Ryan Green
7.3K posts

Ryan Green
@ryangreen8
Senior Engineer @ https://t.co/OD98uQhKqf / @artblocks_io Artist. Made #ThatDragonCancer, #AreaManLives. Lectured at @JohnsHopkins ❤ @amynoelgreen. ❤ my kids
Colorado เข้าร่วม Temmuz 2009
2.4K กำลังติดตาม4.8K ผู้ติดตาม
ทวีตที่ปักหมุด

I made some tiny shorts exploring filmmaking again but with ai tools. I did video production professionally for many years, and AI cracks open incredible opportunities for big ideas on an indie budget. weird things that couldn't exist otherwise because money and time are constraints. x.com/ryangreen8/sta…
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Indie Dev Campfire Hot Take 🔥
"Vibe coding games is dangerously fun."
You start flowing…
Next thing you know it’s 3 a.m., your eyes are fried, and you’re laughing at your own creation like a mad scientist. It's also dangerous, one compromised npm and your hosed...
What's the most fun or worst experience vibe coding?
(drop it below 👇)

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Indie Dev Campfire Hot Take
AI doesn’t just speed up game dev.
It finally lets strange little games *insist on themselves*.
No publisher approval.
No focus group.
No 50-person team.
Just one weird idea that refuses to die.
I’m building a tiny web-first 2D engine so strange little games can live in multiplayer without fighting bloated tools.
What’s the weirdest game idea AI has helped *you* bring to life?
(drop it below 👇)

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@lovidlovid Using code to create art taught me that creation is a conversation with a medium. Had to let go of believing I was truly creating New and embrace that I was participating in discovery. Which seems pithy and cliche but it’s where I’m at right now.
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@ryangreen8 ahah glad to know you don't appreciate me having a back injury, Ryan 🤣
Arcade cabinets are painful, man.
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@icreatelife Been writing as I work on building a new playful and collaborative web game engine and platform
Ryan Green@ryangreen8
I just published a full Article on why the next wave of playful spaces has to be built with and for each other — not against. “We’ve got to gather, and build things that bake our shared interests into the infrastructure.” What’s ONE thing you’d want baked into the next platform? (multiplayer tools? shared economies? something else?) → Full Article here: x.com/i/article/2039…
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I just published a full Article on why the next wave of playful spaces has to be built with and for each other — not against.
“We’ve got to gather, and build things that bake our shared interests into the infrastructure.”
What’s ONE thing you’d want baked into the next platform? (multiplayer tools? shared economies? something else?)
→ Full Article here: x.com/i/article/2039…

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@SachinKankane Unity for the last 15 years! But I'm experimenting with making a tiny web 2d engine / scripting language that focuses on web and fun multiplayer experiences.
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Hello Devs,
which engine or framework are you using for developing games and why?
Unity
Unreal
Godot
Construct 3
Game Maker
Custom Engine 🫡
#gamedev #indiegamedeveloper #gamedeveloping #games
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@heyjeres physical brush strokes for generative art is so freaking cool
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a happy accident with the UV printer, it miscalculated the height of the substrate so the texture is "correct" but the color was sprayed from a different height? gives it a bit of an airbrushed impression of the original..
original, on the right, Heuristics of Emotion #833


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re: metaverse "The playful spaces need to be built with and for each other, not to compete."
Ryan Green@ryangreen8
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@mrdoob I never really tried it myself, gonna have to dig a bit deeper 'cause I feel like there must be some interesting insights. A service with that many users usually doesn't disappear overnight
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Quite brutal:
"Rec Room, the social gaming platform that once commanded a $3.5 billion valuation, is pulling the plug on June 1st after admitting it "never quite figured out" how to turn 150 million users into sustainable profit"
ToonHive@ToonHive
Rec Room will shut down on June 1st after 10 years of operation (2016-2026).
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