mattebb.bsky.social

4.5K posts

mattebb.bsky.social

mattebb.bsky.social

@mattebb

Visual effects, creative coding, generative art / Effects at industrial light and magic / https://t.co/RF0XrM36dt / https://t.co/ixKiLyxVa3

Sydney, Australia เข้าร่วม Mart 2009
716 กำลังติดตาม2.5K ผู้ติดตาม
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mattebb.bsky.social
mattebb.bsky.social@mattebb·
About a year ago I was commissioned by @sidefx for an animation project that I can now finally share: Slices. It's a study of dimensionality and physicality in computer graphics, manipulating geometry through four dimensional space. vimeo.com/859315649?shar…
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Philip Glass
Philip Glass@philipglass·
Philip Glass tweet media
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mattebb.bsky.social
mattebb.bsky.social@mattebb·
@zachlieberman If you’re just rendering a quad and making all the images in a fragment shader fwidth() might be a bit useless anyway. Don’t have huge experience with it in GL but in other renderers it translates to ‘the spatial footprint of a projected pixel in world space’
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zach lieberman
zach lieberman@zachlieberman·
(I'd love to learn how to use fwidth() to fix this kind of thing ... I still don't 100% understand how to use it in this context, but I get its value in other contexts)
zach lieberman tweet media
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Jake Rice
Jake Rice@TearsOfJake·
Been playing around with noise functions! This one is based off generalized winding numbers. It's very similar to @ENDESGA's shard noise, with a few implementation differences and guarantees. If you want to play with the 2D variant: shadertoy.com/view/M3sBD7
Jake Rice tweet media
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Jathan Sadowski
Jathan Sadowski@jathansadowski·
This is the true AI doomerism. Not the stuff about a rogue AI enslaving humanity, but rather using AI as an ideological tool to justify the capitalist nihilism of maximum extraction by claiming its the only solution for planetary collapse.
Tsarathustra@tsarnick

Former Google CEO Eric Schmidt says energy demand for AI is infinite and we are never going to meet our climate goals anyway, so we may as well bet on building AI to solve the problem

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Ed Zitron
Ed Zitron@edzitron·
Horrible stuff
Trisha Code@TrishaCode

Thanks, @pika_labs for early access to the new Pika 1.5 model! It’s got way more lifelike movement, longer clips, and insane Pikaffects so you can explode, melt, inflate, and cake-ify whatever your heart desires. Go try it!

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Lensform
Lensform@dearlensform·
the falls (1980) shot by mike coles/john rosenberg, making the absolute most of a huge flare... from a seemingly non-multicoated lens if the uniform colours of the ghosts are anything to go by
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mattebb.bsky.social
mattebb.bsky.social@mattebb·
@_nonfigurativ_ If the ‘least jazzy’ is about finding an in that’s more relatable to you, you could try starting with a descendant that you might like, eg hiphop, electro, funk, r&b, soul, and start pulling on threads, looking up what’s sampled. You’ll find your way there
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zach lieberman
zach lieberman@zachlieberman·
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Break Your Crayons
Break Your Crayons@byccollective·
Houdini cloud shading development 👀
Break Your Crayons tweet media
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Leander Herzog
Leander Herzog@lennyjpg·
PSA: I didn't set a closing date for DOM2, that was not meant to say it's open forever. It will be open for two weeks max. Enough time for our frens who are on holidays and also you guys so busy discussing the markets etc.
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Leander Herzog
Leander Herzog@lennyjpg·
I was a bit nervous about direct sunlight and shadows, but love what was going on here. Integration with nature and the landscape.
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mattebb.bsky.social
mattebb.bsky.social@mattebb·
After seeing the final version a few days ago I couldn’t be prouder of the work that our team at ILM did on Alien Romulus. Some of my favourite pixels I’ve ever put up on the big screen.
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Akiyoshi Kitaoka
Akiyoshi Kitaoka@AkiyoshiKitaoka·
The inset appears to move.
Akiyoshi Kitaoka tweet media
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mattebb.bsky.social
mattebb.bsky.social@mattebb·
Quoted post is a joke but Air and Space Museum is actually a pretty good description (in the most loving sense) of the Teshima Art Museum
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Yining Karl Li
Yining Karl Li@yiningkarlli·
At the legendary SIGGRAPH Advances in Real Time Rendering course today, Activison announced that they’re releasing an entire production level from Call of Duty Warzone as an open source USD asset for research use. This is an absolutely amazing release! blog.activision.com/activision/202…
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