Martin Cietwierkowski

229 posts

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Martin Cietwierkowski

Martin Cietwierkowski

@martin_things

Software developer, hobbyist gamedev, and tinkerer. Creator of RetroBlit, an immediate mode retro game framework.

Kitchener, Ontario เข้าร่วม Mart 2012
103 กำลังติดตาม103 ผู้ติดตาม
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Martin Cietwierkowski
Martin Cietwierkowski@martin_things·
Super Beefit Demo is out on Steam! This is my first Steam game, hoping it's only a beginning to a series of solo-dev indie games. Please consider wishlisting to support/encourage future development! store.steampowered.com/app/4003270/Su…
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Martin Cietwierkowski
Martin Cietwierkowski@martin_things·
Found an Atari 800XL, my first computer at age of 9. The manual has the 1st program I ever typed into anything. Back then we had no VCR, had not yet seen an arcade. Controlling a TV screen felt like magic that is now gone from the world. Got my son to try it, didn’t hit the same.
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Martin Cietwierkowski
Martin Cietwierkowski@martin_things·
@raysan5 Is it just hitting max signed value for 32bit int? Weird that it would do that for a hex literal though...
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Ray
Ray@raysan5·
HELP! Any C++ expert can explain me this issue? What I am missing? Is it a C++ language imposed limitation for some reason? I'm just assigning a sequence of 32 bits to a 32 bit variable, it works in C without problems (afaik)! 🤔
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Martin Cietwierkowski
Martin Cietwierkowski@martin_things·
@ocornut Yes it's possible to use Unity without a scene editor. Infact I made a whole immediate-mode fantasy console inspired framework for Unity. It's code only, no scene graph. It basically just throws vertex buffers at Unity. badcastle.itch.io/retroblit
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Omar 🍋
Omar 🍋@ocornut·
Last tweet is more of a rhetorical question, I feel the answer is yes, but surprised at how black & white it is. Unity seems to be quite modular & extensible and yet that modularity doesn’t seem exercised in many areas. Are there devs using Unity without its main scene editor?
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Martin Cietwierkowski
Martin Cietwierkowski@martin_things·
I've been making exclusively pixel games for a little while, but secretly I love a simple flat shaded vector art style. I'm not much of an artist though, I'm practicing now in Affinity Designer (so good). This art style inspired by Kingdom Rush & work by @StevenColling #gamedev
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Martin Cietwierkowski รีทวีตแล้ว
Kamila Mlynarczyk
Kamila Mlynarczyk@Woodedwoods·
June 20! After 5 long years in the making, my book is available in bookstores! I wanted to thank everyone who ordered my book and supported the Kickstarter and were also sweet enough to also post pictures and share my book when it arrived in their homes. I'm beyond honored ❤️
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Martin Cietwierkowski
Martin Cietwierkowski@martin_things·
@lukesturg @Jonathan_Blow Jai compiler doesn't currently have a macos version, but I believe it's coming soon. This compiles for Linux and Windows only at the moment. Also I don't have access to a mac, so that's a hindrance!
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
The source code to Piotr Pushowski has been posted, for those who are interested... (I haven't looked at it, do not condone or condemn, etc!) github.com/daafu/sokoban
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George Broussard
George Broussard@georgebsocial·
Just finished this fun little Sokobon clone game. badcastle.itch.io/piotr-pushowski What's notable about it is that it was developed and shipped on Jonathan Blow's language, Jai, that he's developing. #gamedesign #gamedev #gamedevs #gamedevelopment #gamedeveloper #indiedev #indiedevhour #indiedeveloper #indiegame #IndieGameDev #indiegamedeveloper #indiegames #indiewatch #pixelart #programming #jai #jaigame
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ヒャッホイ太郎
ヒャッホイ太郎@hyahoitaro·
@martin_things Dear Martin I purchased RetroBlit and I love it. It`s great tool, but I found a small bug (in 3.3.0). --- fastString.append(-16.00056); --- Running this script results in showing wrong. Maybe it forgets showing 0 after ".". Fixing this makes me happy, so please.
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Oryx Design Lab
Oryx Design Lab@oryxdesignlab·
Psst. Every single asset pack is now $5.00 - I’ll probably make an ad or something but for those paying attention ✌️ oryxdesignlab.com
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