yufengjie
27 posts

yufengjie
@sun_7410
shaderToy: https://t.co/uZ6U4BBMhq 微信: megalovania44
เข้าร่วม Kasım 2024
22 กำลังติดตาม6 ผู้ติดตาม

苦集灭道
priview: yufengjie97.github.io/three-demo/web…
#threejs #webgpu #tsl #char #instance #raycaster

日本語

dot Earth
preview: yufengjie97.github.io/three-demo/web…
github: github.com/YuFengjie97/th…
#threejs #webgpu #instancedMesh #tsl

English

Preview Online: yufengjie97.github.io/three-demo/web…
code: github.com/YuFengjie97/th…
#threejs #webgpu #flowfield #particle

English

Thomas attractor
yufengjie97.github.io/three-demo/thr…
inspire: x.com/techartist_/st…
#threejs #points #particle

Techartist@techartist_
Evidence that chaos can be beautiful. Built with Three.js and GLSL shaders, this integrates dx/dt=sin(y)−b x, dy/dt=sin(z)−b y, dz/dt=sin(x)−b z. At b≈0.19 the Thomas attractor settles into a stable yet chaotic 3D geometry. 🔊
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@techartist_ This is really beautiful. By the way, how did you achieve this gradient trail effect in Three.js? I wrote a particle version, but it doesn't look as good as yours.
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👉👉 yufengjie97.github.io/three-demo/thr…
code: github.com/YuFengjie97/th…
inspire from: jp.pinterest.com/pin/8936899257…
#threejs #shader #curve #thread #bloom #demo

English
yufengjie รีทวีตแล้ว

✍️ I wrote an article on programming blur shaders for beginners. You do not need to be adept at either math or programming to understand how it works :)
Going from the most basic/straightforward type of blur, to what you see below, and more! Lots of pretty pictures, media, and interactive code to learn from.
-- Box blur, with clipping and radial weighting.
(So, no longer really a box blur...?) 🔍
#gamedev #indiedev #unity3d
Mirza Beig@TheMirzaBeig
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yufengjie97.github.io/three-demo/thr…
inspire from jp.pinterest.com/pin/1337074889…
#threejs #points #particle #shader

English

@palmalezielone I didn't. If you pay attention, the original noise going down has faded sides. Because of that, they don't touch each other when using polar effect, and it looks faded.
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@SeterMD Hi Seter, thie effect is amazing,I use fbm simplex noise to make the first step the little glow texture,but I can't.Are you using specific texture images?Or perhaps some kind of programmed noise from mathematical processing? here is my shaderToy link shadertoy.com/view/tfccWH
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Recently, I received a lot of requests to start making tutorials. So, I gave it a shot.
I think it's a great example for beginners who want to start creating shaders for UI. Since it covers a variety of techniques.
giovannichequi.com/work/tutorial-…
#tutorial #shader #UE5 #Balatro
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