BoomPixel
926 posts



Quick question regarding Interactions. Is it currently possible to support hold-to-aim with continuous fire (as in typical shooter games)? At the moment I can aim and shoot, but firing does not continue while holding the input. I’ve tried using the Charging and Wielding types, but neither produced the desired result. #Hytale @Slikey @Simon_Hypixel @MewSoul











.@Slikey @ThomasFrick @Simon_Hypixel Do you see a possibility in the future to UV-lock individual model boxes, or introduce another technique that helps textures look correct on rotated blocks? Even rotation-dependent textures (e.g. Stair_Corner_Right_Facing_North.png) would already help a lot to avoid the visual inconsistencies seen on rotated stairs and corners. Some blocks just end up with a bit weird textures in certain rotations, which can look a little off. Fixing those would make everything feel a lot more consistent.

I've literally dedicated my life to my automation project @OrbitechMod since I knew Hytale was saved. I'm in love with modding, Create mod automation and Hytale and I've been working every single hour of my free time since then I wish Simon could see the project and chat with us!

.@Slikey @ThomasFrick @Simon_Hypixel Do you see a possibility in the future to UV-lock individual model boxes, or introduce another technique that helps textures look correct on rotated blocks? Even rotation-dependent textures (e.g. Stair_Corner_Right_Facing_North.png) would already help a lot to avoid the visual inconsistencies seen on rotated stairs and corners. Some blocks just end up with a bit weird textures in certain rotations, which can look a little off. Fixing those would make everything feel a lot more consistent.





One of our designers created this mod in her free time to prototype some ideas featuring an adorable floating pet lantern that follows the player around! #Hytale















