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TheSoundofNo
2.9K posts

TheSoundofNo
@SoundofNo
Im an artist, Dont steal neither my art nor anyone elses, Existing is allowed and have a nasty good day instagram : thesoumd
Sumali Temmuz 2018
54 Sinusundan24 Mga Tagasunod
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@RavenMentore No matter how tender, how exquisite, a lie will remain a lie.
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I've been asking Ubisoft for ages and ages through feedback within the current franchise If we could have a modern and classic HUD toggle, so most of us can feel like we're actually immersed within the animus, and most of us classic audience love the original HUD because it felt immersive, innovative and felt like the HUD actually breathed, like the animus updated.
But when i asked, i was completely ignored on behalf of the classic audience.
Interchangeable HUD toggle so you can switch between the modern and classic experience and still felt like it was the animus.
#assassinscreed


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the “mature and edgy” sentient boulder that attacks you with comedic timing
paperbat 📄🦇@slitherwinglove
every game after ds2 feels like they got an ego, put on the serious hat, and were suddenly too mature and edgy to have enemy encounters like this
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Star Wars: 1313

GameVerse@TheGameVerse
Name a cancelled video game you would revive if you got the chance.
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@SynthPotato Ngl i dont think the new parkour system/animations suits edward, in ac4 he had his own walking/running animation whereas this just looks like bayek but reskinned. No hate tho, im rooting for this remake🙏
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Here's 4 minutes exclusive gameplay of Assassin's Creed Black Flag Resynced, kindly provided by Ubisoft:
- Hood toggle feature is confirmed
- Social stealth is back, including hiding in crowds, courtesans, and sitting at benches
- You can now dive underwater seemingly ANYWHERE
- Leap of Faith confirmed, likely earned through story progression
- Eagle vision makes a return, works the same as the original with tagging enemies
- Throw money to distract NPCs is back
- You can attack enemies with the rope in stealth by pulling them towards you
- New look at parkour and combat
- Chain shoot all 4 pistols just like in the original
- Cities are part of the open world, no loading so you can simply swim out of Havana for example
Once again special thanks to Ubisoft for providing the footage! #ubisoftpartner #ad
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Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.
We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.
Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.
The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.
Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.
Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.
The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).
We firmly believe that human artistry is not merely a means for creating value; it is the value itself.
S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.
We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero




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at least we texted back
Murray Hill Guy@MurrayHillGuy1
POV: you’re fumbling queens on 2 different apps…
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BREAKING: Clair Obscur: Expedition 33 wins Game of the Year at #TheGameAwards.
With 9 awards, it now holds the record for the most awards in a single night, surpassing The Last of Us II in 2020.

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Thank you from the bottom of our hearts.
We are incredibly whee 💖
Golden Joysticks@GoldenJoysticks
The winner of our coveted Studio of the Year award is Sandfall Interactive, whose debut game Clair Obscur: Expedition 33 is nominated for a whopping six #GoldenJoystickAwards. Congratulations @SandfallGames 🎉
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New Black Myth title—officially unveiled today!
No ghosts walked the earth till born of human heart;
Onstage and off, immortals fall to fiends—their perfected art.
Indoors and out, the judge is bound by the same household ties;
The sun is veiled, the moon unmoved—who decrees who lives and who dies?
I turn from worldly tangles and their codes, from glories smeared with sleight.
I raise my sword—I raise it to fight;
With it, I shall judge wrong and right!
Developed by Game Science, "Black Myth: Zhong Kui"—the second entry in the #BlackMyth series—was officially unveiled today with its first CG teaser trailer, and simultaneously debuted during Gamescom Opening Night Live 2025.
This single-player action role-playing game draws its primary creative inspiration from the famed Chinese folk figure "Zhong Kui". As the project is still in early development, no in-game footage is available at this time.
Official website: gamesci.cn/zhongkui
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