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@z8editing

playing around with houdini

France เข้าร่วม Nisan 2016
172 กำลังติดตาม1.1K ผู้ติดตาม
Z8
Z8@z8editing·
@TearsOfJake Ive thought about it, that makes a lot of sense. I tried to come up with a counter example but it always circled back to this.
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Jake Rice
Jake Rice@TearsOfJake·
@z8editing So like, I don't think it's important that people know that I spent months of my life, simulating hedges on Zootopia 2. What I do think is important is that audience feels like the result was intentional. That there was effort put in to give them something unique.
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Jake Rice
Jake Rice@TearsOfJake·
Anime is actual a great place to base this discussion. I did a quick search and found thousands of posts talking about CGI in anime being lazy. Clearly people care about perceived effort. To anime viewers CGI is considered low effort, and it hurts the experience.
Jake Rice tweet media
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Z8
Z8@z8editing·
@TearsOfJake while i completely agree with you, most people don't know how much effort goes into cgi. i wouldn't be surprised if there are as many people who think its just clicking a few buttons as there are who know how much work it requires the recent "no vfx" trend isnt helping either
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Jake Rice
Jake Rice@TearsOfJake·
Fundamentally the reason why people call X technique lazy or low effort is because they FEEL like it is. And if they FEEL like it's low effort they will react negatively. CGI requires effort, but if it's used as what the audience perceives to be a short cut, then they get mad!
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Z8
Z8@z8editing·
@_afelion now that i think about it was probably on the back of my mind haha main vibe came from one punch man
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Afelion
Afelion@_afelion·
@z8editing this reminds me of KungFu Hustle-is that the inspo?
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Z8
Z8@z8editing·
more than a year of work went into this 95% done in houdini, rendered with karma xpu always fun to do stuff this silly
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Z8
Z8@z8editing·
@janhebein the key is to stay on the "following" page and pick carefully who you follow then you can disable retweets on specific ppl, mute words, etc
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Jan
Jan@janhebein·
My timeline is full of shit. I want art, product design, tech and business. Not shootings. Not brainrot. Got enough of that on Insta. No idea how i get rid of that.
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Z8
Z8@z8editing·
@PickUpM4ster nice fight club reference haha
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PickUp
PickUp@PickUpM4ster·
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Z8 รีทวีตแล้ว
Jose_L_Molfino
Jose_L_Molfino@Jose_Molfino·
I put together a CGI breakdown of my latest personal project Outrun. #cgi #vfx #houdini
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Z8
Z8@z8editing·
@Jose_Molfino dope! love the lizard shot haha
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Jose_L_Molfino
Jose_L_Molfino@Jose_Molfino·
After months of working on this in my spare time, I’m excited to finally share my latest personal project: "Outrun" — a fully CGI car animation inspired by my love for 3D and sports cars. Made in Houdini + KarmaXPU Full 4k version in my YouTube Channel #3d #cgi #VFX
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Z8
Z8@z8editing·
@janhebein im using trello, i feel like its more suited towards task management of big projects but i like it
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Jan
Jan@janhebein·
Which program do you use for organisational matters and project overview as a freelancer and self-employed person? I use Notion for project notes and timeline stuff and sometimes Obsidian. But i look for a nice template or program for project management. Thanks for any tip!
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Z8
Z8@z8editing·
@Jose_Molfino @sidefx also couldnt figure it out so i just boolean the polygons with the opacity texture in uv space. it's definitely a missing feature
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Jose_L_Molfino
Jose_L_Molfino@Jose_Molfino·
Redshift sprite shader is so fast. Is there any equivalent in #Houdini #Karma ? The opacity workflow for tree leaves/translucency with mtlx StandardSurface is so slow compared to Redshift's sprite method. @sidefx
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Z8
Z8@z8editing·
@ToniVE_ houdini, substance painter, after effects & photoshop
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Z8
Z8@z8editing·
little breakdown of my latest work
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Z8
Z8@z8editing·
@MiDaY__i started from low poly sketchfab meshes and did all the rest in Houdini
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Z8
Z8@z8editing·
@j3borquez vellum softbody, growth solver & vex based curves insides character animation felt wayyy tougher to pull off honestly
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j3
j3@j3borquez·
@z8editing 😭it’s how it be sometimes, btw how did you pull off the regeneration stuff? Vellum?
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Z8
Z8@z8editing·
@j3borquez thanks man ! see you in a few years haha
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j3
j3@j3borquez·
@z8editing Man, this is cool! Can’t wait to see what you come up with next :)
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Z8
Z8@z8editing·
@a_saito i'm following your work for a few years now and its really interesting to see the results getting more interesting over time. thanks for sharing ! also i'm impressed by how robust your mesh sharpen is
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Akira Saito
Akira Saito@a_saito·
Procedural Hard Surface Design With #Houdini  殆ど自作HDAですが…
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Z8
Z8@z8editing·
@pascalblanche i knew it! theres a frame at the end that made me look back and it looks really close to one of your artworks :D hate de voir ca !
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Z8
Z8@z8editing·
@BradeskoUrban congrats! that looks awesome
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U R B A N - B | Explosions Guy
U R B A N - B | Explosions Guy@BradeskoUrban·
Do you want to master explosions once and for all?! After two red bulls today we i finally finished the promo for my workshop. My Crispy Chicken™ team did an amazing job. Some of the shots really look like they could have been in movies. It's incredible what the team accomplished and how they pushed the quality on these shots.
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Z8
Z8@z8editing·
@ricebirdmon those extra details on the joints are really selling it, love it !
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穂積窓声
穂積窓声@ricebirdmon·
穂積窓声 tweet media
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