anslo

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anslo

anslo

@anslogen

Still working on https://t.co/2myMYDD2RV · [email protected] · Find me on Bluesky

Edinburgh, UK เข้าร่วม Ekim 2022
53 กำลังติดตาม3.2K ผู้ติดตาม
ทวีตที่ปักหมุด
anslo
anslo@anslogen·
Introducing Slow Roads 2.0 - procedurally-generated, scenic roads for endless driving zen. Built with @threejs to run in your browser - no installs, no ads, just roads. Play free at slowroads.io, and join me on Bluesky for future updates #threejs #webgl #procedural
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anslo
anslo@anslogen·
Controllers and wheels are now supported in Slow Roads! The new version also includes a first-person view, extra input settings, free-cam, and ❄️snow❄️just in time for Christmas... slowroads.io
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anslo
anslo@anslogen·
@Michielvdanker I'm hoping to add some simple timers/stat trackers in the short term, and hopefully a more expanded challenge/competitive mode if I get to the point of adding user accounts (or an offline build/Steam version)
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anslo
anslo@anslogen·
Earlier this week Slow Roads passed 1 million plays, with over 6 million kilometres driven! Here are some stats from the first 4 weeks: Avg journey: 7.4km (6 mins) Max journey: 1080km (10 hours) # of journeys over 100km: 10,727 (1%) Fav season: Autumn Most resets: 9,100..?🤔
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anslo
anslo@anslogen·
@Duckboxed It shouldn't do! There's still a good chance that the road generation will get stuck along the way, but your progress would be remembered. I'm working on making it more stable🙂
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DUCKBOXING
DUCKBOXING@Duckboxed·
@anslogen Loving slow roads! Was thinking of doing a "can't end stream until I drive 1,000 miles" challenge (no autodrive) Does the game reset when afk or after hitting a certain number of miles ever? (might need to sleep!)
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anslo
anslo@anslogen·
@DennisSmolek Currently still AWS S3 via CloudFront - I'm soaking up the free-tier allocation before switching to CloudFlare Pages this weekend. The cost is from ~300GB served each day, mostly textures, which I'm in the process of converting into .webp
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Dennis Smolek
Dennis Smolek@DennisSmolek·
@anslogen How are you hosting it now? Vercel and Firebase hosting are pretty cheap and allow for a ton of bandwidth. What's the big cost? textures?
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anslo
anslo@anslogen·
I've had completely unanticipated traffic to Slow Roads, and I'm beyond grateful. However, I'm also facing unanticipated costs - if you'd like to support the project so it can remain free, please consider donating: ko-fi.com/slowroads (1/2)
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anslo
anslo@anslogen·
@ionalymandig Wow! ...but what a horrible experience😂 Hoping I can properly support wheels and controllers in short order 🤍
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io
io@ionalymandig·
@anslogen Cool game! Got me digging out the old steering wheel, haha
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anslo
anslo@anslogen·
A new hotfix for Slow Roads is out: v1.0.1 - International keyboard support💙🤍🤎 - A handful of UI bug fixes - Optimisations to reduce server costs v1.0.2 is targeted for next week, with further fixes and upgrades. Thank you for your support!
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anslo
anslo@anslogen·
@xKaiha @threejs The URL parameters are secondary, and that was more of a debug feature - check the menus in the lower-left for full scene controls! Also you can find the key-map in the lower-right - look for the keyboard icon 🙂
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Kaiha
Kaiha@xKaiha·
@anslogen @threejs If you add more features, you should add a toggleable legend that shows which keys do what, as well as a way to change the difficulty without needing to edit the URL.
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anslo
anslo@anslogen·
After 16 months of work I'm ready to share slowroads.io, my project to procedurally generate scenic landscapes, packaged as a chill driving game. Built with @threejs to run in your browser - no logins, no installs, just roads... #threejs #procedural #webgl
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Isaac
Isaac@log1400·
@anslogen @threejs This is wonderful. May i ask you why did you pick threejs instead of babylonjs?. I was thinking about playing with webgl, but i didn't which library to pacik
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anslo
anslo@anslogen·
@log1400 @threejs I've heard Babylon is good if you're just starting out with 3D dev in JS - it comes with a lot of handy usability features. Three.js is lower level and allows for much finer control over the underlying engineering - especially important for optimising a project like Slow Roads.
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anslo
anslo@anslogen·
Some fun trivia - the ground textures for the off-world locations were composed entirely of real Martian images taken by @NASAPersevere
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anslo
anslo@anslogen·
One final thing that's been raised a lot - this isn't technically a bug, it's just the old geometry being recycled. I figured auto-resetting you for driving too far backwards would be disappointing. Have fun flinging yourself into the sky 😉
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anslo
anslo@anslogen·
In the meantime here are some handy features that are unintentionally hidden: - U to toggle the UI - P to pause - F11 for fullscreen - F3 for FPS overlay - Hold \ and tap space to lock the handbrake - You can set "?seed=x&topo=[easy|normal|hard]" in the URL (more to come!)
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anslo
anslo@anslogen·
From next week I'll be reworking the input to support remapping, controllers, and wheels, and exposing additional settings for tweaking the vehicle physics parameters to your liking. Beyond that, I'll be back on fleshing out and improving the environmental detail. (2/2)
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anslo
anslo@anslogen·
I've spent the last 48 hours completely floored by all of the support, and I couldn't be more thankful 🤍 I'll aim to have hotfixes by the weekend for the most urgent issues, such as international keyboard support, UI visibility, and terrain bugs... (1/2)
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