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Three.js
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Three.js รีทวีตแล้ว

Decided I wanted to be overstimulated by NYC all the time so I built its digital twin with real time data.
Now I can enjoy NYC from my couch at home, and you can too!
Track air traffic, subways, buses, ferries, Citi Bikes, traffic speeds, traffic cameras, 311 complaints, weather, news headlines...
...and even live bird migration patterns.
(Looking at you, pigeons 👀)
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Three.js รีทวีตแล้ว
Three.js รีทวีตแล้ว

The Sleepers is proof that constraints can spark creativity.
Today, @_Thibka shares the lightweight WebGL techniques that shaped its distinctive atmosphere in this behind-the-scenes breakdown: tympanus.net/codrops/2026/0…
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Three.js รีทวีตแล้ว

Ember flow. #threejs
A little bit of evening exploring Curl-noise in WebGPU & TSL.
Live: dasprinzip.com/tinker/day40/
Get the code here: github.com/prinzipiell/tsl
#indiedev #gamedev #creativecoding #shaders #wgsl #webgpu #glsl #webgl #3d #tsl
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Three.js รีทวีตแล้ว
Three.js รีทวีตแล้ว

made my face into a squishy toy for @VIVERSEofficial
- webcam physics simulation, all in browser
- built with @threejs
- demo link below in replies
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Three.js รีทวีตแล้ว

Day 2 of replicating those shitty mobile ads using Box3D:
added a fitting city setting and some manhole lore.
Feels fun to play, but the city it needs some life next!
The models are all prompted in @omma_ai Studio
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Three.js รีทวีตแล้ว

Speed up map generation by 2000% 🥳
( use three-mesh-bvh instead of def Octree )
fixe door and add more geometry.
lo-th.github.io/backroom/

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Three.js รีทวีตแล้ว
Three.js รีทวีตแล้ว
Three.js รีทวีตแล้ว

"the boiler room"
- splat created with world labs marble
- rendering with three.js + spark
- pathfinding and navmesh generation with navcat
- physics with crashcat
- splat 'lighting' with spark modifiers
open source! fork it and make something silly! process below 🧵
#threejs
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Three.js รีทวีตแล้ว

What I love about threejs is that the editor becomes a swappable part. This one looks great, but you can have many, while the library stays universal.
Unity/UE/GoDot do it in reverse, often causing the core to become bloated while trying to service the editor.
しばぱぱ三上@Mikami_Gugenka
UnityみたいなUIでThreejsエンジンを開発しとる人が現れる! めちゃ期待!
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Three.js รีทวีตแล้ว

A WebGPU compute path tracer built from scratch.
Study #5
xr-need.com/web-features/t…
- Full KHR_materials_anisotropy, incl. per-texel anisotropyTexture (brush direction + strength maps)
- Anisotropic multiple-scattering energy compensation — white-furnace validated, bit-for-bit
- No denoiser, fully converged
- three.js + WebGPU
@threejs
@thekhronosgroup
@webgl_webgpu
@WebGPU
@80Level
#pathtracing #pathtracer #ThreeJS #WebGPU #gltf #khronos #anisotropy
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Three.js รีทวีตแล้ว

Interstellar movie by SOL Ultra
no hype needed tbh i dont know what to write i made a movie bench but no model has this consistency in all form of multimodality
thanks for this public release without bullshit safeguards , i have more insane test to share
i want everyone who follows my work to atleast watch it one time this video , this is one shot in @threejs no external assets
music , dialogues , scenes everything is procedurally generated in 14 minutes
@thsottiaux just one thing please reset the limit
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Three.js รีทวีตแล้ว

Build a @threejs procedural terrain generator
GPT 5.6 Sol Ultra (left) vs Claude Fable 5 (right)
Codex & Claude Code harnesses, no agent skills invoked. Prompt shared below if you want to test 👇
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Announcing Grok 4.5, our first model trained specifically for coding and agents. It was trained with Cursor and offers frontier intelligence at leading speeds and cost efficiency.
x.ai/news/grok-4-5
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Three.js รีทวีตแล้ว

updated my @threejs game dev agent skills:
📐 designs the game better - core loop, levels, difficulty
✨ game feel - hitstop, screenshake, juice
🎨 shader/material cookbook + render budgets
✅ proves it plays & looks right, on real metrics
github.com/majidmanzarpou…
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Three.js รีทวีตแล้ว

Automata Chunks web app
(WebGPU for insane iteration speeds)
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Try it out: ekimroyrp.github.io/260708_Automat…
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#cellularautomata #threejs @threejs
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