoxious to do IMO. OoT Water Temple has the Dark Souls problem of being incredibly hard for its time but is now not a big issue. The real difficulty of OoT now is the archaic camera (revolutionary in its time)
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rio 🧚‍♂️
rio 🧚‍♂️@princessrutos·
is it time to admit i did not find great bay temple or lakebed temple that bad compared to oot water temple
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ItsJabo
ItsJabo@Its_Jabo·
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Pragimus @XG (USA)
Pragimus @XG (USA)@Pragimus·
@HorseArmourYT Y'know what'd be said if it released now? "Ehrmegerd!!! No fast travel!!". Fun fact; Morrowind had me so trained, that I spent about 40 hours walking to all the cities I could find lookin for Mark & Recall in Oblivion, I ACCIDENTALLY found fast travel after 60 hours, LOL.
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HorseArmour
HorseArmour@HorseArmourYT·
I want to stream Morrowind with mods, but I also just wanna experience the vanilla game too. It feels like a sin to do my first full playthrough with mods that change either gameplay aspects or the way it looks.
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SwordfishiesStudio(TheJackBlade)
@TunaDrift UEFN has a built in language called Verse. It is a straightforward and relatively easy to learn language. However, UEFN as a whole is incredibly restrictive and there are a great many things we cannot do. Accessing player animations, changing damage systems, etc
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Tuna
Tuna@TunaDrift·
@TheJackBladeFN Ahhh right, still very cool though! Yeah im trying to get my head around scripting atm in unreal engine, not tried uefn scripting, may give it a go soon though, how different is it to unreal? I assume its reasonably similar
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SwordfishiesStudio(TheJackBlade)
@TunaDrift Depends on the enemy. The mesh and material assets for them are purchased, but the IK Rigging was done by me. The animations came with the mesh The scripting is also my work
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Tuna
Tuna@TunaDrift·
@TheJackBladeFN Ahhh very good, I like the idea youre going for. Are the enemies custom made? If so we'll done it looks amazing!
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SwordfishiesStudio(TheJackBlade)
@TunaDrift They are not but they are very similar! That is the exact vibe I was going for, I wanted Tree Sentinel like enemies in the overworld coupled with DS2 Pursuer vibes
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Tuna
Tuna@TunaDrift·
@TheJackBladeFN Aren't these the exact same animations as tree sentinel from elden ring like 1:1
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