Naka-pin na Tweet
MrLJay
722 posts

MrLJay
@OrdinaryReg
Rockstar Games enthusiast. Follow for banging content
United Kingdom Sumali Temmuz 2025
90 Sinusundan57 Mga Tagasunod

@rockstationonx i’m desperate to see some live footage with these graphics. looks absolutely amazing
English

@Keemotionx facts, so much content was cut out of V, we were even supposed to get fuel at one point. console limitations suck but Rockstar for sure know how to work around it
English

@GamingCentral26 why are you just straight up lying. they didn’t say shit😭
English

🚨 Rockstar just reposted:
"Something big coming in 4 days, be ready." 👀
The hype is real. What do you think is coming?
🎮 GTA VI Trailer 3?
📸 New screenshots?
🕹️ Gameplay reveal?
🤔 Something completely unexpected?
Drop your predictions below! 👇
#GTAVI #GTA6 #RockstarGames #Gaming


English

Xbox is laying off 8% of its workforce today. That is 1600 people who are losing their livelihoods, with further cuts expected in the near future.
The gaming industry is incomprehensibly terrible right now. I actually cannot remember a time where it felt this bad.
— Sony is killing physicals.
— Generative AI is becoming more widely adopted.
— Layoffs are happening virtually everywhere.
— Console/hardware prices are continuing to rise exponentially.
— Xbox is crumbling.
I’m not usually a doomer but we are in a very rough spot.


English

This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
English

@rockstationonx as they should. an absolute disgrace to the industry and physical media as a whole
English

You know it’s brutal when Domino’s are cooking you. 😭
Really wondering what PlayStation’s next tweet will be.
Let’s hope they read the room before posting.
These community notes are a movie at this point 😆
I just hope it doesn’t take away from any potential GTA 6 marketing.
Domino's Pizza UK@Dominos_UK
Playstation are still very quiet - perhaps stayed up to watch the England game
English

@MrkelsGame judging by the vault scene in Trailer 2, i’m pretty adamant we’ll have stuff like this, even with a grounded story
English

@MrkelsGame one of the best remakes of all time, the drastic difference between this and the original is insane. they did really well
English

@OrdinaryReg Wanted to put this on youtube so i wanted to disable it, i just had a bit of a brain lag so i didn't do it sooner, ended up not putting it on YT though
English

@VICE_Vault @allamerican716 @playb0y4L i’m confused, RDR2 literally has dismemberment and so does III, VC and San Andreas. how would it not fit the ESRB
English

@allamerican716 @playb0y4L ESRB doesn't rate based on the concept of violence, but on its depiction and context. Realism matters, which is why fantasy gore is treated differently than realistic human violence. We’ll likely see realistic blood but free roam dismemberment is a different story
English

Gore in GTA VI
The graphics look incredible, but Rockstar hasn't shown the darker side of the game yet no blood or detailed damage has been revealed.
I'm curious how far they'll push the realism. Will injuries, clothing damage, and blood effects be dynamic? Will the environment show lasting signs of combat? If the world is as detailed as it looks, I hope the damage system is just as impressive.


English

I've been saying this 2 tweets ago
Like it feels so wrong, especially when removing the teeth and smashing the balls and he screams for like 4 seconds AAAAAAAAAAAH 😭😭🙆
nicki ☘️@s1nicki
this mission makes me feel like a horrible person i HATE it
English

@rockstationonx nope. no businesses, maybe as a passive income of sorts but not as a main way to gain money. i think we’re all long past the grindy days
English

@GamingCentral26 @Mahmad1389 what kind of a response is this, he’s very clearly talking about the AI images that are right THERE
English

These are the images of GTA VI website Error Page background, we can clearly see this looks something new, the second ones are enhanced version of the first images, so it's clearly looks like #GTAVI.
I don't know it's actually GTAVI or just an art but mostly I am.sure it's taken form GTA 6.
#RockstarGames




English
















