Junaid
968 posts

Junaid
@Tech_Alchemy_
🚀 Founder @SimamDigital | Fullstack Product Engineer 🔢 https://t.co/uMA5eUhIsC 👨💻 DM for Work/Enquiries
London, England Sumali Ocak 2010
592 Sinusundan168 Mga Tagasunod

Today we celebrated International Women’s Day at Lovable by hosting 120+ events around the world, enabling people everywhere to build what they’ve always wanted 🚀
I spent some time at our HQ in Stockholm today, and the energy was absolutely insane. Loved meeting so many inspiring founders and seeing new ideas and projects come to life.
Huge kudos to the team for organizing such a special day.
Can’t wait to see the companies that will be born out of this.




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@OnCallClerk Available based in UK, Senior Product Enginner. DM Me
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Junaid nag-retweet

When we said seamless loops were not possible at the moment in response to this question an hour ago, it was true, we swear. 🪄⚡️
Caveat: This is not model driven yet (we'll get there), just pure @ThreeJS postprocessing goodness.
Incoming next update.
seantai@_seantai
@MagicMotionAI is it easy to make seamless loops?
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I see insane potential in @MagicMotionAI for my football game.
Instead of manually planning 90+ animations… I just prompt my LLM:
“Generate a complete animation list for a realistic football simulator: dribble variations, first-touch traps, inertia recovery steps, shooting follow-throughs, sprint deceleration, aerial duels…”
It outputs the full list.
I bulk-generate them through the API.
Drop them into my ThreeJS pipeline.
Ideas → animations → gameplay.
As an indie building a football simulator in public, this feels like a cheat code.
This is the future of sports games.
Magic Motion AI@MagicMotionAI
When we said seamless loops were not possible at the moment in response to this question an hour ago, it was true, we swear. 🪄⚡️ Caveat: This is not model driven yet (we'll get there), just pure @ThreeJS postprocessing goodness. Incoming next update.
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"vibecoding" as a term is a bit tragic because it implies you're merely making software, but you can really make anything.
We've been having a lot of fun making videos with Replit Animation. The kind I used to pay thousands of dollars for when we needed to do a launch video.
Replit ⠕@Replit
Introducing Replit Animation Vibecode your next viral video in minutes, powered by Gemini 3.1 Pro. (This video was 100% made in Replit Animation)
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Hey @grok recreate the Zuckerberg meme of him looking into a window but with Dario from anthropic
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The conference for founders and builders at AI-native companies.
Get technical deep-dives from industry leaders and hear about the latest research techniques for building incredible models, scaling them, and crafting excellent AI-native products. together.ai/ainativeconf

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@Tech_Alchemy_ Depends on how you configure the system. But it's possible to have max FPS on Quest 3 with a pretty dense grass. On Quest 2 it's harder, you need to lower the density significantly, but it still looks and works nice.
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My new "GPU Infinite Grass" is finally out!
Renders millions of grass blades to the horizon!
Mobile/Quest-ready, Light Volumes support, bendable by players and objects.
Available on Booth & Patreon.
20% off for the first 3 days! redsim.booth.pm/items/7997362
patreon.com/posts/150937086
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Hey there!
I'm looking to #CONNECT with folks interested in:
-Al & Tech
-Software Development
-Full Stack Dev
-Data Science
-Analytics
-Startup & freelancing
Let's level up together
#BuildingInPublic
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Think of MCP as a universal translator for AI applications - just like how USB ports let you connect any device to your computer, MCP lets AI models connect to any tool or service in a standardized way...
github.com/microsoft/mcp-…
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From tweet → to 84K views → to LIVE game in 48 hours.
🏒 RinkRush is now playable.
Stack: @threejs + @MeshyAI + @elevenlabs
Play it → rinkrush.io
Should I open source it next?
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This course has lessons covering the fundamentals of building AI Agents. Each lesson covers its own topic so start wherever you like!
github.com/microsoft/ai-a…
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Recommenders objective is to assist researchers, developers and enthusiasts in prototyping, experimenting with and bringing to production a range of classic and state-of-the-art recommendation systems.
github.com/recommenders-t…
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