Chad

3.6K posts

Chad

Chad

@aycege

เข้าร่วม Nisan 2016
381 กำลังติดตาม246 ผู้ติดตาม
Chad
Chad@aycege·
hey @OperatorDrewski im confused at the play dates on the website for bellum? if i buy delux edition will i have permanent access from today? It mentions "weekly playtest"
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Chad
Chad@aycege·
@WagaGaming The tinker cycle. >Reworked, > Abysmal win rate > someone figures out how to make it op over the next few months > tinker is a problem again > reworked
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WagaGaming
WagaGaming@WagaGaming·
Nature is healing. Fuck tinker.
WagaGaming tweet media
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Chad
Chad@aycege·
@nikgeneburn Nikita, want a game people will come back to every season? Completely revamp all the quests. Dont just give all old quests + new seasonal ones. People are tired of doing the same bull shit for the 60th wipe in a row.
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Nikita Buyanov
Nikita Buyanov@nikgeneburn·
Exactly. It will be separate realm for those, who wants to experience all of the wipe related stuff - starting from scratch with everybody, progress through it. Seasons will have unique modifiers, like no flea, or open flea, or friendly scavs, or scav war etc. Lore based seasons, unique seasonal quests and so on. Also your seasonal character will have RPG style perks and debuffs selection before you will go in the season (you can make it really hardcore for you personally with some good bonuses). This is only the part of seasonal character feature. We want to make it interesting. More info will come later.
DesmondPilak@DesmondPilak

Honestly don't know how people are surprised, in what world would they start a seasonal character and have you play against people who have boxes of tier5/6 armor with max stats and ammo, makes 0 sense. The entire point is to have the seasonal characters basically function as old wipe characters, all the people "majority" who don't play anymore have a reason to come back and experience their favorite part off the game which is early game, and permanent players have something to grind for short period to get seasonal rewards or unlocks. #EscapefromTarkov

