Eduardo Cortejoso (Riot Cadmus)

195 posts

Eduardo Cortejoso (Riot Cadmus) banner
Eduardo Cortejoso (Riot Cadmus)

Eduardo Cortejoso (Riot Cadmus)

@ed_corte

Product Lead - League of Legends Modes

เข้าร่วม Haziran 2012
341 กำลังติดตาม1.1K ผู้ติดตาม
Noor Amin
Noor Amin@noor_j_amin·
big news for me (senior designer)
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Eduardo Cortejoso (Riot Cadmus) รีทวีตแล้ว
Riot Ducké
Riot Ducké@RiotDucke·
Hello ARAM enjoyers It's time for the Poros with ARMS to get some rest...until next time. April Fools' ARAM Content has been deactivated.
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Eduardo Cortejoso (Riot Cadmus) รีทวีตแล้ว
League of Legends
League of Legends@LeagueOfLegends·
Teammates got you down? Sick of the endless grind? Hungry for LP? Come on down to Swain’s Hot Chicken for some finger-lickin’, cluckin’ fun!🍗🍗
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Maddy Marquissee
Maddy Marquissee@maddizzlee·
✨ Career update! ✨ This week, I’m joining Wizards of the Coast as a Principal Product Designer working on Secret Lair for @wizards_magic!! As a passionate Magic player (and lover of shiny cardboard), I’m beyond excited to get started. Let’s make some magic. 🪄✨
Maddy Marquissee tweet media
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Pu Liu
Pu Liu@RiotPupulasers·
Okay who wants to play the game where we all come up with April Fools augment ideas for ARAM Mayhem and then we peer pressure @RiotPhlox into implementing the best one?
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Eduardo Cortejoso (Riot Cadmus) รีทวีตแล้ว
Riot Ducké
Riot Ducké@RiotDucke·
Heads up Mayhem players, Divine Intervention has been disabled until further notice. Sorry to my Fully Automated gang ☹️
Riot Ducké tweet media
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Eduardo Cortejoso (Riot Cadmus) รีทวีตแล้ว
Riot Ducké
Riot Ducké@RiotDucke·
The mitigation to players being locked out of the shop and not being able to select augments is being rolled out to LIVE. Stats! , Stats on Stats! , & Stats on Stats on Stats! has been disabled until further notice. Apologies to the Anvil enjoyers
Riot Ducké@RiotDucke

We are aware of an issue in Mayhem causing players to lose the ability to use the shop and get more augments; we are working on a mitigation.

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Eduardo Cortejoso (Riot Cadmus) รีทวีตแล้ว
Riot Ducké
Riot Ducké@RiotDucke·
Hello Mayhem enjoyers! We just deployed some fixes & changes for Mayhem See the images below for more details Let us know if you encounter any issues during your matches See you in the Mayhem!
Riot Ducké tweet mediaRiot Ducké tweet media
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Eduardo Cortejoso (Riot Cadmus) รีทวีตแล้ว
Riot Ducké
Riot Ducké@RiotDucke·
We are aware of an issue in Mayhem causing players to lose the ability to use the shop and get more augments; we are working on a mitigation.
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Eduardo Cortejoso (Riot Cadmus)
It's been an exciting first 24 hours of our new ARAM Mayhem update that went out with Patch 16.3 - data and feedback from all of you have been pouring in, so I wanted to take a moment to share a bit of what we're seeing on what we'll be taking some action on
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Killdozer
Killdozer@killdozer_tv·
ARAM Mayhem might just be the greatest game of all time to play with friends
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Eduardo Cortejoso (Riot Cadmus)
@geozukunft @MonstrousYi For now - our stance has been to limit certain data sets - ex: augment winrate - as it dissuades people from experimenting as opposed to just following a script they find online. There is some middle ground to be had - this is something we'll tackle a bit further down the line.
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geozukunft
geozukunft@geozukunft·
@MonstrousYi @ed_corte The latest info I have is that it is the same stance as with Brawl and Doombots that they intentionally don't want to give out API access anymore to not ruin the experimental fun of the mode.
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Eduardo Cortejoso (Riot Cadmus)
@thegeneralmort I think there is some room for growth here for sure. We have to be careful to not introduce too much reliability to the mode - but we DO want to avoid a full "this doesn't make sense for my champ" augment pool. Can't share too much here yet - but we hear you loud and clear!
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General Mort
General Mort@thegeneralmort·
Good to see you guys sharing updates. Loving the work you're doing with Mayhem. I do find myself in the occasional match where I feel like I just don't get any synergistic augments. Do you guys see this as an issue at the moment, or as something inherent given the nature of the design?
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Eduardo Cortejoso (Riot Cadmus)
@DumLeaguePup We have a list going out soon on what we're hitting - @RiotPhlox will likely follow-up on more specifics. There are some that will be fixed ASAP, some that need a bit more time - we'll share more info once we have everything in front of us!
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Dumb Puppy🐾
Dumb Puppy🐾@DumLeaguePup·
@ed_corte Hi, is there a chance that all the bugs that currently exist are addressed/which ones you're aware of or not? I made a thread with a couple of bugs/typos and similar, but before pinging any Riot person it'd be helpful to know what's already known etc.
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Eduardo Cortejoso (Riot Cadmus)
@TheTamamario @LeagueOfLegends We've noticed this trend as well, there is a fine line on when this trolling vs everyone having fun, it'll take some time to deconstruct to ensure we're not flagging false positives. I don't expect us to action on this soon, but we are looking into this.
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mario 🧍🏼‍♀️
mario 🧍🏼‍♀️@TheTamamario·
@ed_corte @LeagueOfLegends What about punishing toxic players refusing to finish the game and keeping others hostage in the match? Are you going to address that in any way? Since mayhem released it started to happen in almost every single game and many people are so over it.
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Eduardo Cortejoso (Riot Cadmus)
We want to continue to really nail down that space, so you'll be seeing us lean a bit more into how to balance the chase players want to get those big moments against making sure we're not overdoing it. Keep the feedback coming, we're listening !
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Eduardo Cortejoso (Riot Cadmus)
All that said, I want to address our approach to how we are looking to update Mayhem as well - Mayhem has clearly resonated strongly with everyone with it's ability to allow ya'll to cook up some crazy builds and hit these very high impact gameplay moments.
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