
Unreal Directive
1.2K posts

Unreal Directive
@UnrealDirective
Committed to delivering high-quality, easy-to-understand #UnrealEngine resources that follow best development practices, all created and maintained by @Tezenari



Contribute to open source, learn through self-education or courses, record educational podcasts, or grow your pet project easily with a FREE Rider subscription for non-commercial development. Download and start today 👉 jb.gg/rd-free Spread the word! #dotnet #gamedev


The Rive x Unreal RHI technical preview is here, bringing a powerful new way to integrate Rive into Unreal’s rendering system. Available today for Windows DX12, with more platforms coming soon.

✨ Fab will be launching this October! When Fab goes live, new Megascans will be available exclusively on Fab and will be free for everyone under Fab’s Standard License from launch until the end of 2024.



Gameplay Tags in Unreal are incredibly underrated! Create tags for attributes like ‘has red key’ or ‘has been to castle’. Then designers can set tag queries as variables on things to control game logic without having arbitrary bools on their character to describe things. #UETips




My Unfeatured Features of @UnrealEngine talk is now live! Go check it out here. I'd love to hear comments about what kind of stuff was useful in these talks. I always cut a lot to keep things in time so knowing what's particularly useful is great! #UETips youtube.com/watch?v=_BIZ3F…



Hey everyone! I just released UDCore, a free, open-source Unreal Engine plugin! It's still in early stages, but it currently provides over 60 helpful functions/blueprint nodes. Check it out and let me know your thoughts! github.com/UnrealDirectiv…