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Chad
Chad@aycege·
@stats_feed God damn and I live in hangzhou. Air has been terrible past year.
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World of Statistics
World of Statistics@stats_feed·
UNUSUAL: 🇰🇷 Major Korean cities are among most polluted cities in the world today. Source: iQAir
World of Statistics tweet media
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Chad
Chad@aycege·
@NoiceGuy_ Game unfortunatly feels very shallow with all the duped currency. I enjoy the game for the grind, but feels like everyone has everything right now. Except wikkello things. But also
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NoiceGuy
NoiceGuy@NoiceGuy_·
@aycege no idea about a wipe but 4.7 has crafting and a huge new event and it's PTU right now ~1 month We're going to be diving in to it for the first time in several months once it is live. Starting a new org and everything.
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NoiceGuy
NoiceGuy@NoiceGuy_·
If you were waiting to get into Star Citizen this is a really good time to pull the trigger. Big updates coming and great sale on the best starter ship IMO 🚀🚀🚀
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Chad
Chad@aycege·
@DesmondPilak As someone who plays from China, and with my friends on other servers. I can tell you with 100% hit reg issues come from the other player having high ping. If I run into other players from China or Australia the hit reg is terrible. Low players I notice nothing with 180~ ping.
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DesmondPilak
DesmondPilak@DesmondPilak·
Has anyone noticed an actual benefit from using something like Exitlag on tarkov specifically for hit reg? the current hit reg is unbelievable how bad it is, feels like 1/3 of shots actually reg currently #escapefromtarkov
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Chad
Chad@aycege·
Absolute clowns just close my ticket while trying to recover.
Chad tweet media
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Chad
Chad@aycege·
Hey @EpicGames my account was hacked, and your customer support told me there is nothing they can do. Ive had an account for almost 10 years. And randomly it changed to a Russian email. Surely this is obvious?
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Chad
Chad@aycege·
@Arteezy Rank 200 prison guard
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Arteezy
Arteezy@Arteezy·
I HAVE RETURNED TO MY RIGHTFUL RANK 200 PRISON
Arteezy tweet media
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MMA UNCENSORED
MMA UNCENSORED@MMAUNCENSORED1·
Who has the best back tattoo?
MMA UNCENSORED tweet media
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Chad
Chad@aycege·
@DarthMicroT Oxygen not included next. It also turns into automation
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Darth Microtransaction
Darth Microtransaction@DarthMicroT·
I went down the automation games rabbit hole. I played: 1) Factorio 2) Satisfactory 3) Dyson Sphere Program 4) Star Rapture So far Factorio is my favorite, and makes my top 10 games of all time.
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Chad
Chad@aycege·
@DarthMicroT Wait till you try oxygen not included and realise you didnt pay enough attention in school
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Darth Microtransaction
Darth Microtransaction@DarthMicroT·
I have discovered Factorio I dont have enough hours left in my life for this game
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Chad
Chad@aycege·
@nikgeneburn South africa - always 8 minutes + and quit long ago because of it.
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Nikita Buyanov
Nikita Buyanov@nikgeneburn·
guys, pls tell what is your average matching time and what region/servers are selected?
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Chad
Chad@aycege·
@cemukadev Looks interesting! Signed up for the playtest
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Chad
Chad@aycege·
@edmundmcmillen did i set the damage record? LMAO immortal leeches are INSANE
Chad tweet media
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Chad
Chad@aycege·
@wickedgame Will this be peer to peer? Or online servers?
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No Rest for the Wicked
No Rest for the Wicked@wickedgame·
It's time to call your friends! Just 3 days to go for our Co-op update - No Rest for the Wicked Together! On January 22, the realm becomes persistent and shared. Mark your calendars: 7:00 PM CET / 6:00 PM UTC / 1:00 PM ET / 10:00 AM PT / 2:00 AM CST (China, next day) You won't want to miss this! If you don’t own the game yet, wishlist now on Steam: store.steampowered.com/app/1371980/No…
No Rest for the Wicked tweet media
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Chad
Chad@aycege·
@thomasmahler No jokes. The closest thing we've ever had to a next gen arpg was lost ark. It was so godamn good, but stained by terrible pay to win. Also it was pushed so hard on the multi-player aspect that some would even call it an mmo over an arpg. But I think that's not a bad thing either
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thomasmahler
thomasmahler@thomasmahler·
We are trying to essentially build the next-gen ARPG. The kinda ARPG you couldn't have made 20 years ago cause it wouldn't have been possible just yet. I think the issue I have with PoE2 is that it's still built on the same old foundations of PoE1 in the same way that Diablo 4 is basically just built on the exact same foundations of Diablo 3. But sometimes risk-taking is required in order to push a genre forward. And if you don't do it, chances are your competitors will and then they'll eat your lunch. Super Mario 64 wouldn't ever have happened if Miyamoto just stuck to his guns and kept making 2d Mario games for the rest of his career just because those 8 and 16bit Mario games were successful. No, they had guts and bet their entire company on the idea that the next thing is going to be fundamentally different and that they're good enough designers to make it work even though they clearly had no idea if a 3d platformer would work - because those didn't really exist. There's a very strange conundrum with PoE2 where it seems clear that Jonathan wanted to have more meaningful combat in the game, but you literally can't get there by basing the new game on the same old point and click foundation of the old game. Instead, you need to look at what japanese devs did in the meantime, because we don't have the same limitations anymore that we had in the 90s and early 00s. MoHu and Souls already laid out the foundation, it was clear to us that these animation-commit combat systems just offer inherently more freedom and allow combat to not be basically a faked abstraction layer anymore. If you want combat to be meaningful, nowadays you can make an animation-commit combat system with a modern network engine and rollback netcode and actually make that work. You'd just have to be willing to take that leap forward. But I'm guessing that's a risk they didn't want to take, so they tried to ape Souls-like combat within their point and click engine, which is exactly why they're struggling now to make that work and will probably keep struggling until they decide to do the same thing we did once they work on PoE3. We feel like what we did with Wicked is the next logical step for ARPG combat. In the same way Brevik 30 years ago ultimately decided to turn Diablo 1 into a realtime game and did not make another turn-based game by aping Rogue, etc., we all need to accept that if we want better combat in ARPGs, it needs to be built on this foundation, because a point and click system comes with inherent design limitations that cannot be overcome. I already elaborated on this topic in great detail in this post: x.com/thomasmahler/s…
Dude@tweeting_twot

PoE 1-2 innovated from D2 (crafting, support gems, end game) and are a spiritual successor to Diablo 2. Wicked feels like the next innovation of the genre, and I think it has the potential to be the next spiritual successor to D2. The true D4 if you will. @thomasmahler thoughts?

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