MaxorinHT

19 posts

MaxorinHT

MaxorinHT

@MaxorinHT

Sumali Aralık 2025
11 Sinusundan2 Mga Tagasunod
MONGIL: STAR DIVE
MONGIL: STAR DIVE@Stardive_EN·
📢 Pre-Launch Developer Live Stream Announcement The wait is almost over! Join us for a special Live Stream before the official launch. We’ll be sharing in-depth details about MONGIL: STAR DIVE, including an introduction to our Characters and Power Up System, followed by a Q&A session to answer your questions! Got a question? Submit it now through the link below! We look forward to seeing you all at the Developer Live Stream! ▶ Submit Your Question forms.gle/PxpeqAxDLKuNn9… ▶ View Official Announcement stardive.netmarble.com/en/news/2/114
MONGIL: STAR DIVE tweet media
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MaxorinHT
MaxorinHT@MaxorinHT·
@darthcastle1 @Simon_Hypixel La gente aporta pero lo malo es que idiomas que empezaron a trabajar después ya están disponibles en el juego ,(porque los revisores aprobaron) y el español todavía no se aprueba ni la mitad :/
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DarthCastle 14
DarthCastle 14@darthcastle1·
@Simon_Hypixel Hi Simon, I wanted to ask if the game will have Spanish language support (Spain/Latin America) in the future.
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Mar 26, 2026) Update 5 (Part 1) Enable via Launcher → Settings → Pre-Release Update 5 Part 1 went live yesterday on pre-release, while we launched Update 4 for release. This one's on the smaller side, so don't expect too much, but we're working on some big, fun updates! 𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧 - All chest stack sizes have increased from 10 to 25. - The icons for Bronze Pipes and Zinc blocks have been updated. - Watering cans and fertilizer can no longer be repaired. - Copper, Iron, and Rusty Steel Sickles can now be salvaged at the Salvager's Workbench. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦 - Goldenwood is now found more often throughout Zone 4, including within some cities and villages. - FlammabilityConfigs for the Fire fluid ticker can now change block states upon burning blocks. 𝗔𝗨𝗗𝗜𝗢 - Sounds may now play differently depending on whether the player is in first or third person. - In third person, sounds now play at the player entity position and are thus spatialised in 3D as if they were playing for a remote player. - In first person, held items with ambient loops, such as torches, now play the sound offset to their position. 𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘 - The input system now accounts for action context when resolving input conflicts. - Improved item container operations performance through better data structures. - Improved upon back-end systems to support further localization. - Improved upon back-end systems to enhance performance. 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦 - Added world-gen-v1 mod event hooks and asset types for modifying biome content. - Updated a number of keybindings for Creative Tools. - Added interpolation type support for BlockyAnimation. - ProjectileComponent#getCreatorUuid has been exposed, allowing plugins to determine the creator of a ProjectileComponent. - Improved the Creative Inventory search sorting. - Migrated custom Vector types to JOML equivalents. 𝗡𝗔𝗠𝗜𝗡𝗚 & 𝗖𝗔𝗧𝗘𝗚𝗢𝗥𝗜𝗭𝗔𝗧𝗜𝗢𝗡 - The 'Stone Brazier' is now referred to as an 'Earth Brazier'. - All instances of 'Grey' in block names have been renamed to 'Gray'.  - This affects 'Light Grey', 'Grey', and 'Dark Grey' items. - 'Aqua - Beam' is now referred to as 'Aqua Stone - Beam'. - 'Aqua - Stairs' is now referred to as 'Aqua Stone - Stairs'. - 'Aqua - Half Slab' is now referred to as 'Aqua Stone - Half Slab'. - 'Volcanic - Stairs' is now referred to as 'Volcanic Stone - Stairs'. - 'Wooden - Fence' is now referred to as 'Wooden Fence'. - 'Black Build Pipe Corner' is now referred to as 'Black Build Pipe - Corner'. - 'White Build Pipe Corner' is now referred to as 'White Build Pipe - Corner'. - 'Iridescent Processed - Decorative' is now referred to as 'Iridescent Processed Brick - Decorative'. - 'Iridescent Processed - Ornate' is now referred to as 'Iridescent Processed Brick - Ornate'. - 'Iridescent Processed Ornate - Corner' is now referred to as 'Iridescent Processed Brick - Ornate Corner'. - 'Iridescent Processed Ornate - Half Slab' is now referred to as 'Iridescent Processed Brick - Ornate Half Slab'. - 'Iridescent Processed Ornate - Horizontal' is now referred to as 'Iridescent Processed Brick - Ornate Horizontal'. - 'Iridescent Processed Ornate - Stairs' is now referred to as 'Iridescent Processed Brick - Ornate Stairs'. - The shorter 'Apple Branch' is now referred to as 'Apple Branch - Short'. - The longer 'Apple Branch' is now referred to as 'Apple Branch - Long'. - 'Wisteria Branch - Corner' is now referred to as 'Wild Wisteria Branch - Corner'. - 'Wisteria Branch - Long' is now referred to as 'Wild Wisteria Branch - Long'. - 'Wisteria Branch - Short' is now referred to as 'Wild Wisteria Branch - Short'. - 'Wisteria Roots' is now referred to as 'Wild Wisteria Roots'. - 'Wisteria Tree Trunk' is now referred to as 'Wild Wisteria Tree Trunk'. - The big 'Wet Fern' is now referred to as 'Big Wet Fern'. 𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦 𝗖𝗢𝗠𝗕𝗔𝗧, 𝗘𝗡𝗧𝗜𝗧𝗬 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur when an entity is removed on the same tick its combined inventory was added. