kbgsgm

74 posts

kbgsgm banner
kbgsgm

kbgsgm

@SwarmMeGame

Building cozy Tower Defense, City Builder, Resource management game now. Our first game - Swarm Me - https://t.co/aihQPPVnyA

Sumali Ağustos 2025
73 Sinusundan17 Mga Tagasunod
kbgsgm
kbgsgm@SwarmMeGame·
Has anyone here commissioned custom music for their first game? Curious how it turned out and whether it felt worth it in the end. #indiedev
English
1
0
1
7
Devolver Digital
Devolver Digital@devolverdigital·
@JessAtHome_ Take the rest of the day off but be at your desk at 7AM tomorrow and plan working through the weekend.
English
4
0
117
5.8K
Jess
Jess@JessAtHome_·
it's my birthday give me attention
English
7
0
40
6.2K
kbgsgm
kbgsgm@SwarmMeGame·
@DanielSitarz Thanks, if you record it please do share - I would love to watch ;)
English
0
0
0
3
Dan | Focus Grove🐻🌿
Dan | Focus Grove🐻🌿@DanielSitarz·
Got a Steam demo that needs feedback? Drop it here. I'll play it tomorrow and leave my thoughts in the replies. 🧐
English
8
1
15
558
kbgsgm
kbgsgm@SwarmMeGame·
@GamewithDave Wing Commander: Privateer, want to make my own version someday...
English
0
0
0
90
Dave
Dave@GamewithDave·
For anyone who used a computer between 1990 & 2005… what’s the one game you still think about?
English
17K
142
3.9K
1.4M
kbgsgm
kbgsgm@SwarmMeGame·
@BeanJuiceStudio And what if someone did try it, posted hundreds of videos and no reaction at all. What would be your advice? Keep posting into the wall and hoping that one video eventually breaks this cycle or do something else?
English
1
0
1
8
Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
@SwarmMeGame That sounds more like excuses to me! Regardless if your game is marketable or not, you should start building your audience and learning that skillset. It will 100% help, everyone starts in the same place. Make hundreds of videos, learn from them, and you'll be surprised:)
English
1
0
0
51
Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
So many indie devs sleep on short form content for marketing their games. You can make videos in under hour and post them on YouTube, Insta and TikTok. That's thousands of potential impressions to help drive sales and Wishlists.
English
16
3
86
3.6K
kbgsgm
kbgsgm@SwarmMeGame·
@BeanJuiceStudio Oh, so you had an audience before started making games, that's a huge bonus. Maybe you have some 'spare' players for my next playtest as I always struggle to find players to try my silly games that could give me early feedback that is very important at that stage :)
English
1
0
0
3
Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
@SwarmMeGame Also depends what you call success, but I wouldn't be making games full-time if It wasn't for short form content! I've posted hundreds of videos, and before starting game dev I was a full-time YouTuber with 450k subs with half a billion views:)
English
1
0
1
8
kbgsgm
kbgsgm@SwarmMeGame·
@BeanJuiceStudio Because I had nothing to play :) But if seriously - I love to create and sometimes just must build something, games is what I love playing and creating.
English
0
0
1
20
Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Question of the day for all game devs... Why did you start making games?
English
50
0
43
2.3K
kbgsgm
kbgsgm@SwarmMeGame·
@mrmikeMTL Can I make one myself, and then play it for one year? :)
English
0
0
1
5
Mr. Mike
Mr. Mike@mrmikeMTL·
Play a single video game for a year 12 hours a day to get $10M. What game are you playing?
English
420
13
193
21.6K
kbgsgm
kbgsgm@SwarmMeGame·
@sensational965 I just started, so my only achievement is releasing a steam game :)
English
0
0
1
24
Sensational67654
Sensational67654@sensational965·
Hey game devs, I wanna know what is your proudest achievement so far, And why is it special to you? #gamedev #indiedev
English
33
4
33
1.8K
kbgsgm
kbgsgm@SwarmMeGame·
New unit just dropped: FPM. Measures stupidity. Anyone care to guess what it stands for? 🙂 #gamedev
English
0
0
2
27
kbgsgm
kbgsgm@SwarmMeGame·
@GamerQueenDiana YESS! :) had a lot of fun during their decade of development with that game, now I can only play modded versions, though.
English
1
0
1
4
🌸 Diana 🌸 🇩🇪 🇺🇲
Describe your favorite game using only emojis and we’ll try to guess it. 🎮 Here is one of my favorite games in emojis: 🧟‍♂️🚪🗝️
English
109
7
100
4.4K
kbgsgm
kbgsgm@SwarmMeGame·
@EnderRaccoonVT Let me know if you would like to try minimalistic horde survival game inspired by Kino der Toten :)
English
0
0
0
14
Ender 🦝🧪 Indie Game Content
And we keep growing! I hope I keep finding all the #indiegame enthusiasts who want to see awesome indie games with me. I’ll keep putting in the work to support #indiedevs wherever I can and I’ll be at the 1234 subscriber count before you know it 😊
Ender 🦝🧪 Indie Game Content tweet media
Ender 🦝🧪 Indie Game Content@EnderRaccoonVT

100 #indiegame scientists have joined me in the lab!! Our journey is only just starting guys, it makes me genuinely so happy to share indie games with you guys every day. Eat some trash and do some science for me to celebrate 🎉🥹

English
3
0
12
595
kbgsgm
kbgsgm@SwarmMeGame·
@kitty_cruiser @RohanKarMooN Yeah, this is why I am just trying to find few players who like my game and then try to involve them in my next game, then the next one. Maybe someday there will be enough players not to worry about where to find early playtesters for my new games and get quality feedback :)
English
0
0
0
7
Kitty Cruise
Kitty Cruise@kitty_cruiser·
@SwarmMeGame @RohanKarMooN Yeah, distribution is basically the whole game now building is often the easier part. The tricky bit is getting consistent exposure without burning out or relying on ad spend.
English
1
0
1
10
kbgsgm
kbgsgm@SwarmMeGame·
@UnityCodeMonkey I would say you don't need a lot of money to make games, but it will never be free. Unless someone else is paying for hardware you use, electricity you need, and physical location is also rent free. And I am not even counting hours needed to learn and work that is lost income :)
English
0
0
1
17
Code Monkey
Code Monkey@UnityCodeMonkey·
You don't need MONEY to make games!
English
4
4
64
2K
kbgsgm
kbgsgm@SwarmMeGame·
@evolve_pr How so? In my opinion, timing is not important (well, the sooner the better). What matters most is content - you must put your game out in the public the moment you have something to show off that fits your definition of 'finished game quality'.
English
0
0
0
6
Evolve
Evolve@evolve_pr·
When should you announce your game? 👀 6 months out? A year? A week before launch? Truth is… there’s no perfect answer. If you’re figuring out your timing, we got you 🖤 When are you planning to announce?
Evolve tweet mediaEvolve tweet media
English
2
2
10
867
kbgsgm
kbgsgm@SwarmMeGame·
@BeanJuiceStudio If someone uses their time to follow your work, judge it in any way, and feel the need to give you any kind of feedback then it already means that they care more than most.
English
0
0
2
58
Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Only a week on this platform and already got my first hater😂
Bean Juice Studios tweet mediaBean Juice Studios tweet mediaBean Juice Studios tweet media
English
14
0
43
2.5K
kbgsgm
kbgsgm@SwarmMeGame·
@GamerQueenDiana Crafting, exploring, surviving, zombies, 7, blood, moon :) I thought it's a very popular game, sold over 20 million copies :)
English
1
0
1
15