
Puzzle for my game Section 101. Follow The Arrows youtube.com/shorts/e0Q30hJ… via @YouTube @godotengine #gamedev #indiedev #IndieGameDev #gamedevelopment #3d #gameart

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jovlem
27 posts







UE5でメッシュとメッシュの境界線を 自然に馴染ませるツール「MeshBlend」、 これは地味にすごいやつです…👀 岩が地面から生えてるように見える質感、 ずっと眺めていられますね。インディーからAAAタイトルまで 実際に使われているのも納得です。





@BenjiGameDev Wow. Can you breakdown your process for your level design? Is this a blockout/grey boxing? Play testing is no hassle and then making changes is no hassle, right?







@john_clayjohn Well, I would say from post processing, SDFGI is most expensive here. Around ~20% FPS change. Two charts: with/without post processing. This scene is not well optimized either, especially grass, that's why so high poly count. Shadows are very heavy, disabled for grass












