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Maggot

@CestusRep

Sumali Mayıs 2012
1.6K Sinusundan122 Mga Tagasunod
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Maggot
Maggot@CestusRep·
Don't care for those who ignore you. Care for those that ignore others for you.
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Maggot
Maggot@CestusRep·
@Ryvnhll @IvanNorthen @ADarccc also interconnectivity is key in these games imo lords 2023 was great on that. i hope lords26 will continue that
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Ryan Hill
Ryan Hill@Ryvnhll·
@IvanNorthen @ADarccc I completely agree. We will have significantly more enemy types this time around, and they will be unique to each biome.
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Aureliusz DArccc
Aureliusz DArccc@ADarccc·
🎮 Czy Marek pisząc te słowa pamięta jakie dwie gry stworzyło jego studio? Lords of the Fallen (2014) Lords of the Fallen (2023) Nie wiem jak wy, ale dla mnie to dość ironiczne i specyficzny self-punch XD
Marek Tyminski@tyminski_marek

Three main things that destroy game dev studios: 1. A simply not-good-enough idea 2. Lack of strong execution 3. Corrupted team culture #3 is the main reason most of the time. That’s been the biggest disease in gaming, and it’s stayed under the radar. Not us!

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Daniel Camilo
Daniel Camilo@DanielOlimac·
@CestusRep Just like with most multimedia content, not everything that is produced gets to be included in the final cut. Editing. Choices.
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Daniel Camilo
Daniel Camilo@DanielOlimac·
According to the original Chinese post by Phantom Blade Zero director Soulframe: "We have removed some content to focus resources on strengthening core elements: story text, character models, animation, combat and character progression mechanics… In addition, a significant amount of localization, device adaptation, and performance optimization work remains to be completed." This info was not included in the international PR. Meaning, the team is still working on optimizing the game's performance for different platforms (PS5, PS5 Pro and PC...at least). Original in 🧵...
Daniel Camilo tweet media
Phantom Blade Zero@pbzero_official

Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities. We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent. Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages. The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas. Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong. Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk. The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA). We firmly believe that human artistry is not merely a means for creating value; it is the value itself. S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of. We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you! Soulframe S-GAME CEO / Creator of Phantom Blade Zero

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Nick Calandra
Nick Calandra@nickjcal·
Lol what? The number one thing that destroys game studios is a game not selling. That's literally it. They should know considering they made the first one an Epic exclusive and only just broke even after almost 3 years. I loved the first game, but this post is just dumb.
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Ryan Hill
Ryan Hill@Ryvnhll·
@nickjcal You need a good game for a game to sell, and thats the point he's making. Lords (2023) has sold 2.5m copies to date, which was enough to warrant a sequel, but we're working extremely hard to ensure the next one is significantly better.
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Maggot
Maggot@CestusRep·
@lotfgame @Ryvnhll Looks cool but show some bonk Brain needs bonk to neuron activation
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LORDS OF THE FALLEN
LORDS OF THE FALLEN@lotfgame·
In Lords II, daggers are designed for speed, control, and flexibility. Wield one-handed for precision, two-handed for power, or go one-in-each-hand to slice through hordes like a pinwheel. With attacks that quickly engage and retreat, the enemy won't see you coming.
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Maggot
Maggot@CestusRep·
@Ryvnhll @xShephardx just don't drop early September cause it's phantom blade zero release lol
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𝕾𝖍𝖆𝖉𝖔𝖜𝕳𝖊𝖆𝖗𝖙 🖤🗡️
Been playing Lords of the Fallen for a few hours now, and I’d like to say that it’s actually FINALLY a decent game. Crazy how a OK/Mid game can resemble greatness with some updates, Gives me hope for Crimson Desert. I will always be grateful to the power of ROMO.
𝕾𝖍𝖆𝖉𝖔𝖜𝕳𝖊𝖆𝖗𝖙 🖤🗡️ tweet media
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Jona
Jona@J0NA_H·
@CestusRep @Ryvnhll @Woodverine_ @lotfgame Yes, you need to be online to access the Shrines. The required currencies can be obtained offline by completing Crucibles. You are NOT required to engage in Multiplayer to unlock it - once you purchased items on Shrines, they became permanently unlocked on all characters.
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LORDS OF THE FALLEN
LORDS OF THE FALLEN@lotfgame·
Lords of the Fallen is now available on PlayStation Plus! Lampbearers - what's YOUR top tip to help those new to Mournstead? We'll go first... 👇
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Ryan Hill
Ryan Hill@Ryvnhll·
@lotfgame Kick enemies off ledges with L1+R1! THIS. IS. SPAR... I mean, MOURNSTEAD!!!
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Ryan Hill
Ryan Hill@Ryvnhll·
@xShephardx Glad we finally managed to change your mind! Much bigger changes on the way with the sequel 🤘
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Sam Rogers
Sam Rogers@RealSamRogers·
Doctor, Rhodes Scholar, lower understanding of near space than my toddler. It's beautiful.
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.@MilkySkorp·
@lotfgame I guess the game has been out for a while now, but noone should have the existence of these spoiled.
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Maggot
Maggot@CestusRep·
@lotfgame Class orian preacher buy the second identical orion hammer from the vendor in the hub dual wield win wish i knew that sooner
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Maggot
Maggot@CestusRep·
@mooreslawisdead How ps5 games that don't support LP mode will work on the handheld i wonder. Also it will be interesting to see if Sony mandates PS6 home console and handheld support for all games. Or if the handheld can be excluded.
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Moore's Law Is Dead
Moore's Law Is Dead@mooreslawisdead·
Tonight I leak a MOUNTAIN of #PS6 Details that include: 1) Pictures PROVING the PS6 Handheld🎮 2) PlayGo - PS6's "Smart Delivery"📦 3) PS4 Support Winding Down...🪦 4) PSSR2+ Support Updates🔥 Don't buy a PS5 Pro for $900, wait for next-gen... youtu.be/5zD1E6O5s_I
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