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Poly Hammer

Poly Hammer

@PolyHammerTools

Tools for the next generation of 3D

Sumali Temmuz 2024
65 Sinusundan1.4K Mga Tagasunod
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Poly Hammer
Poly Hammer@PolyHammerTools·
youtu.be/7CVnZxLRriI?si… Check out this new tutorial that covers the new features we released in version 0.5.3 of the Blender MetaHuman DNA addon! You’ll learn: • Baking an Unreal level sequence animation for FBX export • How to correctly import MetaHuman body animation in Blender • An overview of the swing, twist, and RBF body bones in Blender • Tips to boost viewport performance when animating • How you can connect Auto-Rig Pro or Rigify to drive the body #MetaHuman #UnrealEngine #UE5 #UnrealEngine5 #Blender #Blender3D #UnrealToBlender #BlenderTutorial #characteranimation
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Poly Hammer
Poly Hammer@PolyHammerTools·
The last release of 2025 just went out! This was a smaller release, but focused on improving stability and Blender 5.0 compatibility. New crashes caused by shader edits and undo/redo operations were resolved, as well as, body animation import issues related to root motion. Thank you to everyone, who has been helping by filling out bug reports. This makes a big difference! github.com/poly-hammer/me… #Blender #BlenderAddons #GameDevTools #TechnicalArt #RiggingTools #UnrealEngine #MetaHuman
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3D Gosling
3D Gosling@Shateiel3D·
Latest @PolyHammerTools Metahuman DNA addon update is insanely good!🔥 Now we can get correct body deformations and import body animation from Unreal which opens up a new set of possibilities 🧬 #blender3d #b3d
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3D Gosling
3D Gosling@Shateiel3D·
Malevola x Metahuman Rig in Blender. ⚙️ Since she wasn't a romance option in Dispatch, I'm building her myself. 🤠 Aiming for that specific ingame look using NPR shaders + outlines. Next step: A lot of hand-painting to really sell the style. #b3d #dispatch #blender3d
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7NIGHTS Studio
7NIGHTS Studio@7NIGHTS_Studio·
We’ve finalized our custom Phoenix character model for our upcoming VALORANT project, developed with a hand-painted approach to match the project’s visual style. 🔥 Presented here is a facial expression demonstration created with the MetaHuman Face Rig inside Blender. #b3d #animation #VALORANT
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Poly Hammer
Poly Hammer@PolyHammerTools·
@rangiz1 Thank you! You can import faceboard animation currently. We made a tutorial here: youtube.com/watch?v=j59ftP… And we still do plan to make an exporter for face board animation authored in blender as well! Stay tuned for when that comes out!
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Lamicle
Lamicle@Lacimle·
@PolyHammerTools Brilliant! What about fixing face animation in Blender on the FaceBoard, from LiveLink? Or Audio Driven, and send back to UE? UE is a hassle for animation... we need that! Apart from that I LOVE YOU! 😍😍😍
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Poly Hammer
Poly Hammer@PolyHammerTools·
@DaluzLuciano Yes, correct! As long as you ingest your modified DNA files through MetaHuman Creator, those changes should propagate to Unreal when you run the character assembly. youtu.be/OkERB4v_znw?si…
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Luciano Daluz
Luciano Daluz@DaluzLuciano·
@PolyHammerTools Explaining this to those who work more with the creative side,: If I edit a morph target in Blender (a facial expression),for example, I add a dimple to the character that appears when it smiles. When I update that DNA in Unreal, will that be updated?
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Poly Hammer
Poly Hammer@PolyHammerTools·
"Since Blender was lacking in terms of production and speed, especially character production with MetaHuman, everything was stuck until I found an amazing addon by Polyhammer. Once I saw the result it achieved, I definitely purchased it to use it for my project, and that was one of the key elements for speed." -Mania Carta Read the @80Level article on the workflow used to create Expedition 33's Lune character. 80.lv/articles/model… Learn more about our Blender MetaHuman addon here: polyhammer.com/meta-human-dna…
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