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Ray

@raysan5

Passionate about gamedev technologies. I create things. Created #raylib, #raygui, #rres and many other tools as @raylibtech. FOSS at: https://t.co/sIUDDNc2tV

Barcelona Katılım Ekim 2010
2.7K Takip Edilen19.9K Takipçiler
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Ray
Ray@raysan5·
I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/raylib… - Discord: discord.gg/raylib - Webpage: raylib.com **code once, play everywhere!**
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Ray@raysan5·
@SCDnte1 @zuhaitz_dev raylib soporta OpenGL 1.1, tienes que compilar la libreria con el flag GRAPHICS_API_OPENGL_11. Algunas cosillas no funcionaran, como los shaders.
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SCDnte
SCDnte@SCDnte1·
@zuhaitz_dev es verdad, cambiando de tema, sabes de alguna libreria tipo raylib para c q soporte opengl 1.1? es para un proyectito que tengo y necesito que funcione en gpus legacy
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Ray@raysan5·
@fgmenth maybe in a future release...
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Fgmenth
Fgmenth@fgmenth·
@raysan5 This is so cool. It should come bundled in the main raylib installer package.
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Ray@raysan5·
Just released rpc v2.0 (raylib project creator), a tool to simplify raylib projects structure creation, you can drag and drop your files or choose a template to start with. Free and open source. 🙂 GitHub: github.com/raysan5/raylib… itchio (works online!): raysan5.itch.io/raylib-project…
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Ray@raysan5·
@rhino_mat yes, rpc works on Windows, Linux, macOS and Web
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Ray@raysan5·
@ismyhc Yes, it generates a cross-platform project structure (Windows, Linux, macOS, Wasm), with several build systems and inclyding GitHub Actions for CI/CD on all target platforms.
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Jacob
Jacob@ismyhc·
@raysan5 Does it generate a cross platform project? win/Mac/linux?
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Ray@raysan5·
@VinciRSS I write all my tools with #raylib + #raygui but they are not as full-featured as Qt6 could be. For example, UI layouts are manually computed. Good parts: very small memory footprint and very performant... and I personally like that retro-pixel-perfect style
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Vinci
Vinci@VinciRSS·
I lowkey can't blame softare devs for writing webslop desktop apps. QT6 is so annoying to work with. Are there even any other choices if you want to make something that works on MacOS, Windows and Linux?
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Ray
Ray@raysan5·
@ImRikai It could be, it works ok for me
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Rikai
Rikai@ImRikai·
@raysan5 It's the same on Desktop for me Maybe it's country dependent? I'm from Colombia
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Ray@raysan5·
⚠️ WARNING: It seems CMake build system for #raylib generates a broken library on latest raylib 6.0. I don't maintain/use the CMake build system, it seems it has been broken for a copule of months but nobody noticed... 😔 A patched raylib 6.1 will be released as soon as possible but at this moment raylib is going through a private security audit and I prefer to wait for it to finish and fix potential security concerns for new release I put a lot of work on every release and it's really sad to see this happen... sorry for any potential inconvenience... you can use master branch in the meantime (it should be already fixed in there)
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Ray@raysan5·
@ImRikai It works ok for me, it could be an issue on your side...
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Rikai
Rikai@ImRikai·
@raysan5 On the same topic, your showcase video on the website has also been broken for some time, I tried @'ing you before to tell you but I think you didn't see it.
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Ray@raysan5·
@SciumoInc adding another build system is definitely not the solution, it would imply more development and maintenance work
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Ray@raysan5·
@KeaSigmaDelta there is an action that tests CMake building, including all examples, but some issues need to be tested by an human to be detected, this was one of those cases
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Kea Sigma Delta
Kea Sigma Delta@KeaSigmaDelta·
@raysan5 Nice that it was fixed. Perhaps a GitHub action could be used to test the CMake build automatically. That way it'll be caught much sooner, should it break again...
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Ray@raysan5·
@BallerIndustry I considered removing it several times but it seems many/some user like CMake. As usual, problem is maintenance, I can't maintain everything...
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Angus Cheng
Angus Cheng@BallerIndustry·
@raysan5 Yeah I think I recall reading that somewhere. I was just thinking it's very nice of you to continue support for it. If it was me I would probably just rip out CMake so I didn't have to support it.
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Ray@raysan5·
@BallerIndustry It was not me but someone on raylib community.
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Angus Cheng
Angus Cheng@BallerIndustry·
@raysan5 Very nice of you to put in a fix for CMake even though you don't use it.
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Ray@raysan5·
@SudoKidTV Makefile or Visual Studio
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Ray@raysan5·
@brullov_art It should be already fixed on GitHub master branch
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Artem Brullov
Artem Brullov@brullov_art·
@raysan5 I asked for help on Discord when this happened to me several days back, but got a usual “use a quick setup” reply. Glad it will be fixed!
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Ray@raysan5·
@ainexdev Great care for detail! It looks beautiful! Congrats! 👍😄
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Ray@raysan5·
raylib static memory requirements per module (not considering external libraries and platform requirements): ~30KB
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