


Kyle Hayward
1.1K posts

@GraphicsRunner
Senior Rendering Engineer on Frostbite and (very)amateur photographer









The AAA norm is to release half broken on PC. Dragon Age: The Veilguard bucks this trend offering a PC-tailored user experience that scales well above the consoles. You will spend your time staring at its slick hair rendering and not at a frame-time graph. youtu.be/OjawnIC81nE



What's the best way to raytrace against an ocean made of multiple layered displacement maps, gerstner waves, and a quadtree mesh with distance-based tessellation? Is generating+updating a BLAS every frame the way to go? Entire thing is unique geometry so feels quite intensive.









Global Illumination Based on Surfels (GIBS) is now powering games like @EASPORTS College Football 25! Learn how this real-time global illumination tech helped developers and artists realize their vision for the return of a beloved franchise. #CFB25 ea.com/technology/new…