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur when a crafting recipe's primary output was empty. - Implemented changes to prevent a number of ways that concurrent writes could happen with reads from backups. - Half slabs no longer cause an unexpected delay when placed. - Modern Cloth Roof Corner blocks should no longer appear inverted. - Lighting no longer applies incorrectly to blocks with tint masks. - Fixed spawn-point rotation handling. - Removed references to non-existent item descriptions. - Attempting to teleport via the world map without having permission to do so will no longer kick the player from the server. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦 - Fixed an exception error that would occur with the /pedit command if the previous world was the Creative Hub. - Creative Hub instances will now be deleted when leaving the instance. - Fixed a number of community-reported issues related to lang key and UI errors. - Changed density minimums for the Decoration Brush to be 0. 𝗨𝗜 & 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash when changing worlds while interacting with the world map. - Fixed a crash when selecting the 'Return to Crossroads' button in Creative Play. - Fixed a crash that could be caused by an invalid change in ActionInventory. - Removed per-frame allocations in interaction tick and entity UI animations to improve performance. - Fishing Traps now prompt the player to inspect them, rather than harvest them.
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Simon
Simon@Simon_Hypixel·
Congrats to Mojang on today's announcements! The Minecraft update looks great, and as a big ARPG fan, I'm genuinely hyped for Minecraft Dungeons 2. Wishing the teams all the best. Can't wait to dive in.
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Simon
Simon@Simon_Hypixel·
@Nikiswft Diablo 2? I lived for it, thousands and thousands of hours during my high school days, many years ago. I'm a massive ARPG fan, Diablo, Path of Exile, Last Epoch, Grim Dawn, etc :P
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Simon
Simon@Simon_Hypixel·
@LucentAzxiar @iBallisticSquid The grapple was fun; just need to bring it back to our game version and see how we can fix it up! It was quite buggy, you could attach yourself to birds 😅
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Simon
Simon@Simon_Hypixel·
What small features or quality-of-life improvements would you like us to add to Hytale in the short term? I already have a massive list from the in-game feedback button, Discord, Reddit, YouTube, and other social platforms, so we are not running out of things to do! That said, I am curious to see what you think should be the highest priority!
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MaxorinHT
MaxorinHT@MaxorinHT·
@Simon_Hypixel I would like to see the stats of defense on the armors with an icon, and the stats of damage and attack speed of the weapons
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Syprus
Syprus@SyprusBuilds·
@Simon_Hypixel A zoom functionality would be fantastic
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MaxorinHT
MaxorinHT@MaxorinHT·
@Ktar5 @iAmHayze_ @TorbisXD I used the option, and it worked, but I didn't find an invisible item. Do u know the name of that item?
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Ktar
Ktar@Ktar5·
@iAmHayze_ @TorbisXD You kind of can I think. I think there's some items that you can spawn with the entity tool that are invisible and then you can use the tab menu of the entity tool when an entity is selected to adjust the light source. Let me know if you try this.
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Torbis
Torbis@TorbisXD·
Hey!! @Ktar5 Would absolutely love to have invisible light blocks (no collision) that you can configure the strength of the light and the colour of it in Creative Mode.
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MaxorinHT
MaxorinHT@MaxorinHT·
@Ktar5 Amazing thanks for your hard work 🔥💯
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Ktar
Ktar@Ktar5·
@MaxorinHT Yes, please give me time 💚🙏
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Ktar@Ktar5·
#Hytale Update 2 Creative Mode changelog as of today: * Added ability to skip layers in layer brush * Added player as anchor options to prefab save and /copy commands/tools * Fix broken tint brush * Fix liquids and weighted block types in /replace command * Fix rendering of selection preview when swapping off the tool or exiting prefab editor * Standardize server file list browsers and add asset pack support for importing objs/pngs, and unify file list browsers. * Prevent deleting/selecting players with entity tool * Fix selection tool deleting Editor_Empty blocks when undesired * Interaction hints persist between restart on pickupable entity tool objects * Added tooltips to lots of creative blocks * Add various creative tool feedback messages for things that silently occurred
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Simon
Simon@Simon_Hypixel·
Send me screenshots of your Hytale avatars!
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Ktar
Ktar@Ktar5·
Hytale: Find the Kweebec! I was always fascinated by the hidden object games. Would be fun to spend time on making actual hidden object games in Hytale with more interesting hand-built scene instead of random noise. Filter Blocks testing.
Ktar tweet media
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Simon
Simon@Simon_Hypixel·
Another Hytale mod from the team! I think this one needs to be part of the game! I swear at this point they are just pitching ideas in form of mods 😅
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